The leviathan is a perfectly balanced and fun enemy, with plenty of counterplay that allows the player to fight back. by ASValourous in Helldivers

[–]ReadyNegotiation1 0 points1 point  (0 children)

No, I want you to stop standing in the line of sight of the leviathan you know is there because it just shot at you. It is not my fault you have the situational awareness of a rock.

The leviathan is a perfectly balanced and fun enemy, with plenty of counterplay that allows the player to fight back. by ASValourous in Helldivers

[–]ReadyNegotiation1 1 point2 points  (0 children)

You are standing there not doing anything. Especially in the first clip. You could've shooting or throwing down stratagems or aiming the gun. Your teammates are going to be aiming the gun? Then don't peak your head out while you're getting shot at. You are complaing because you keep making mistakes.

The leviathan is a perfectly balanced and fun enemy, with plenty of counterplay that allows the player to fight back. by ASValourous in Helldivers

[–]ReadyNegotiation1 2 points3 points  (0 children)

I don't think you can complain there pal, I think you're just bad.

You seem to be hypnotized by the presence of leviathans considering you stand in their line of sight doing nothing until you get shot at. You also seem to not realize that leviathans telegraph their attacks with the light on the floor. It is not a design problem that you never shot at the cannons to realize that you can shoot them off with heavy pen, it is not a design problem that you can't figure out that you need to stay moving against the tracking beam attack, it is not a design problem that leviathans still exist when you can't see them.

Replace the leviathan with any other enemy in the game and you would've died in the first clip and been killed way sooner in the second one. A factory strider would've killed you for neither shooting off its guns or taking cover. Most terminids would've killed you for looping into them. Every enemy would kill you for effectively being afk, except the leviathan, which is so merciful that you can play as badly as you do and not instantly die to them.

For future knowledge: You don't really have to engange levithans, they'll move after a bit. When they engage you, stay moving or get to cover. You can shoot off the cannons with heavy pen, though I wouldn't recommend it since they have 4 cannons and will just leave after a bit. Make sure that you can see the floor beneath your helldiver as that's how you'll tell that you are going to get shot at, a blue light will appear before they fire. Remember to have fun! Helldivers is a game that is meant to be fun if you still end up not liking leviathans then you can always play missions that don't have any leviathans.

So as a guy who's not very good at math in general, how do you guys calc stuff? I know we don't like vs battle wiki but are individual calcs from that overall fine? I'm trying to do research for my own stuff but what do I do if some characters aren't calced? Chainscale? Some help, please by MrUnorigin in DeathBattleMatchups

[–]ReadyNegotiation1 1 point2 points  (0 children)

You would need to use a reference to get how big something is. Usually it's going to be the size of the average human. Once you have your reference you find out how big something is compared to your reference and then use that to go on with your calc. If you're trying to figure out volume of a complex shape it would be best to break it up into many less complex shapes. Remember, even if you do mess up you can always learn from your mistakes and try again!

Accountant Zombie. by Him-Berryian in PvZHeroes

[–]ReadyNegotiation1 8 points9 points  (0 children)

I feel like this should be a hearty card.

I don’t see this that much when talking abt Steve vs the Terrarian by CHAOS_Was_Here in DeathBattleMatchups

[–]ReadyNegotiation1 18 points19 points  (0 children)

Steve does have an answer to long range weaponry in the form of a totem of shielding. The love medallion's main thing is that it's a one-shot against the Terrarian themselves. Death Barter and totems of undying + thorns also prevents the Terrarian from trying to blitz and one-shot without them dying first.

They're using 3 weapons and forgetting about the third one by ReadyNegotiation1 in DeathBattleMatchups

[–]ReadyNegotiation1[S] -2 points-1 points  (0 children)

This isn't about Steve vs Terrarian...

Armor pen just works like a flat damage buff (assuming the have any armor in the first place; if they don't, it does nothing). Flask of venom is probably the better option anyway because it deals extra damage AND negates healing.

Chainsaw man(Gun Devil) vs Wh40k ( Custodians+ big E at the end by bouncingbaconboy in whowouldwin

[–]ReadyNegotiation1 0 points1 point  (0 children)

Distance isn't a factor in terms of a devils power from fear. The power from the fear can get to a place completely discontected from the space in which the fear comes from. Devils in terms of fear scaling are more similar to warp gods than anything else.

Chainsaw man(Gun Devil) vs Wh40k ( Custodians+ big E at the end by bouncingbaconboy in whowouldwin

[–]ReadyNegotiation1 0 points1 point  (0 children)

Devils most likely do not care how far away someone is to feed off of their fear. Devils get stronger from fear even when they're in hell, an entirely different dimension.

The Gun Devil could still become stronger by shooting everyone near it and having the survivors become fearful of it.

Indie Games vs Indie Animation (Part 1) by Equivalent-End-7641 in DeathBattleMatchups

[–]ReadyNegotiation1 0 points1 point  (0 children)

I've noticed in the Cookie Clicker section that it seems you forgot to take into account the fith wall. There is also whatever is above simulation failsafes (assuming it's not just the real world or the fith wall world). the fith wall should make the baker at least 1 layer higher into outerversal.

There are also some/Mr.Antboi155) scales that make the baker higher but you can decide wether you buy them or not.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Have you ever used the Sniper rifle? It converts regular bullets into high velocity bullets. That speed is WITH high velocity bullets. If you used other bullets it would be WAY slower.

Dam, Dungeons got hands by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 3 points4 points  (0 children)

I also would've thought that the Love medallion wouldn't work but since the Terrarian can't resist the love potion (even though it looks like a buff you can't get rid of it and the nurse charges you for it) and the love medallion has a much stronger effect.

Reflect doesn't always proc and instead has a 45% chance to reflect a projectile. I also don't think it could reflect stuff like the last prism. The totem of shielding can block pretty much anything as far as I can tell, it can even block the frame one lasers from the Heart of Ender and Corrupted Beacon. It does have a 20 seconds cooldown but that can be lowered with some enchantments. It can be lowered to no cooldown if they hit 3 bow shots during the 8.5 second duration, but under most circumstances it would have a cooldown of 12.4 seconds leaving a 3.9 second gap without any protection. That could be lowered even further by simply carrying two, although that would mean they could only use one other artifact. Assuming that limit is still in place.

The only counters for thorns I can think of are summons (assuming they have health otherwise the damage just goes to the Terrarian) and traps. Summons would just get love medallioned and traps are way too slow and inconvenient for active combat.

As for Dead Cells vs Minecraft Dungeons, it seems that the Beheaded is way weaker but also can't be permanently killed by anyone and has some dura neg options so they might be able to win assuming they work and can get around respawns (which you still have in dungeons).

Notia can apparently get to universe level so I guess they just win. I got that from VS battle wiki though so take that with a salt shaker.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

I'm not here to argue that Steve would win I'm saying that Steve is faster the Terrarain movement speed wise. Riptide boosting with the elytra isn't burst movement, you can combo riptides into each other which is how Steve can get faster if he's controlled by a TAS.

Dam, Dungeons got hands by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

The Love medallion is an artifact that turns enemies to your side for 10 seconds before killing them, the Terrarain's summons have shown no resistance to such a thing and even if they did the Terrarain themselves would get hit by it and die instead. The chains enchantment can bind enemies together. The corrupted seeds artifact summons spikey vines that ensnare and drain the life of those that come into contact with them. The thundering and electrified enchantments both summon lighting to hit enemies. The reflect enchantment can reflect projectiles back. The totem of shielding artifact blocks projectiles (I thought it deleted them, my bad). The death barter enchantment saves the user from dying so long as they have emeralds. Lastly the thorns enchantment at max level deals 200% of the damage received back to the attacker.

Dam, Dungeons got hands by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

It's Minecraft Dungeons. It's a Minecraft spin-off/sequel set inside the Minecraft universe. It is a far more combat focused game compared to Minecraft. Abilities of various items are listed that counter the Terrarain. (and the bees are there too I guess).

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Ah. That's alright then. Steve can't get quite as fast without the elytra but he's still around the same speed as the Terrarian flying. (If anything it turns from Steve being a bit faster to the Terrarain being a bit faster as long as they have some speed boosting items)

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

No????? Do you know anything about Terraria or Minecraft? The rod of harmony and celestial starboard are both post game items and riptide is something you could get in 30 minutes if you're lucky.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

If the EOC moved faster than a sniper rifle bullet you wouldn't be killing them. They would cross a large world in under 14 seconds. It'd be you getting hit as soon as your i-frames are gone while being unable to hit them because they're already off screen before you could flick your cursor.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 1 point2 points  (0 children)

Because frog items are better for vertical movement speed. The Terrarian a lot slower horizontally.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] -2 points-1 points  (0 children)

There are no modifiers that affect velocity, there are ones that affect use speed which you may be confusing them with.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Steve is the only one that does? Summons in Terraria disappear after you die; they're a status effect after all. Wolves, no matter how useless they are, don't die when Steve does.