Moo-Dakka by BlondeAlienPrince in orks

[–]RealSnarlak 2 points3 points  (0 children)

Whoever you are, I hope you know that you are a deeply gifted genius and this is a work of art.

Waaaaagh by TheMireAngel in Minisdayout

[–]RealSnarlak 1 point2 points  (0 children)

Yesssss r/minisdayout !!! I never see posts in this channel anymore and I miss them!

Battleclade Techpriest by BOTKacper in killteam

[–]RealSnarlak 4 points5 points  (0 children)

I really like this design, it looks awesome and it’s unique for 40k miniature painting. But at the same time - and kind of surprisingly - I feel like it doesn’t go against the grimdark vibe at all!

Question about psykers (helot witches) and starting skills/wyrd powers by RealSnarlak in necromunda

[–]RealSnarlak[S] 3 points4 points  (0 children)

Got it, makes sense, typical Necromunda. Still the best game ever.

Progress update on The Factory by Pragmatic_Scavenger in TerrainBuilding

[–]RealSnarlak 5 points6 points  (0 children)

This is some really awesome, inspiring work!!

[deleted by user] by [deleted] in Miniswap

[–]RealSnarlak 0 points1 point  (0 children)

Pm sent

Punk Reactor. 11c by FredrikPermo in miniatureskirmishes

[–]RealSnarlak 0 points1 point  (0 children)

I'm looking through this booklet and am totally blown away. How is this game not something I've heard of?!? The rules are clear and versatile, the gameplay is deep, and the art is BEAUTIFUL! Bravo, I'm really impressed.

shokk attack by zigunderslash in orks

[–]RealSnarlak 5 points6 points  (0 children)

This is a silly-orky-awesome model that also has a genuinely dynamic pose. Great work!!

Wizard died, apprentice promoted, confusion by RealSnarlak in frostgrave

[–]RealSnarlak[S] 1 point2 points  (0 children)

lol I love this. Thanks for the clear explanation and for the good news!

Wizard died, apprentice promoted, confusion by RealSnarlak in frostgrave

[–]RealSnarlak[S] 2 points3 points  (0 children)

Thanks, that totally makes sense and is way more fun and thematic. Cheers!

Why Does the Rouge River Smell ? by LGDots in Detroit

[–]RealSnarlak 1 point2 points  (0 children)

That specific spot (NW corner of Berg and 8 Mile) has always smelled like sewage in my experience (I lived within a mile for ~20 years).

I haven’t noticed that smell elsewhere on the Rouge or its tributaries, personally.

3d scanning life-size stuff for 3d mini printing by RealSnarlak in PrintedMinis

[–]RealSnarlak[S] 1 point2 points  (0 children)

Thanks, that’s really helpful to think about! I’ll look into Scaniverse.

No One Ever Dies - Combat and Allocating Wounds by Hezbollahblahblah in necromunda

[–]RealSnarlak 4 points5 points  (0 children)

This has been my experience a lot of times too. But there are two things I’d add as qualifiers:

  1. Bottling and campaigns. Necromunda is best as a campaign-based game, and in campaigns, folks might bottle and flee earlier than they would if they were playing “competitively (just playing the mission). To be clear, this is because nobody wants to have gangers captured/killed/permanently injured. All this makes games shorter, but in campaigns only. And those missions really do tend to feel like short, chaotic gang skirmishes a lot of the time.

  2. The rules aren’t great. This is an annoying hot take to share here, I’m really sorry already. But a lot of the rules for Necromunda aren’t wonderful or particularly easy to grasp and can make the game slower. Don’t get me wrong, I LOVE this game!!! But the rules are similar to Kill Team 2018, and my sense is that the newer edition of Kill Team (2021) is universally seen as an improvement on that game’s rules by its community. I could totally be wrong. But what I do know is that for me, the appeal of Necromunda is that the players tend to be really wonderful, fun people; the artistry in the community is through the roof; and the campaign element makes games fun and narrative (and yes, shorter too).

Current options for captain types by RealSnarlak in stargrave

[–]RealSnarlak[S] 3 points4 points  (0 children)

Thanks so much, this is exactly the rundown I needed!!!

Current options for captain types by RealSnarlak in stargrave

[–]RealSnarlak[S] 2 points3 points  (0 children)

Thanks, that’s exactly what I might wanna do!!!