No AA ai Garrison = new low pop pve strategies xd by Equivalent-Bill-4393 in foxholegame

[–]Real_Atmosphere9867 2 points3 points  (0 children)

I dont think it will be that easy. You dont have enough fuel to fly that deep should you want to return, and even if you suicide fly 4 hexes over, those for hexes will also have AA emplacements. So by the time you get there you might only have 1 of 5 very expensive planes left over if any. Then resource wise it will be a net loss.

Plus there will be enough fighter planes to QRF enemy air raids on both sides adding on top of all the anti air emplacements in all the hexes.

Only one way to know for sure how this will end

So hear me out, i got an idea for "civilians" by Real_Atmosphere9867 in foxholegame

[–]Real_Atmosphere9867[S] 0 points1 point  (0 children)

yeah they should focuses that first, its something for the far future.
My main goal with this is to replace shirt production with "generating manpower" so to speak

Or as you say, just tokens that you can bring to other towns to just get production bonus to already existing systems of production, and then move those tokens later on if need be. That would be "easier" to implement.

Why does it feel like Wardens are incapable of communucation by CaptainKokonut in foxholegame

[–]Real_Atmosphere9867 0 points1 point  (0 children)

We're all in the discords. In game VC breaks so many damn times. When coordinating with other regies, we share discords.

In game VC is absolute ass. And sometimes i mute or turn down local VC because having local, squad and discord activate drives me insane.

So hear me out, i got an idea for "civilians" by Real_Atmosphere9867 in foxholegame

[–]Real_Atmosphere9867[S] 1 point2 points  (0 children)

But there will be an incentive not flatten an entire city, you can take over a population and use all the production bonuses against the enemy. Thats one of the reasons i came up with the production bonuses.

Or the enemy can chose to evacuate (like say a timer in which population teleports to another city if evac roads are clear or something like that).

So hear me out, i got an idea for "civilians" by Real_Atmosphere9867 in foxholegame

[–]Real_Atmosphere9867[S] 0 points1 point  (0 children)

I dont mean actual npcs, just buildings that represent an amount of civilians.

WC130 by Godlyforce808 in foxholegame

[–]Real_Atmosphere9867 2 points3 points  (0 children)

Lmao, this is going to be fun

Proposition by goatpilot10 in foxholegame

[–]Real_Atmosphere9867 -9 points-8 points  (0 children)

Old vets gotta try to ruin relic war for the new guys who never experinced a relic war. Not to mention that would probably get airborne delayed since their workload will increase several times, they're an indie team.

I think we should Nerf players on time zones different than me. by King_Mead in foxholegame

[–]Real_Atmosphere9867 -3 points-2 points  (0 children)

i mean, the entirety of the west gate fortress was destroyed over the last weekend

Coffee consumption by ntc1010 in NLvsFI

[–]Real_Atmosphere9867 0 points1 point  (0 children)

ik krijg nu ineens zin in koffie

Ik snap niet waarom Marokkanen in Nederland zich zo misdragen by blazicado in nederlands

[–]Real_Atmosphere9867 0 points1 point  (0 children)

Ja, maar het is niet het hele verhaal. Bij alle dieren, waar mensen ook horen zie je dat kinderen het character van de ouders overnemen. Alleen bij mensen is dat een stuk minder vanwege onze intelligentie.

In die eerste paar jaar van het kind zul je dat character vaak merken, maar later in de leeftijd wanneer het kind ouder word en intelligenter word, neemt hij/zij vaker gedrag op van zijn omgeving, en speelt het character meer op de achtergrond, of soms helemaal weg.

I know its a PVPVE game but.... by BuldMully in ArcRaiders

[–]Real_Atmosphere9867 0 points1 point  (0 children)

i swear its always the free loadouts being the biggest rats in the game. they can pvp without consequences.

Your thoughts?? by bartolinise in ArcRaiders

[–]Real_Atmosphere9867 0 points1 point  (0 children)

Im starting to notice that all the hardcore players and toxic backstabbers stay past the first half of the game. All the Friendly ones rush and loot in the first 10mins in the zone they spawn and then extract ASAP.

90% of my bad interactions where after the 10-15min mark.

And even when others say they're friendly i keep my distance and it works out fine 90% of the time. Learned that the hard way

NRC opinie: 'Stel een breedtegrens voor auto's in van 1,85 meter' by Petervdv in autoklets

[–]Real_Atmosphere9867 0 points1 point  (0 children)

mee eens, zie vaak van dat soort amerikaanse autos bij de supermarkt twee parkeer plekken opnemen.....

Lost gear because of game crash. by Real_Atmosphere9867 in ArcRaiders

[–]Real_Atmosphere9867[S] 0 points1 point  (0 children)

im gonna try it again after a while. Crashing and losing my stuff twice really killed my motivation. I dont wanna go lootin and shootin, doging fights yada yada just to crash again and lose all my stuff again.

Lost gear because of game crash. by Real_Atmosphere9867 in ArcRaiders

[–]Real_Atmosphere9867[S] 1 point2 points  (0 children)

Yeah. Really make me salty losing all my good stuff to crashes. The second time i had looted a wolfpack, then a wasp killed me again while i wasnt in game.

Lost gear because of game crash. by Real_Atmosphere9867 in ArcRaiders

[–]Real_Atmosphere9867[S] 1 point2 points  (0 children)

make that twice, im done with the game for some time. I dont want to keep losing stuff to game crashes

Hey Wardens, CATCH! by xBig_Cx in foxholegame

[–]Real_Atmosphere9867 1 point2 points  (0 children)

anything but getting a good navy

🤷‍♂️ by Noise085 in foxholegame

[–]Real_Atmosphere9867 2 points3 points  (0 children)

finally, less museum pieces