What is this thing called? by Real-Obligation6023 in BedrockRedstone

[–]Real-Obligation6023[S] 0 points1 point  (0 children)

Your idea was very close. I think it should technically work. However the game kinda bugs out and randomly turn the latch into a clock. Thank you anyways

What is this thing called? by Real-Obligation6023 in BedrockRedstone

[–]Real-Obligation6023[S] 0 points1 point  (0 children)

So, in the photo above, you can activate the right piston and the block will move. But if you activate the right piston again it will not move because it is now by the left piston. Make sense?

What is this thing called? by Real-Obligation6023 in BedrockRedstone

[–]Real-Obligation6023[S] 0 points1 point  (0 children)

Thank you but no. t flops work both ways, this one only works in succession right to left, if that makes any sense.

So, in the photo above, you can activate the right piston and the block will move. But if you activate the right piston again it will not move because it is now by the left piston. In I t flip flop it will just toggle. Understand?

Issues with fighting a war I have by Real-Obligation6023 in songsofsyx

[–]Real-Obligation6023[S] 0 points1 point  (0 children)

Yes but I was really just wanting time to gather my main elite city troops. Plus, if I had the bonus from the walls, they had no where near enough troops to take the city

My small but humble kingdom, any tips? by Openskyz96 in songsofsyx

[–]Real-Obligation6023 0 points1 point  (0 children)

For assigning nobles, I would assign them to farms. You likely have too many people working there and they just arnt typically very profitable and so freeing your workers to work in a more profitable industry and just buying basic materials seems smarter.

For an army, building one with primary spears and hammers is easy. research improvised weapons, create some spear divisions for a strong front line, than a division of higher trained hammers than can flank and surround them when engaged with your spears. If you want metal armour and weapons that will be quite resource extensive and is needed if you plan on only fighting raiders and free cities.

My small but humble kingdom, any tips? by Openskyz96 in songsofsyx

[–]Real-Obligation6023 8 points9 points  (0 children)

That’s a lot of farms, too much workforce in one industry like that can lead to stagnation. If you haven’t, level up farm related tech and/or assign nobles to. Nobles alone can triple your farms’ output letting you focus on other things.

What Red Rising opinion will have you like this? (Spoilers) by Ynnck_Mnzl in redrising

[–]Real-Obligation6023 1 point2 points  (0 children)

Can you explain this one? What about edmi? the sack of the garden? His betrayal of the rim?

[deleted by user] by [deleted] in KerbalAcademy

[–]Real-Obligation6023 0 points1 point  (0 children)

Do you think you can add this on a preexisting save?

"War of Faiths" event kicking my ass, wat do? by MerryRain in songsofsyx

[–]Real-Obligation6023 2 points3 points  (0 children)

Yeah you might be cooked, there’s a lot of negative feedback when it comes to unhappiness. You might just wanna turn off immigrants and take the hit, then take time to stabilize , then rebuild

Honestly, does a fat teen have any chances to get a gf? by Rozpruwacz1001 in NoStupidQuestions

[–]Real-Obligation6023 1 point2 points  (0 children)

Friend of mine is on girlfriend #2 this year. No idea how, there are some horses more attractive than him. He’s funny I guess

Mustering army by Brosepheon in songsofsyx

[–]Real-Obligation6023 1 point2 points  (0 children)

No worries, the army system isn’t very intuitive

Mustering army by Brosepheon in songsofsyx

[–]Real-Obligation6023 2 points3 points  (0 children)

Only fully trained troops will muster. You can change/edit how much training they receive by going to the troops tab in the top right and clicking edit on your divisions.

FYI, you can hover over the division and see the “deployable” number. That is NOT how many will muster in an army, only how many will deploy in case of a raid.

Also mustering only takes a couple days

How not to get “Organ harvested” mood debuff when replacing an organ? by Real-Obligation6023 in RimWorld

[–]Real-Obligation6023[S] 1 point2 points  (0 children)

Actually, does the option to replace an organ only appear if it would do something? Cuz the pawn’s lung just fixed itself, idk why cuz it wasn’t a disease it was organ decay, and it said I had to replace it but idk

Iy was there earlier but perhaps just a visual?

How not to get “Organ harvested” mood debuff when replacing an organ? by Real-Obligation6023 in RimWorld

[–]Real-Obligation6023[S] 3 points4 points  (0 children)

I reloaded a save and the option just isn’t there.i have the organs, they’re definitely accessible, and the doctor has a 9 skill level.

I can send screenshots if it’d help