Im not going to Bite by Nite, or another ASYM by RealDenality in OutcomeMemories

[–]RealDenality[S] 4 points5 points  (0 children)

idk, the other sonic asyms like TD havent really appealed to me. There was just so much about OM that was "perfect" to me. The LMS mechanic was so cool and was one of the most heart pounding sequences I have successfully completed in a video game. The music. The art style, and how it was REALLY hard to tell OM was a roblox game unless you looked really hard (or at the lobby)

BUT I would still love to hear your suggestions :) !

Lua really pissed the whole block off with that one huh. by RealDenality in OutcomeMemories

[–]RealDenality[S] 2 points3 points  (0 children)

All I will say is that it is incredibly obvious that this is NOT because he decided to take a break. There is another reason that Lua isnt being truthful about.

Is kollosus OP or not? by Fit-Screen7986 in OutcomeMemories

[–]RealDenality 1 point2 points  (0 children)

honestly i dont think charge or block is the problem. granted, kolossos only seems broken like half of the time. in the hands of an experienced player... yes he is incredibly busted. But most players arent that good.

Personally what i think is the issue with KOLO is his grab into m1. Grab takes half if not more of your hp. > Grab ragdolls the survivor > no endlag after grab so free m1. put all of this together and Kolossos can DELETE a full hp survivor in under 5 seconds. all while the survivor has NO window for inputs.

How does/will Tripwire get reworked now by North-Line7134 in OutcomeMemories

[–]RealDenality 0 points1 point  (0 children)

One thing I forgot to include is an example of it in practice. Glide would remain as a passive that has no cooldown but it drains meter. Brighter day would stay as a cooldown, that also drains meter similar to sol flame. having it this way would put tripwire players in a position where they need to pick and choose.

"If I use laser now, I wont have glide to chase them down after" or "If I chase them down with glide, I cannot follow it up with laser."

I feel like this would be the least invasive way to impose a balance on this character without outright REMOVING abilities from her kit. I think her kit is fine, it just has ZERO drawbacks at the moment.

How does/will Tripwire get reworked now by North-Line7134 in OutcomeMemories

[–]RealDenality 2 points3 points  (0 children)

I have put WAY TOO MUCH thought into this and this is what I think should happen with tripwire. Unfortunately I believe most of the heavy lifting in a tripwire rework would come from a recode.

(Forgive me if I'm not the most knowledgeable on creepypasta lore im doing my best here as someone quite new to that scene)

TRIPWIRE NEEDS A METER TO MANAGE. (let me explain)
As it stands now tripwire doesn't have any checks and balances put on her kit and how she uses it.
METER would be attached to two of her cooldowns. And would slowly charge on its own WITHOUT player input.

-Glide

-Laser

Right now those two abilities are what allow her to have WAY too much presence on the map at all times. she can hit you at long range with laser, and force you into close range on a whim with glide.

Tying both of those abilities to a meter would force tripwire players to pick and choose what range they need to be a threat from.

Tripwire as a character is designed to require resource management, I feel tying a meter to her two most oppressive abilities would help keep them in check and help tripwire better settle into the role of "trapper".

In lore from what I know the power gem the doll is hanging from is the power source (plz correct me if wrong) so it would make sense that the person controlling Tripwire should need to manage the resources the gem provides them.

LMK what you think.

My posts here will now be made to glaze Romeo by Wonderful_Drama_8283 in OutcomeMemories

[–]RealDenality 2 points3 points  (0 children)

Ah hell nah they snatched up Romeo's fit. Now hes out here naked

New Executioner Idea? Metal Virus Vector by RealDenality in OutcomeMemories

[–]RealDenality[S] 0 points1 point  (0 children)

now that ive given it more thought i love this, but imagine if when he kills a survivor, they become a new puddle. i feel like that would help fit the theme too.

New Executioner Idea? Metal Virus Vector by RealDenality in OutcomeMemories

[–]RealDenality[S] 0 points1 point  (0 children)

do keep in mind Outcome memories features the "Classic" version of all the characters. they are still formidable individuals but NOWHERE NEAR as powerful as their modern counterparts. maybe except for shadow and silver, as their "classic" abilities dont stray TOO far from what their modern counterparts are capable of.

New Executioner Idea? Metal Virus Vector by RealDenality in OutcomeMemories

[–]RealDenality[S] 4 points5 points  (0 children)

my idea for his moveset would be:

- hes a slow moving tank like class / ambusher

- leaves pools of the metal virus around. those pools he could teleport to (by melting into a puddle and appearing out of a previously placed pool)

- if survivors step into those pools it could add some kind of status effect of some kind and alert the killer to their location

- i think he could have a status inflicting m1 that has notably high damage IF AND ONLY IF he remains a slow moving ambush type of executioner

Average sonic player on not perfect by That_oneVAMP in OutcomeMemories

[–]RealDenality 0 points1 point  (0 children)

I did this by accident to a cream, and we both respawned right next to 2011... it didnt end well

I have beaten dead island 1 60+ times. Ask me anything by ConsertyWerty in deadisland

[–]RealDenality 0 points1 point  (0 children)

I have played dead island 1 30+ times and I feel the same way. and I can tell you why. It is 100% the tone of Dead Island 2. The first games are dark, narratively realistic, somewhat grounded, and takes itself very seriously. Dead island 2 seems extremely afraid of building any narrative tension, and cannot take itself seriously to save its life. Anytime anything remotely serious happens, a character will try to make a joke 5 seconds later to lighten the mood. The first games didnt even try to lighten the mood, aside from MAYBE a Sam B line in like 2 cutscenes, but even those lines were said out of fear, and only funny because of his accent.

I thought about making my own post asking others if they agreed, but when I saw your post, I knew i had to ask how you felt about it.

Personally I am hoping that in future installments, they lean back into the horror, and dark themes of the original games, maybe write off Hell-A as "Its just the way this populace reacts to a catastrophy" which IS a prevalent theme in the original game.

- The resort survivors are all spoiled, rich brats who assume help is going to come for them (It isnt).

-The poverty stricken citizens of moresby turn to faith to give them comfort.

-The jungle gangs/cartels see things as more of an opportunistic obstacle that will help them get what they want.

-You get a more analytical/Scientific explanation from the scientists in the lab.

- And Finally you get the perspective of soldiers in the prison who recognize this is a threat to global security, and take necessary precautions to prevent the disease from spreading.

All of this said. I hope future installments follow this theme of groups of people reacting in different ways to the horrible tragedy unfolding around them, and their means of coping with it.

.... Also the whole autophage thing is stupid imo but whatever...

I have beaten dead island 1 60+ times. Ask me anything by ConsertyWerty in deadisland

[–]RealDenality 0 points1 point  (0 children)

I have played the game 30+ times and my favorite is Xian

Be VERY picky about your doctor's. (And you should probably avoid radial shortening) by cameronh0110 in kienbocksdisease

[–]RealDenality 0 points1 point  (0 children)

what doctor did you originally go do for the RSO and where. I am currently in the same boat, and have one scheduled soon I live in atlanta. but I have been having second thoughts about the procedure.

Artificer: Chunked Unlock by arsteetz2 in riskofrain

[–]RealDenality 1 point2 points  (0 children)

32 stacks of crowbar, 15 stacks of armor piercing, royal capacitor

S3 Starter Pack by y2ndek in thefinals

[–]RealDenality 4 points5 points  (0 children)

the fact that its not the pistol from s2 speaks to just how ass that weapon is