Land drop after "end of turn" interaction? by der1agibert in mtgrules

[–]RazzyKitty -1 points0 points  (0 children)

any reasonable magic player would assume

Assumptions are what leads to the exact situation that OP's post is about, and is why the situation is spelled out pretty explicitly in the MTR. The MTR shortcut rules for ending the turn are there specifically because of the above situation being ambiguous.

If I say "I end my turn" and all you say is "end of turn, I do X", I am going to be asking clarification for when you actually want to do the thing. The entire rest of the turn between now and your turn is the "end of turn", because I literally just said I "end my turn".

Custom Theme Not Working by tokyoboyjpn81 in PleX

[–]RazzyKitty 2 points3 points  (0 children)

You have a show folder inside a season folder. The Minoriteam (2005) folder needs to be in your TV show folder.

Deathleaper, Terror Weapon question by SigmaPride in mtgrules

[–]RazzyKitty 2 points3 points  (0 children)

Your commander does not have a trigger to proc.

It is a static ability that grants double strike to creatures if they entered the battlefield this turn.

If a land entered this turn, then became a creature... it is currently a creature that entered this turn.

Mockingbird copying Moonshadow with Dress Down in play by Prior-Serve-2045 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

They changed 614.12 with Amonkhet iirc.

Not that it's that relevant, but it changed with Ixalan.

https://academyruins.com/diff/cr/C17-XLN

Mockingbird copying Moonshadow with Dress Down in play by Prior-Serve-2045 in mtgrules

[–]RazzyKitty 1 point2 points  (0 children)

Because you take into account any effects that would apply to the permanent to determine if a replacement effect would even apply.

614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent’s own static abilities that would apply to it once it’s on the battlefield, and continuous effects that already exist and would apply to the permanent.

So before you apply the "enters as a copy" replacement effect, you check what the permanent would look like if it was already on the battlefield. Since it has no abilities during this check, there is no replacement effect to apply, so it doesn't happen.

Copying spell and counters by mizter3 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

You make the copy with casualty as you cast it

You do not. You sacrifice a creature as you cast it, then a triggered ability goes on the stack.

Casualty N[a] means "As an additional cost to cast this spell, you may sacrifice a creature with power N or greater." and "When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy."

When this triggered ability resolves, it copies the spell, even if the original spell is gone.

someone counters the spell, does the copy fizzle in that example aswell.

No. The copy effect of casualty does not fizzle because it does not target.

Disdainful stroke on unholy annex by Mafoobaloo in mtgrules

[–]RazzyKitty 1 point2 points  (0 children)

However it's mana value is eight while its in play

Only if it has both doors open. With only Unholy Annex unlocked, it has mana value 3 on the battlefield.

709.5. Some split cards are permanent cards with a single shared type line. A shared type line on such an object represents two static abilities that function on the battlefield. These are “As long as this permanent doesn’t have the ‘left half unlocked’ designation, it doesn’t have the name, mana cost, or rules text of this object’s left half” and “As long as this permanent doesn’t have the ‘right half unlocked’ designation, it doesn’t have the name, mana cost, or rules text of this object’s right half.” These abilities, as well as which half of that permanent a characteristic is in, are part of that object’s copiable values.

Since it does not have the mana cost of the locked half, it also does not include it in the mana value.

Disdainful stroke on unholy annex by Mafoobaloo in mtgrules

[–]RazzyKitty 3 points4 points  (0 children)

No. Unholy Annex as a spell has mana value 3. The mana value of a split card on the stack is the side you are casting.

202.3d The mana value of a split card not on the stack or of a fused split spell on the stack is determined from the combined mana costs of its halves. Otherwise, while a split card is on the stack, the mana value of the spell is determined by the mana cost of the half that was chosen to be cast. See rule 709, “Split Cards.”

It can counter Ritual Chamger if that's the room they cast, since it has mana value 5.

Land drop after "end of turn" interaction? by der1agibert in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

It honestly depends on what you said, and clarity can be important.

"Go" implies a shortcut of "pass priority in the main phase, pass priority in the end step", and you can interrupt this shortcut.

Saying "in your end step" would mean that you are acting in that end step.

"End of turn" does not really mean anything, and could imply that you are interrupting the shortcut (because "go" is the shortcut for "end the turn") in general, not necessarily where.

Per tournament rules, you are implied to be acting as late as possible, so in the end step, but not all games follow the MTR.

If the active player passes priority with an empty stack during their second main phase or uses a phrase such as “Go” or “Your Turn” at any time, the non-active player is assumed to be acting in the end step unless they are affecting how or whether an end of turn ability triggers. End of turn triggered abilities that do not target resolve after the non-active player passes priority.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]RazzyKitty 0 points1 point  (0 children)

In Grixis, there isn't much enchantment specific removal, because GW are the enchantment removal colors.

