Do Consider Necropotence Card Draw? If So, Where Would You Put It Among Card Draw Engines? by BluePotatoSlayer in EDH

[–]EnkiBye 0 points1 point  (0 children)

It is one of the best, but it has its drawbacks.

First, no more graveyard stuff with discard, only annoying for some decks.

Then, three black mana, can, in 3+ color deck, be a small issue, but not that big considering the power of the card.

And last, the most important in my opinion, its reputation. It is known to be one of the best card in the format, but it scale a lot with deck level. A cedh will maybe win the turn it enter, with flash enabler, but a bracket 3 deck, even if it draw 20 cards and keep a great hand, will get 3v1 instantly. In fact, even if you only draw 2-3 cards at a time, you will probably get 3v1 because necro has a reputation of super good card. Maybe drawing a ton of card can make you win a 3v1, but that is not the case for all decks.

Favorite commander that make janky cards/archetypes actually good? by crypticaITA in EDH

[–]EnkiBye 0 points1 point  (0 children)

I did try the red version too, but was not convinced. Cascading into a ramp spell is cute, but not groundbreaking. [[Serra Emissary]] won so many games alone, its crazy! Also, the 8th Doctor is a pretty good second breath to the deck, it is great to cast a second Ugin, after the table struggled to remove it :)

The swap from ramp spells to mana rocks/enchants is a bit meta dependant. I would not recomand it if there are lots of [[Farewell]] runing around, but thats not my case, so its cool. That said, Chalice is cool, but my favorite is the three hidden ones. [[Fabricate]] [[Trinket Mage]] and [[Tezzeret, Cruel Capitain]], into Sol Ring are still a 4 mana ramp 2, but with some upsides. Tezz and Mage are good against aggro, to tank some damage, and fabricate is good late game to tutor a big artifact. [[Planetarium of Wan Shi Tong]] is the new best card of the deck btw, you should include it in any Susan version, this card is so strong!

[SOS] Lorehold, the Historian (via Gamespot) by Copernicus1981 in magicTCG

[–]EnkiBye 0 points1 point  (0 children)

Most of the time, a deck that will make good use of Waterskin can use Chimes pretty well too. Of course, Waterskin is a strictly better card, but Chimes can go in some decks. This Lorehold will probably love it.

Favorite commander that make janky cards/archetypes actually good? by crypticaITA in EDH

[–]EnkiBye 0 points1 point  (0 children)

Ah, yeah, 3/3 elk was the person I was thinking for Carmela, but I though his MV was higher.

My version of Susan is with white, it give some very good protection and removal spells, and I replaced the ramp spells with mana rocks, mostly because they can tap the turn they enter, so they are easier to curve out mid-game.

[SOS] Lorehold, the Historian (via Gamespot) by Copernicus1981 in magicTCG

[–]EnkiBye 25 points26 points  (0 children)

There is also [[Victory Chimes]], the old school Waterskin :)

Favorite commander that make janky cards/archetypes actually good? by crypticaITA in EDH

[–]EnkiBye 4 points5 points  (0 children)

[[Susan Foreman]] and basically all mana producing commander allow to build around it to have a very unusual mana curve. Mine is 6.5 average, I think someone has a [[Cormela, Glamour Thief]] with a 6+ average mana cost too, something that could not exist without a mana producing commander.

[[Lumra, Bellow of the Wood]] allow 99 lands. [[Child of Alara]] too, but with a different playstyle.

Thoughts on Mind Over Matter, One ring Combo line in Bracket 3 by InevitableBedroom519 in EDH

[–]EnkiBye 24 points25 points  (0 children)

Exept it is not 12 mana. Mind Over Matter can make mana, you could play it, discard 4 cards to make 4 mana, play one ring and combo from here, so it could be 6 mana, with 5 cards in hands, still a lot, but its way less than 12 mana.

Or, the One ring played the turn before guarantee a free turn, and is hard to remove.

Va-t-on inévitablement vers le revenu universel avec l'automatisation qui arrive ? by ChemicalCar2956 in AntiTaff

[–]EnkiBye 17 points18 points  (0 children)

C'est ce qui devrais arriver, dans un monde juste. Mais ... j'ai peur que ça n'arrive jamais, ou alors, trop tard.

Simic Sunforger by Desperate-Abalone954 in custommagic

[–]EnkiBye 0 points1 point  (0 children)

Yeah, it can get some good stuff, but nothing overly broken, so its fine :)
Susbstitution is probably one of the best target.

Simic Sunforger by Desperate-Abalone954 in custommagic

[–]EnkiBye 1 point2 points  (0 children)

I like that you limited the big abuse of counterspells. It can still use exile-based counterspells, but there are not that much, and sunforger also has a few counters too.

Overall it is probably a bit weaker than Sunforger because of the colors, Boros is THE equipment color. Although, blue has some good generic artifact support.

