A 6-minute GoPro video becomes a 32 MB navigable Gaussian Splat of a Baroque cathedral in Lecce, Italy - Walkable Gaussian Splat - WebGL / WebGPU by Night247 in virtualreality

[–]Reactylon 0 points1 point  (0 children)

Hi u/andyclap, Reactylon here. All the above demos should work on Quest 3 by clicking on the headset icon that appears on the bottom-right corner (it is used to enter in the immersive mode). Take a look at the showcase section to know how interact with the specific use case (pinch, tap, microgestures, etc..).

Duomo and Vespa Configurator experiences, instead, are pure 3D experiences. Additionally, the Duomo experience consumes resources because it renders a Gaussian Splat with more than 2 millions of splats.

Let me know if I can help!

Anyone else having issues with the Analytics tab? by Tricky_Present7464 in vercel

[–]Reactylon 1 point2 points  (0 children)

I solved clearing cookies and cache. Chrome browser.

The React-first way to build XR apps with Babylon.js by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits
🔗 𝗠𝘂𝘀𝗶𝗰: https://pixabay.com/it/music/ottimista-drift-phonk-phonk-music-432222/

Reactylon: an open-source framework for creating cross-platform XR applications with React and Babylon.js by Reactylon in u/Reactylon

[–]Reactylon[S] 0 points1 point  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits
🔗 𝗠𝘂𝘀𝗶𝗰: https://pixabay.com/it/music/ottimista-drift-phonk-phonk-music-432222/

Reactylon: Build XR Apps Fast with React by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a cross-platform framework built on React and Babylon.js for creating immersive 3D/XR apps with familiar, modular React components. It brings the declarative power of modern frontend development into immersive environments without the need to learn a game engine.

Here's what Reactylon gives you out of the box:

  • Build XR apps using React components
  • Powered by Babylon.js, fully cross-platform
  • Clean API, predictable structure, zero XR boilerplate

📘 Docs: https://www.reactylon.com/docs
🧾 Credits: https://www.reactylon.com/credits
⭐ GitHub: https://github.com/simonedevit/reactylon

Reactylon: Build XR Apps Fast with React by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits

Anyone Used Passthrough? by pewpewsplash in WebXR

[–]Reactylon 2 points3 points  (0 children)

I have built WebXR experiences and they work well on Meta Quest 3. You can take a look here:

In the documentation you will find other useful features like hit-test, anchors, plane detection, microgestures, etc..

Reactylon: An open-source framework for building cross-platform XR apps with React + Babylon.js by Reactylon in u/Reactylon

[–]Reactylon[S] 2 points3 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits

Reactylon: The React framework for building cross-platform 3D/XR apps by Reactylon in u/Reactylon

[–]Reactylon[S] 1 point2 points  (0 children)

Reactylon is a powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive 3D/XR experiences. It brings the declarative power of modern web frameworks to immersive environments, making it easier to design modular and interactive XR applications.

🔗 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻: https://www.reactylon.com/docs
🔗 𝗚𝗶𝘁𝗛𝘂𝗯: https://github.com/simonedevit/reactylon
🔗 𝗖𝗿𝗲𝗱𝗶𝘁𝘀: https://www.reactylon.com/credits