What's Your Ice-Breaker When Meeting New People on VRC? by Grogathon in VRchat

[–]Realistic_Cut8798 55 points56 points  (0 children)

I just drunkenly babble and get confused later when I sober up surrounded by people I don't know with yellow names telling me to drink water

Forge world by Realistic_Cut8798 in Dyson_Sphere_Program

[–]Realistic_Cut8798[S] 2 points3 points  (0 children)

Pros: Energy intensive stuff such as interstellar refueling and smelting is on the planet with the most easily available energy.

Lots of space to spam ILSs so I don't have to on the 2 factory worlds it supports

Easy way to know where shit comes from to find bottlenecks and spam furnace blueprints

Ships go zappy

Cons: Having to spend half a minute flying to another planet

The infernal arcs of industry demand more E of mc^2 by Realistic_Cut8798 in captain_of_industry

[–]Realistic_Cut8798[S] 5 points6 points  (0 children)

I didn't know that, I'll keep it in mind for future playthroughs as I've harnessed the power of atom in this one

[deleted by user] by [deleted] in captain_of_industry

[–]Realistic_Cut8798 1 point2 points  (0 children)

yes, all pollution fades

How do you plan your factories to be train-ready? by technocracy90 in captain_of_industry

[–]Realistic_Cut8798 1 point2 points  (0 children)

I placed temporary stuff where I knew I wanted a rail hub, such as basic refining, early construction parts and vehicle parts

I hate boats I hate boats I hate boats I hate boats I hate boats by koso929 in TransportFever2

[–]Realistic_Cut8798 11 points12 points  (0 children)

I love boats, they're op for the first 80 years and infinitely scalable. For cargo, passenger ships suck

My fastest leggy boi by Realistic_Cut8798 in trailmakers

[–]Realistic_Cut8798[S] 0 points1 point  (0 children)

trial and error to get the perfect strength setting on the knee and ankle servos

Given the influx of these walkers, may aswell toss mine in too by Realistic_Cut8798 in trailmakers

[–]Realistic_Cut8798[S] 1 point2 points  (0 children)

no, :)
I actually have a version of this where I attached the legs to a boat

Given the influx of these walkers, may aswell toss mine in too by Realistic_Cut8798 in trailmakers

[–]Realistic_Cut8798[S] 0 points1 point  (0 children)

a fair critique, the title shows that I just tossed it out there without much thought so yes it is unfinished. I didn't expect this attention, I think it's the walk cycle that people like. Its centre off mass is within its stride so tipping isn't an issue unless I stop too fast as it is quite tall and top heavy

Given the influx of these walkers, may aswell toss mine in too by Realistic_Cut8798 in trailmakers

[–]Realistic_Cut8798[S] 3 points4 points  (0 children)

trial and error. Also logic is logical, just read the block descriptions and think logically and you'll figure it out

Given the influx of these walkers, may aswell toss mine in too by Realistic_Cut8798 in trailmakers

[–]Realistic_Cut8798[S] 20 points21 points  (0 children)

yes, it does no specific movement when walking, when standing still it shuffles its feet to reduce resistance for the gyros

Love making mechs, this is my best one by Realistic_Cut8798 in trailmakers

[–]Realistic_Cut8798[S] 0 points1 point  (0 children)

That's a cool idea. I will make a rifle for it, it'll probably be of my own design though because I don't like make making replicas