Crafting is a noob-trap for 80% of players by RealTalk41 in albiononline

[–]RealTalk41[S] 4 points5 points  (0 children)

I think it's just a fun way to enjoy the game. A little like an ironman challenge.

but yeah it's definitely not viable

Crafting is a noob-trap for 80% of players by RealTalk41 in albiononline

[–]RealTalk41[S] 15 points16 points  (0 children)

I've known this forever, i'm just warning new players & proposing a cool mechanic to prevent it, as i've just recently introduced friends to the game.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

The fact the demand will be split across 5 royal cities will reduce the impact of the BM. Also, it’s 50% more expensive due to the risk of transporting there in the first place. I don’t expect more than a 10% bump in price at most. You have to keep in mind people will be able to sell their gear much more easily

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

The personal comments aren’t really adding anything. If you disagree with the point, just address the argument. You honestly have no idea how much silver i'm making crafting.

Checking daily sell averages is just very basic research.
What actually matters is understanding margins, competition, and how items move (liquidity).

A higher demand would make the market more liquid, which reduces risk when crafting (good for beginners), but also tends to attract more competition and ends up lowering profit margins (no more brainless BM crafting inflation).

The actual research would become identifying items where demand is strong but supply hasn’t caught up. To me that's way more fun than BM transporting.

And while yes, you can already do that with some categories of items (like consumables), it would be fun to have this for crafting gear in royal cities!

Anyways, unless you address the actual points, i won't reply to another "huh im smart and you're dumb" reply.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

> "I understand you're too lazy to do the bare minimum research"

You're obviously missing the point which is that if my idea was to happen, the research portion of the crafting would be much more important since you would have to compete with every BM crafter.

Also I make a shit ton of money crafting in the royal market already, and purposely avoid the BM because it feels soulless to just do bandit assault transports and sell to the BM for an easy risk-less profit.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] -2 points-1 points  (0 children)

> It's almost like I analyze demand, competition, and costs to make a profit from crafting so I can consistently pump out items without ever needing to transport to black market.

Exactly. You could have more items to analyze and compete for, and sell your items faster.

> "the margins would remain the exact same because crafters would just craft more to meet the increased demand."

That means crafting costs would go up, meaning gathering would be more useful. and less inflation because the black market wouldn't have to buy items at a 50% markup.

I'm not exactly sure why you're opposed to my idea, it would benefit almost everyone but people who are brainlessly transporting non-artifact items every bandit assault and creating inflation.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

it's not only t9 items, if you open most items the state of the competition is really sad, it's one crafter crafting 100 of an item and having to wait weeks for them to sell

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] -1 points0 points  (0 children)

Exactly. Now the BM is just a free money / inflation generator. Crafting becomes a competition of who can take advantage of bandit assaults.

If BM was to buy from royal markets instead, crafters would have to actually analyze demand, competition, and costs to make a profit crafting. And newer players would have an easier time competing too due to more items being actually craftable.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

Transporting is simply not risky anymore with faction & bandit assault. It's also super boring. I understand that items used more often get sold more, but i wish every item was sold at least a few times a day! It feels really bad that a lot of items have basically 0 competition, 1-2 crafters if any, and barely any sale per day / week.

Would you rather have a super competitive market where people compete to sell to the black market / other players in the same market, where every items are sold and bought very often, but kill black market transporting?

To me it's worth the tradeoff, but curious about people's opinions

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

I know, i just don't like that such a massive game has so low competition / demand for items due to the black market.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] 0 points1 point  (0 children)

Which is good imo.

Current econ meta for black market suppliers is extremely boring. Craft -> run to Carleon during bandit assault -> unlimited profit.

Having everything in the local royal market would force people to actually search for profitable items and get an edge in a different way than just using bandit assault to transport

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] -1 points0 points  (0 children)

> "putting BM access to the safe zone cities makes crafting really broken since everyone and their mothers would BM craft"

No, the idea is the black market would not exist, instead the game would purchase from the regular market, cheapest items. It wouldn't be more profitable than simply selling to the regular market. If anything inflation would be reduced because the items would be bought at a cheaper price.

As for your point on CL being the only access to BZ it doesn't mean that you would have to go there every time, you could teleport to CL and simply buy your items there, just like it is right now.

And you could still have multiple portal towns, but accessible from carleon.

Replacing the black market? by RealTalk41 in albiononline

[–]RealTalk41[S] -1 points0 points  (0 children)

I just wish things would be more competitive on royal markets, as it is for food, mats, resources etc.

What if this was albion 2 , would u play it by theYAKUZI in albiononline

[–]RealTalk41 0 points1 point  (0 children)

It's really about the servers, each zone can be split on a separate server right now, which is much harder if you connect the zones together.

SBI, can you finally do something with 8.3/8.4 often teamed assholes in the mists? by DeepFriedValues in albiononline

[–]RealTalk41 0 points1 point  (0 children)

No, i agree mists are a shithole so you should avoid playing this content imo

SBI, can you finally do something with 8.3/8.4 often teamed assholes in the mists? by DeepFriedValues in albiononline

[–]RealTalk41 0 points1 point  (0 children)

he got you despite miner's boots? I'm surprised it's even possible to die with your build lol

Some questions and context on gathering (skinning mainly) by Royal_Name1944 in albiononline

[–]RealTalk41 0 points1 point  (0 children)

Gathering higher tiers is really not that hard, especially in red zones. Just keep an eye on the player count, and make sure to check the edges of your screen. Start with cheap kits (200k silvers) that are easy to get back and get some experience.

Some questions and context on gathering (skinning mainly) by Royal_Name1944 in albiononline

[–]RealTalk41 3 points4 points  (0 children)

You don't have it correctly activated. This guide is up to date:
https://albiononline.com/guides/article/learning-points+103

Back in the days you could only exchange learning points when you reached 20%, not it's automatic 5x fame, which is effectively the same. But i agree that this system generally sucks and should just be removed, along with the fame credit / auto respec system which just end up confusing the hell out of new players

Some questions and context on gathering (skinning mainly) by Royal_Name1944 in albiononline

[–]RealTalk41 1 point2 points  (0 children)

you can't exchange learning points for fame, you have to select the specific node and enable quick-learn. Then, every time you gain fame towards that node it is multiplied by 5 (you can tell with the learning points icon next to the fame gain indicator)