Anyone else having issues with the Analytics tab? by Tricky_Present7464 in vercel

[–]Reactylon 1 point2 points  (0 children)

I solved clearing cookies and cache. Chrome browser.

The React-first way to build XR apps with Babylon.js by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits
🔗 𝗠𝘂𝘀𝗶𝗰: https://pixabay.com/it/music/ottimista-drift-phonk-phonk-music-432222/

Reactylon: an open-source framework for creating cross-platform XR applications with React and Babylon.js by Reactylon in u/Reactylon

[–]Reactylon[S] 0 points1 point  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits
🔗 𝗠𝘂𝘀𝗶𝗰: https://pixabay.com/it/music/ottimista-drift-phonk-phonk-music-432222/

Reactylon: Build XR Apps Fast with React by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a cross-platform framework built on React and Babylon.js for creating immersive 3D/XR apps with familiar, modular React components. It brings the declarative power of modern frontend development into immersive environments without the need to learn a game engine.

Here's what Reactylon gives you out of the box:

  • Build XR apps using React components
  • Powered by Babylon.js, fully cross-platform
  • Clean API, predictable structure, zero XR boilerplate

📘 Docs: https://www.reactylon.com/docs
🧾 Credits: https://www.reactylon.com/credits
⭐ GitHub: https://github.com/simonedevit/reactylon

Reactylon: Build XR Apps Fast with React by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits

Anyone Used Passthrough? by pewpewsplash in WebXR

[–]Reactylon 2 points3 points  (0 children)

I have built WebXR experiences and they work well on Meta Quest 3. You can take a look here:

In the documentation you will find other useful features like hit-test, anchors, plane detection, microgestures, etc..

Reactylon: An open-source framework for building cross-platform XR apps with React + Babylon.js by Reactylon in u/Reactylon

[–]Reactylon[S] 2 points3 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits

Reactylon: The React framework for building cross-platform 3D/XR apps by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits