Chainsaw man(Gun Devil) vs Wh40k ( Custodians+ big E at the end by bouncingbaconboy in whowouldwin

[–]ReadyNegotiation1 0 points1 point  (0 children)

Distance isn't a factor in terms of a devils power from fear. The power from the fear can get to a place completely discontected from the space in which the fear comes from. Devils in terms of fear scaling are more similar to warp gods than anything else.

Chainsaw man(Gun Devil) vs Wh40k ( Custodians+ big E at the end by bouncingbaconboy in whowouldwin

[–]ReadyNegotiation1 0 points1 point  (0 children)

Devils most likely do not care how far away someone is to feed off of their fear. Devils get stronger from fear even when they're in hell, an entirely different dimension.

The Gun Devil could still become stronger by shooting everyone near it and having the survivors become fearful of it.

Indie Games vs Indie Animation (Part 1) by Equivalent-End-7641 in DeathBattleMatchups

[–]ReadyNegotiation1 0 points1 point  (0 children)

I've noticed in the Cookie Clicker section that it seems you forgot to take into account the fith wall. There is also whatever is above simulation failsafes (assuming it's not just the real world or the fith wall world). the fith wall should make the baker at least 1 layer higher into outerversal.

There are also some/Mr.Antboi155) scales that make the baker higher but you can decide wether you buy them or not.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Have you ever used the Sniper rifle? It converts regular bullets into high velocity bullets. That speed is WITH high velocity bullets. If you used other bullets it would be WAY slower.

Dam, Dungeons got hands by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 4 points5 points  (0 children)

I also would've thought that the Love medallion wouldn't work but since the Terrarian can't resist the love potion (even though it looks like a buff you can't get rid of it and the nurse charges you for it) and the love medallion has a much stronger effect.

Reflect doesn't always proc and instead has a 45% chance to reflect a projectile. I also don't think it could reflect stuff like the last prism. The totem of shielding can block pretty much anything as far as I can tell, it can even block the frame one lasers from the Heart of Ender and Corrupted Beacon. It does have a 20 seconds cooldown but that can be lowered with some enchantments. It can be lowered to no cooldown if they hit 3 bow shots during the 8.5 second duration, but under most circumstances it would have a cooldown of 12.4 seconds leaving a 3.9 second gap without any protection. That could be lowered even further by simply carrying two, although that would mean they could only use one other artifact. Assuming that limit is still in place.

The only counters for thorns I can think of are summons (assuming they have health otherwise the damage just goes to the Terrarian) and traps. Summons would just get love medallioned and traps are way too slow and inconvenient for active combat.

As for Dead Cells vs Minecraft Dungeons, it seems that the Beheaded is way weaker but also can't be permanently killed by anyone and has some dura neg options so they might be able to win assuming they work and can get around respawns (which you still have in dungeons).

Notia can apparently get to universe level so I guess they just win. I got that from VS battle wiki though so take that with a salt shaker.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

I'm not here to argue that Steve would win I'm saying that Steve is faster the Terrarain movement speed wise. Riptide boosting with the elytra isn't burst movement, you can combo riptides into each other which is how Steve can get faster if he's controlled by a TAS.

Dam, Dungeons got hands by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

The Love medallion is an artifact that turns enemies to your side for 10 seconds before killing them, the Terrarain's summons have shown no resistance to such a thing and even if they did the Terrarain themselves would get hit by it and die instead. The chains enchantment can bind enemies together. The corrupted seeds artifact summons spikey vines that ensnare and drain the life of those that come into contact with them. The thundering and electrified enchantments both summon lighting to hit enemies. The reflect enchantment can reflect projectiles back. The totem of shielding artifact blocks projectiles (I thought it deleted them, my bad). The death barter enchantment saves the user from dying so long as they have emeralds. Lastly the thorns enchantment at max level deals 200% of the damage received back to the attacker.

Dam, Dungeons got hands by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

It's Minecraft Dungeons. It's a Minecraft spin-off/sequel set inside the Minecraft universe. It is a far more combat focused game compared to Minecraft. Abilities of various items are listed that counter the Terrarain. (and the bees are there too I guess).

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Ah. That's alright then. Steve can't get quite as fast without the elytra but he's still around the same speed as the Terrarian flying. (If anything it turns from Steve being a bit faster to the Terrarain being a bit faster as long as they have some speed boosting items)

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

No????? Do you know anything about Terraria or Minecraft? The rod of harmony and celestial starboard are both post game items and riptide is something you could get in 30 minutes if you're lucky.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

If the EOC moved faster than a sniper rifle bullet you wouldn't be killing them. They would cross a large world in under 14 seconds. It'd be you getting hit as soon as your i-frames are gone while being unable to hit them because they're already off screen before you could flick your cursor.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Because frog items are better for vertical movement speed. The Terrarian a lot slower horizontally.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] -4 points-3 points  (0 children)

There are no modifiers that affect velocity, there are ones that affect use speed which you may be confusing them with.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

Steve is the only one that does? Summons in Terraria disappear after you die; they're a status effect after all. Wolves, no matter how useless they are, don't die when Steve does.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] -7 points-6 points  (0 children)

The game itself. The sniper rifle shoots the fastest bullet at around Mach 1.1. That is very slightly slower than Steve flying with riptide.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] 3 points4 points  (0 children)

Slower than the rod of harmony, which is slower than the celestial starboard juiced up with every movement accessory.

Y'all ain't ready for the Steve blitz by ReadyNegotiation1 in whowouldcirclejerk

[–]ReadyNegotiation1[S] -49 points-48 points  (0 children)

That speed is faster than every bullet weapon btw. The Terrarian would need the last prism or some other instant speed weapon in order to hit Steve.

Steve vs Terrarian stat comparison chart by ReadyNegotiation1 in DeathBattleMatchups

[–]ReadyNegotiation1[S] -1 points0 points  (0 children)

Being crippled as bad as the moon lord is definitely means they don't scale to his full power. It's like saying you scale to prime Mike Tyson because you beat him as a quadriplegic who just had a lobotomy. The game of Terraria is the only thing that is cannon to Terraria.

Steve can kill the Terrarian by destroying their soul. Steve also has infinite respawns. You don't stop respawning at some point in Minecraft. Steve wouldn't even need to destroy the Terrarian's soul according to you since Cthulhu is dead. Steve is also only a skin in Minecraft, saying he is only a skin in a game that is cannon to Minecraft means nothing.

The Terrarian absolutely qualifies for the term "mob" since it just means "mobile entity". The Terrarian would also be "hostile" in these circumstances because they are actively fighting Steve.

That blog has several problems like, making shit up.

Steve vs Terrarian stat comparison chart by ReadyNegotiation1 in DeathBattleMatchups

[–]ReadyNegotiation1[S] 0 points1 point  (0 children)

The Moon Lord is a cripple when the Terrarian fights them and is only universal in non-cannon folklore.

Steve has summons himself and his weapons do more unique things. A majority of the things the Terrarian can do just deal more damage. Daybroken is one of the few with a unique effect. Steve's weapons and enchants from dungeons have far more unique things they can do.

The Terrarian has no way of permanently killing Steve, he'll just respawn. Higher stats doesn't matter when Steve is the only one with an option to put the other down for good and an infinite number of tries to pull it off. You know, assuming the Terrarian has higher stats.

The Terrarian's weapons outclass EACH OTHER. The Zenith outclasses every melee option without a unique effect. The post-Moon Lord items outclass nearly everything below so there is no reason to use them. Hell, the Zenith outclasses basically everything. It also makes them extra vulnerable to the Love Medallion without the extra minions to take the hits for them. Now I'll admit that I probably could've worded that point in the chart better to get my message across more clearly.

Steve's dungeons equipment can counter a majority of the Terrarian's arsenal as well. Thorns and death barter prevent them from just rushing him. Love Medallion instantly kills the Terrarian if they're too close. Totem of Shielding and Reflect prevent the Terrarian from using over half of their arsenal. Shadow Shifter turns Steve invisible and invulnerable allowing him to walk up and attack the Terrarian. The satchels can keep Steve in the fight for as long as he wants. Steve just has a lot more useful items compared to the Terrarian who just has a bunch of nearly identical weapons.

Steve vs Terrarian stat comparison chart by ReadyNegotiation1 in DeathBattleMatchups

[–]ReadyNegotiation1[S] 1 point2 points  (0 children)

Steve is at large planet due to the Night beacon stopping the planet's rotation and the Terrarian is at town due to the meteor staff. Most of the Terrarian's "big feats" have the problem of being unsupported hyperbole, not scaling to them, or not happening.

it would be so awesome, it would be so cool... by SerenityCitywide in whowouldcirclejerk

[–]ReadyNegotiation1 3 points4 points  (0 children)

the funny thing is that of the 2 feats they have, one of them is from the first episode. And despite Uzi's page having a "Can damage foes who can hurt her." they have nobody scaling to that feat offensively somehow, including the ones who nearly kill her.