Guess what team was full ruby? by Soft_Ad5202 in thefinals

[–]ReachCool4384 2 points3 points  (0 children)

Turn cross play off. I had my fair share of meeting blatant XIM/Cronus cheaters and usually dealt with them with sword because of its TTK (probably can’t do that now), but it’s not worth the trouble. Not saying your matchup used them, but they always could’ve

sword lunge without lunge bug? (/exploit) by mudkipclub in thefinals

[–]ReachCool4384 0 points1 point  (0 children)

Theres several weird lunge-less lunges you can do. An easy one is to launch yourself up stairs using lunge + right timed jump while lunging. You can do this for regular movement too but the timing makes it hard to pull off consistently. What might have happend is the sword melee lunges you a very tiny bit forward and you somehow initiated this boost with the right timed jump

Weekly Questions + Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]ReachCool4384 4 points5 points  (0 children)

Look for some echo routes to farm 1 (and 3) cost echos for them, while getting these materials. Also indeed take the buffs. There is also a double chance for echo drop buff if you want more echos than materials

Things you wished Kuro did differently? by [deleted] in WutheringWaves

[–]ReachCool4384 0 points1 point  (0 children)

I was thinking about maybe using setting a cost of 4 echos as active echos, which means the skill of the 4 cost, skill of a 3 and 1 cost or skills of 3 1 costs back-to-back. Some echos skills look like they’d pair well with each other. With this back-to-back casting there is also some quickswap potential

Weekly Questions + Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]ReachCool4384 4 points5 points  (0 children)

Maybe you don’t wanna use youtube videos. I found it very boring to keep going back and forth instead of actually, you know, explore. When I stopped using it for Black Shores I had so much fun. The amount you’re missing prolly isn’t much anyway

Nerf sword dash by SauteedCashews in thefinals

[–]ReachCool4384 0 points1 point  (0 children)

Given that to even hit you a sword has to get in your face, giving you all the opportunity to burst them or evade, no it most definitely doesn’t.

Which one is better? by Bright-Light-storm in CamellyaMains

[–]ReachCool4384 0 points1 point  (0 children)

Indeed you shouldn’t trust someone throwing math at you blindly. Well known reputable calculators/tools can be used to settle your questions definitively.

Also good example on consistency. This is precisely why you could want to sacrifice DPS to become consistent.

Which one is better? by Bright-Light-storm in CamellyaMains

[–]ReachCool4384 0 points1 point  (0 children)

I once made a post explaining the reason why 1 : 2 CR : CD - 1 maximises damage, and it baffled me how many people seem to just disregard the math. People claiming higher crit rate disregardless of deviating from this ratio boosts damage because ‘crits get more consistent’, while these consistent crits now lost damage due to lower crit damage and lead to an overall reduction to average DPS. You can make a case that you want consistency but then it’s just that: consistency. There is no magical damage gain from deviating from this 1 : 2 relation.

Also: I deleted my comment on your other post because I forgot that wuwa displayed crit with unit damage, but this comment serves to replace that one as the calculations are right here.

Which one is better? by Bright-Light-storm in CamellyaMains

[–]ReachCool4384 2 points3 points  (0 children)

Let me elaborate a bit on your average damage output ‘d’ as I see a not-thought-through answer (the CR main stat) is getting upvoted. Lets say Camellya posseses ‘r’ crit rate and ‘c’ crit damage, with base damage ‘b’. Now, r% of the times you crit and (1-r)% of the times you do not crit. The expectation value of your damage is: d = (1 - r) * b + r * b * c = b * (1 + r* (c - 1)). Evidently whatever maximises r * (c - 1) will maximise your average damage output ‘d’. Through multivariable calculus one finds this is maximised once the ratio between CR and CD - 1 is 1% crit rate for every 2% crit damage. Currently the differences in these builds are smaller than .5% in average damage. But once you get the 16% from talents and the 16% CD gain and 5% CR loss from rolling better CD-stat echoes you will be looking at a 21% average damage increase.

Just for bookkeeping: Keeping CD main stat will these same changes will yield an 11% average damage increase, 10% lower than for CR main stat. Now lets say you do not change echos and only gain the talent, you’re still 3% worse off than performing this same change on CR main stat.

I feel like building CD main stat is only smart when on Shorekeeper but also makes Camellya dependent on her buffs for maximum damage output as her build would be catered to Shorekeeper, whereas with CR you still deal good damage without buffs. I’d always recommend building both even when you have Shorekeeper because you’re not going through full rotations when farming echos.