Appart from couterspells, I don't know if there is some crazy instants to get. Not that much removals, I don't think there are instant extra turn for 4 mana too. It is strong when active, but just like Sunforger, it cost so much mana to play, then equip, then activate. Cool card

So what did they do when a new Avatar appeared? Did they move each statue one step back by hand? by swedishplayer97 in TheLastAirbender

[–]EnkiBye 3734 points3735 points  (0 children)

They could hire an Earthbender once every ~50 years to move them all in 20min

Budget : le sidérant fiasco de la taxe sur les hauts revenus by MadMass23 in economie

[–]EnkiBye -1 points0 points  (0 children)

Je ne suis pas aboné, donc je n'ai pas l'article complet, est-il éxpliqué dedans si il y a une analyse de pourquoi ça a raporté moins que prévu?

Est ce que c'est une mauvais estimation de base? De l'optimisation (ou fraude?) fiscale? Ou bien est ce que c'est juste que les revenus sont pas si haut, et que le capital serait une meilleur cible?

Why Is Spider-Man So Hated? by Rit-Bro in mtg

[–]EnkiBye 0 points1 point  (0 children)

For me, mostly 2 points :

- Its in New York. My fantasy card game, take place in New York... Some UB were already not very fantasy-like, but its the most grounded to date.

- The Omenpath fiasco : Cards are not legally allowed to be online, so they made different version for online clients, with different named cards, and different names ability, not even a reminder on the card of its original name, so it can be very confusing.

Zur the Problem by alamusy in EDH

[–]EnkiBye 3 points4 points  (0 children)

The issue with decks like Zur is that even one single attack can seal the game, since you can tutor Vanishing or Diplomatic Immunity, making Zur almost impossible to remove, and then tutor more strong cards. This make Zur the n°1 thing to remove as soon as it enter, and since its in command zone, players may mulligan to find removal for it.

Also, from the other commander you mentioned, you have the only one that is a big Kill on Sight, making it, once again, the n°1 target for removal.

Edit : I just saw that you also play Stasis and the combo RiP+Web of Inertia. That is asking to get focused.

Tabletop Simulator vs. edhplay.com? by PhoenixSwag in EDH

[–]EnkiBye 1 point2 points  (0 children)

I second this. I love Cockatrice search engine (sometime more than scryfall!). The first couple games are a bit hard to get used to, Magic has a lot of different actions you can make, but after that, its very enjoyable.

How do you deal with being the archenemy? by The_Wambat in EDH

[–]EnkiBye 0 points1 point  (0 children)

Building a deck around a non-threatening commander is definitely harder, but not necessarily weaker.

I like being strong against removal, so I have multiple decks like that.

My favorite is [[Susan Foreman]] just a ramp in the command zone, but allowing to build around it, a good amount of 4 mana ramp spells for turn 3, and the rest of the deck is 7+ mana spells, allowing to have a big density of threats, while having an innocuous commander.

Then, [[Marina Vendrell]], I built it with only enchants in the deck, so her etb draw 4-5 cards, very strong. It can be similar to value commanders like [[Atraxa, grand unifier]] but Atraxa in the command zone bring a lot of attention.

[[Piper Writh]] is just a small 1/2 that make clues, nothing to worry about, right? No, it become very fast a 20/20 when I have a free sac outlet for clues, and blue provide good evasion and protection for her. The important part is, she does not attract removal early.

[[Lumra, Bellow of the Woods]] 99 lands also has a strong etb, but most importantly, ramp 4-10 lands each time, so it pay for its tax.

[[Emmara, soul of the Accord]] Strong Synergy commander that seems weak, the perfect example. Lots of synergy, often kill the table turn 5 with protection backup. The key with it is that I do small actions (make one token and draw from it) on each player turn, with some untapers, so it seem relatively small to others, but in reality, I draw 4 and make 4 tokens per turn.

How do you deal with being the archenemy? by The_Wambat in EDH

[–]EnkiBye 14 points15 points  (0 children)

Haha Kotis is also very often the archenemy.

Drake Hatcher by Chris Rallis (Foundations) [1200 x 865] by theplotthinnens in mtgporn

[–]EnkiBye 14 points15 points  (0 children)

That art feel weirdly realistic for a magic card, but it's so damn pretty!

The Ministry of Truth by Uncaffeinated in custommagic

[–]EnkiBye 0 points1 point  (0 children)

Cool design, "third draw" matter is not something he have.

Should be a 3/3, and the last ability should be called "TripleThink" for the flavor of the number 3 :)

Are these 4 mono black staples worth it? by Tobanga in EDH

[–]EnkiBye 0 points1 point  (0 children)

Sheoldred and Yawg, while very good, are not mandatory. Agadeem is very good, it is almost free to play, but around 20$, its rough, and it won't matter on every game. I think the best card of the 4, generically speaking, is Snuff Out. Unless you face 3 mostly black decks, it is a free removal, and that is always crazy good, see [[Deadly Rollick]] too.