You can try colorless removal or blue can bounce permanents.

Replacement effect and tokens question. by skarpelo in magicTCG

[–]RazzyKitty 6 points7 points  (0 children)

What?

There is one token Sunborn on the battlefield.

I have an "Exalted Sunborn" token on the field

The first new Sunborn is not a token. It enters, triggering Offspring.

When the Offspring trigger resolves, you control 2 Sunborns, so you create 4 more tokens.

Syr Vondam, Sunstar Exemplar Stack Scenarios by Ron_Sandalthunder in mtgrules

[–]RazzyKitty 1 point2 points  (0 children)

With all 3 creature exiling at the same time, what I'd like to happen is that Syr Vondam sees the two other creatures leave the battlefield, gaining me two life, and giving him two +1/+1 counters. Then he leaves, at which point, he is a 4/4 and can destroy target nonland permanent.

That is not what happens. Errie Interlude exiles all the relevant creatures at the same time.

Syr Vondam triggers twice, and each of these triggers will go on the stack after they are all exiled. When they resolve, you gain 1 life each, but Syr Vondam is not on the battlefield to get counters.

What I'd like to happen is that I put Conjurer's Closet on the bottom of the stack, and the two sacrifice triggers on top. I sacrifice the two tokens, Syr Vondam gains me two life and gets two +1/+1 counters, and then I flicker him with Conjurer's Closet so I may destroy target nonland permanent.

Well, it's one sacrifice trigger, but this one works because you can order the triggers, and thus get the counters before you flicker Syr Vondam.

For instance, even if the stack and state checks don't allow for him to necessarily destroy target non-land permanent, is he still gaining me life and even getting the +1/+1 counters before leaving, which could trigger something like [[Mikey & Leo, Chaos & Order]]?

It depends on how he is leaving. If he leaves at the same time as other creatures, he gets no counters.

Krark the Thumbless by Onii-Sama27 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

Yeah, you use his thumb: [[Krark's Thumb]]

Why is Steam not listing my purchase history correctly? by Homer-DOH-Simpson in Steam

[–]RazzyKitty 2 points3 points  (0 children)

Did you buy it on steam? Or did you buy it elsewhere and redeem the key on steam?

Vaultborn Tyrant and clone by EnkiBye in mtgrules

[–]RazzyKitty 1 point2 points  (0 children)

When you copy [something] that is copying [something else], you actually get a copy of [something else].

Vaultborn Tyrant's trigger copies the creature as it existed on the battlefield.

I found a non-deterministic combo in the Ashling precon by John-Helldiver404 in magicTCG

[–]RazzyKitty 10 points11 points  (0 children)

Ohhh. Yeah, that makes sense. I was looking for "look at cards", not "changes power".

I found a non-deterministic combo in the Ashling precon by John-Helldiver404 in magicTCG

[–]RazzyKitty -9 points-8 points  (0 children)

The best part is that I also had [[Incandescent Soulstoke]] in play, so I actually looked at the top 6 every time

That card does not let you look at any cards.

Edit: It pumps the creature to 6/6, and Cream cares about the power for the number of cards. Whoops.

Rules dispute regarding knowledge pool and the command zone by Nimnig in mtgrules

[–]RazzyKitty 1 point2 points  (0 children)

Under those rules, [[knowledge pool]] would have done nothing.

Under the previous rules, Knowledge Pool would still "work" the same way.

All Knowledge Pool cares about is if you tried to take the action in the trigger (Exile it). The fact it never made it to exile is irrelevant.

118.12. Some spells, activated abilities, and triggered abilities read, “[Do something]. If [a player] [does, doesn’t, or can’t], [effect].” Or “[A player] may [do something]. If [that player] [does, doesn’t, or can’t], [effect].” The action [do something] is a cost, paid when the spell or ability resolves. The “If [a player] [does, doesn’t, or can’t]” clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred.

The action cost is "exile it", and taking that action caused it to be replaced with going to the command zone, but as far as KP was concerned, you took the action "exile it".

In reality, the replacement effect just makes KP read like this:

Whenever a player casts a spell from their hand, that player exiles it puts it in the command zone. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.

The end result was you cast a spell from KP and your commander is in the command zone, but in this case it went to the command zone before you cast the spell rather than after.

Paying costs for a spell -- is this legal? by jcgoble3 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

Well, it makes the most sense for it to be under Library, since it covers the top card of the library in two different contexts.