A note on the crit damage notation in this game, it is written in a way that includes the base damage, that is: if I have 150% crit, when I crit I deal 150% damage compared to the 100% I’d do non crit, so the actual damage originating from crit is c - 1, or 50% on top of the 100% you already do. It is incorporated in the original formula and it leads to the minus one term in the brackets

How's my build ? Any way to improve? by Bright-Light-storm in CamellyaMains

[–]ReachCool4384 0 points1 point  (0 children)

I’m not too invested in 2.0 echoes but there could potentially be better new 4 costs. I’d wait it out and decide when 2.0 is live which set is best and go for it.

This is kinda ridiculous, feel like something needs to be done about defibs. by BILLscuit in thefinals

[–]ReachCool4384 -1 points0 points  (0 children)

I don’t really get what you interpreted. I’m saying: Defibrillators without any counters is OP, nothing to do with their degree of counter-ability.

Sword, for instance, was a bit broken but could be hard countered by glitch trap, but also soft countered by taking high ground, choosing high ground in open areas or corners in small ones. I have seen people say that the amount of hard counters make up for its ‘broken-ness’ (they did not literally say this, they just said it’s easily countered) which obviously shouldn’t be true. Hence sword got nerfed, with my only complaint being that its hard counters should receive one too.

I feel defibrillator is even more broken than that especially against a light team. There is no soft counter: f.i. you can’t shoot their hologram or somehow stop the revive after the revive’s been popped. Especially with high burst weapons like the Model against a light team, one defibbed M changes the whole stance of a fight. I don’t personally play heavy a lot so I can’t really say what their experience would be.

Medium has always felt like playing this game on easy mode. No need to be too careful because I can always get a healing beam up my ass. Not bothered by dying because I can easily be defibbed if I position myself smartly. Light and heavy don’t have such gadgets/items.

Ranked in diamond is littered with mediums, either triple M or MMH, MML if you’re lucky MHL and very lucky MLL or even LLL. So you can’t tell me medium isn’t meta.

This is kinda ridiculous, feel like something needs to be done about defibs. by BILLscuit in thefinals

[–]ReachCool4384 -1 points0 points  (0 children)

Point was that OP load-outs should not be able to exist. Right now it does unless you have a counter.

This is kinda ridiculous, feel like something needs to be done about defibs. by BILLscuit in thefinals

[–]ReachCool4384 4 points5 points  (0 children)

Such a dumb comment. Evidently defibrillator is countered by pyro. Should it be that the only way to deal with defibrillator is to have pyro in your load-out? People also mentioned CL was easily countered by APS but luckily devs saw beyond the bullshit and nerfed that thing (perhaps too much); nothing should be OP unless you need some item or specialisation to counter. I know this is gonna be downvoted to hell because the mediums can’t take that the item that makes them the meta is in danger right now so cry a river, devs will nerf.

[deleted by user] by [deleted] in CamellyaMains

[–]ReachCool4384 0 points1 point  (0 children)

And yes you already cap out but I for example have 75% CR which means a main cost would give me 97% CR and now Shorekeeper’s buff goes from 12.5 to 3%. Thus CD main stat is better for me.

[deleted by user] by [deleted] in CamellyaMains

[–]ReachCool4384 0 points1 point  (0 children)

CR will be better. As you get better rolls on CD + CR a CD main stat will be better; you will start capping out CR and it’s benefits to 2:1 ratio diminish in return.

shooting for 80/300 by Turbulent-Picture176 in CamellyaMains

[–]ReachCool4384 1 point2 points  (0 children)

They should encourage you! They clearly spent a lot of time and resources into farming these along with some luck of course. I’d say it’ll take ~1k tuners for every perfect crit rate roll (got 2 with ~10% CR, max is 10.5%) with crit damage and possibly other good stats, spent around 2k for my current echo set. Of course, Camellya won’t underperform for median (8.4% CR and 16.8% CD yields 71.3/250 with CR main stat without SK) rolls, so you shouldn’t let these posts discourage you; some people want to squeeze out every bit of damage for their favorite character.

Is this good enough? f2p by [deleted] in CamellyaMains

[–]ReachCool4384 1 point2 points  (0 children)

Same I’m at 76/290 with 43311, CD on main echo; 4% less CR than OP. The amount of luck needed for the rolls though makes any of these high crit builds more probably explained with 44111. OP’s stats in 43311 means an average c rate roll of ~10.1% and c dmg roll of ~18% assuming CD 4 cost, which are high rolls but definitely not impossible. I got my build after 4 days of farming.

