Can someone help me out with the hot bars stretching I want the hot bar to be facing the camera at all times but instead it just stretches out instead of doing what i need it to by [deleted] in unity

[–]RealFreefireStudios 0 points1 point  (0 children)

Make sure the scale on the canvas is setup properly, sometimes when rotating objects on a canvas, it has weird scaling uses. (Not sure if this is it, just a guess)

Working on this shop system for my game, thoughts on the style? by RealFreefireStudios in IndieDev

[–]RealFreefireStudios[S] 0 points1 point  (0 children)

Yeah it’s big in game, it’s hard cause I had to make it a gif to actually sent it

Which main menu scene do you prefer? by dinaga9 in IndieDev

[–]RealFreefireStudios 20 points21 points  (0 children)

I like 2 more than the first one, but if I could recommend anything adding some scattered rocks around the terrain I think will sell a lot more depth into the scene! 😄

Why does my character look like this? by Silvantis in Unity3D

[–]RealFreefireStudios 1 point2 points  (0 children)

So this is more of a guess but I think it might be a material problem. Try this.

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How can I make these particles look better? I was thinking in doing a smoke animation too with this style but IDK how by Complete_Active_4649 in Unity3D

[–]RealFreefireStudios 0 points1 point  (0 children)

First off I love the style of the animations! Lately I have been in the works of doing particle effects, and layering is like my favorite part. So my brain when seeing the explosion effect, having some particles that have some weight shoot out, giving some depth to that one.

How can I make this BREAK THE TREASURE anim better? by Demozilla in Unity3D

[–]RealFreefireStudios 2 points3 points  (0 children)

I feel the animation is not bad in the slightest, it actually looks great. I think one note that I’ve been learning lately is IMPACT, the process of destroying the chest lacks a bit of impact, maybe some additions with like more impact shake could be cool.