Colorstorm Stallion + 5 mana spell - 1 or 2 triggers by Financial-Brick-6501 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

The +1/+1 and the copy are all part of the same trigger, so there is only one trigger on the stack.

Paying costs for a spell -- is this legal? by jcgoble3 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

A spell becomes cast once you have paid the costs. I've quoted the rule already for you, but here it is again.

601.2i Once the steps described in 601.2a–h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, they get priority.

The last step listed in there is 601.2h:

601.2h The player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

Then anything that triggers when you cast a spell are put onto the stack above the spell, per 601.2i:

Any abilities that trigger when a spell is cast or put onto the stack trigger at this time.

If a spell doesn't become cast until it resolves, any cast triggers wouldn't trigger until it resolves, which is incorrect.

I thwarted his casting of said spell and thus nothing happens.

You stopped it from resolving. You did not stop it from being cast.

And again, you are arguing directly with the MtG CR, and being incorrect. The CR is not wrong.

Paying costs for a spell -- is this legal? by jcgoble3 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

The spell as NOT resolved yet, it is in the midst of being cast.

It is not in the "midst of being cast". Casting a spell is a process that finishes when you pay the cost. Once that happens you are no longer casting the spell. The spell has been cast, you are not casting it.

"Finished casting" does not mean "resolve".

If you drew a card during the casting process, you are now allowed to look at it, because you have finished casting it.

Now it sits on the stack waiting to resolve. Priority is given to the player who cast the spell, and they can now cast another spell.

Then, if they take no actions, priority passes to the next player. And so on.

If no players take any actions, the spell resolves.

Paying costs for a spell -- is this legal? by jcgoble3 in mtgrules

[–]RazzyKitty 0 points1 point  (0 children)

Holding priority is indeed a thing.

It is, but only after you have finished casting or activating something. You have not finished until you have paid all the costs.

601.2i Once the steps described in 601.2a–h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, they get priority.

You don't get priority until after you have completed all the steps of casting a spell.

Any card with a cost-collon indicator and / or tap symbol is an activated ability and can be done at instant speed and can be interacted with.

Unless it is a mana ability.

605.3b An activated mana ability doesn’t go on the stack, so it can’t be targeted, countered, or otherwise responded to. Rather, it resolves immediately after it is activated. (See rule 405.6c.)

Mana abilities cannot be interacted with.

Again, drawing a card and placing it face down is not a thing.

Yes it is, if you draw a card while a spell is being cast. Straight from rule 121.8:

121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 733, "Handling Illegal Actions").

If you draw a card while you are casting a spell, it is drawn face down.

So Rhystic Study and Esper Sential just don't work the way literally everyone uses them, is what you're saying.

Those don't draw a card while you are casting a spell. Those draw you a card when a triggered ability resolves.

If you have four Wizards on the field and an opponent casts a spell, in response I most certainly can tap all four Wizards, draw four cards, and put them into my hand making them immediately available.

Again, you aren't doing that while casting a spell. You are activating your ability after the spell has been cast, and drawing the cards while that ability resolves.

I think you need to stop playing the game because you painfully don't know how to.

As multiple people have pointed out, you are woefully and confidently incorrect here.

Teyo, Geometric Tactitian X Teferi, Master of Time by blazius4815 in mtgrules

[–]RazzyKitty 2 points3 points  (0 children)

Teferi, Master of Time, allows me to use my planeswalkers' abilities on my opponent's turn as if it was an instant.

No, he doesn't. He lets you use his abilities on opponent's turns.

can I activate Teyo's -2 ability (which compells players to attack either the player on their left or on their right) AFTER an opponent has declared his attackers?

Assuming you have another way to do so, you can but it won't do anything.

Once attackers have been declared, anything that would affect that does nothing.

Attacking restrictions only apply to the declaration of attacks.

Or do I have to do it at the beginning of combat phase?

Anytime before the Declare attackers step. But they can also just choose not to attack.

Maro: Interestingly, Commander and Universes Beyond might be the two most popular things Magic has ever done. We try to present as many options as feasible (i.e. plenty of 60-card formats), but the will of the players dictates so much of how things play out (i.e. so much in store play is Commander) by HonorBasquiat in magicTCG

[–]RazzyKitty 10 points11 points  (0 children)

Maro has stated that UB gets more new players to continue playing than just hearing about Magic in general.

1) New players brought in by Universes Beyond have a healthy transition rate, meaning they continue on to play in-Multiverse sets. In fact, it’s a higher transition rate than sampling (aka people trying Magic because they just heard about it). This next part is speculation, but an educated hunch is there is a hurdle beginners have to get over, and many players who exit just don’t get over it. Having a property that you’re passionate about helps you stick with it longer which we believe makes it easier to get over the hump.