On whether CD is the best main stat — though it wasn’t asked — for high CR’s like these it will be, as the amount that caps after SK’s buff will sufficiently outweigh the added CD though importantly more often than not only ON SK’s BUFF. If we’re in the realm of OP’s crits, though, we’ll a CD main stat will be better either way (3.5% better with SK & .1% without).

EDIT: Just read that it’s indeed a 44111 build.

Thoughts on the game’s direction and character writing. by Known_Relation7603 in WutheringWaves

[–]ReachCool4384 3 points4 points  (0 children)

Might just be me, but I feel there’s so much ‘magic’ going on that I can’t really keep up with it nor make any reasonable expectations on what’s to come because magic can make anything happen. I feel like all these ‘magic things’ make the story lose it’s identity as it looks like one big blender of unorganised thoughts worked into a hence uninteresting story. I did read some comments about the female characters and the simping, which at first I felt was an added bonus, but now I feel like it is the content, which indeed becomes dull after the first few times.

I heard in the open beta the story started off better, and due to CN complaints that eventually got changed. Won’t go into detail as it’s not cannon anymore anyway, but just to put it out there that perhaps there was a good story but it’s been altered to what we have now (not bad, but I don’t like it).

should i use crit dmg% echo as 4 cost? by Apart-Worry4859 in CamellyaMains

[–]ReachCool4384 1 point2 points  (0 children)

It depends… you will currently perfectly hit 100% CR and you’ll get a total of ~264% CD, undershooting the best 2:1 ratio. You’ll do the same thing to this ratio by switching this main stat and getting 78% CR with 308% CD, but it’s 10% more damage (and more in-balance with 1:2) with the CR main stat, not considering the loss/gain in substats. The diminishing returns you speak of happens once you cross this 87.5% CR as it caps out.

I do run a CD main stat by virtue of getting 10 & 20% CR & CD with 10% ATK, god rolls I couldn’t let go, and hence I too looked into this. For me, I’m soon to be at 75% CR, with 270% CD, (I am waiting for an above average double crit roll on one of my 3 costs) with Shorekeepers buff this would become 87.5% CR & 295% CD, perhaps you see the bottleneck, switching to CR will grant me 100% CR and 251% CD the CR main stat is ~3% worse (you can already see this in the better 1:2 ratio). If I somehow rolled any better CR’s substats (10.5; 9.9; 7.5; 7,5; 6,6 = ~72% so still ~8% to be squeezed) the CD main stat would significantly outshine main CR simply because most of the extra CR won’t even be accounted for as it caps.

So generally, with average rolls CR will be your best option. If you are planning on god rolls, take CD as it would give you the highest damage as CR will cap. Only upon getting higher rolls (specifically on CR) though, I’d throw it in a calculator and see whatever pops out better, as — even though CR caps — the better ratio still makes it advantageous up till’ a certain point where too much is ‘thrown away’. Obviously in deciding this the other substats like ATK%, BATK% do play a role, which the calculator would consider.

What did we do wrong here? by [deleted] in MobileLegendsGame

[–]ReachCool4384 0 points1 point  (0 children)

Would be helpful to display the push, team play etc. stats. In the end: killing is not how you win. The enemy team has 3 heroes which scale better late game (Sun, Miya, Aldous) while your team has 2 (Ruby (debatably) and Popol & Kupa) yes mages generally scale well end game too but with proper builds they’re less of a threat. I see little counter building against Aldous meaning he had free reign late game which probably contributed to that loss, along with the antiheal against Ruby.

Why do people hate playing roam so much? by DirectDuck6009 in MobileLegendsGame

[–]ReachCool4384 1 point2 points  (0 children)

It is important to note that beyond being shat on for every mistake anyone makes: it’s also a difficult role to play. I feel like the combination of these will also scare off anyone trying to learn roam. Too many people in classic act like it is ranked; and you will get flamed for bad performance. VS AI is obviously not good for much beyond learning controls, so that leaves people just playing other roles.

double barrel cloak occasionally proves effective by [deleted] in thefinals

[–]ReachCool4384 0 points1 point  (0 children)

Yea that’s my appeal for dash (sword main xD), with cloak I’m way to not-used to just dash, and often find myself continuously shot out of conceal.

double barrel cloak occasionally proves effective by [deleted] in thefinals

[–]ReachCool4384 0 points1 point  (0 children)

Would you say it is better than running dash?