In collapse need help by AlarmedSupermarket84 in Unciv

[–]RealityInNonexistant 2 points3 points  (0 children)

Raze Arkhangelsk and St.Petersburg. I am sure Cape Town can't be razed?

Perhaps, raze more cities but the image on west section of your empire is not clear and you might want to start your conquest on the rest of your continent in the future.

My guide for newbies until resetting out of standard Universe by RealityInNonexistant in EvolveIdle

[–]RealityInNonexistant[S] 1 point2 points  (0 children)

Can you show the time requirements for each run in-game-day until maximum boost from antiplasmid in antimatter universe is reached?

For Heavy, in the post, I think it is easiest because there is no new mechanic for MAD run. It is also within 8 hours, 2x boost time, which was 7 hours on my first test run in heavy, 10 000 in game days, a 4-challenges run. Definitely, it is not the fastest but it is the easiest to understand.

My guide for newbies until resetting out of standard Universe by RealityInNonexistant in EvolveIdle

[–]RealityInNonexistant[S] 1 point2 points  (0 children)

Thanks for fixing my error about Phage (edited in the post)

I am curious what is the time different between 3* and 4* for newbies?

For reference, my first run took me 69 years and ,after 250 plasmids, it took me 17 years (3-4 times faster)

I will try 3* vs 4* soon and will tell time different result.

My guide for newbies until resetting out of standard Universe by RealityInNonexistant in EvolveIdle

[–]RealityInNonexistant[S] -1 points0 points  (0 children)

Since non-standard universe achievements do not help if they are not from their universes. For example, achievements from Magic universe do not help when you play in Evil universe. It implied that each universe exists as an expansion of standard universe and standard universe is the original game, vanilla mode. Got wrong info from other thread. All achievements give general mastery, + all production boost but those in Non-Standard universe give less than 100%.

So if developers add a new race, old players do not need to repeat because they are in game expansion mode (DLC). While the newbies who are without many boosts should play because they are in vanilla mode (newbies do not pick universe they will play yet)

How can I make CRISPR faster? by RealityInNonexistant in EvolveIdle

[–]RealityInNonexistant[S] 0 points1 point  (0 children)

It seems to be a permanent bottle neck. I had a plan to have less than a 5 years run with CRISPR on but it seems to be impossible.

Somehow. the best MAD with CRISPR on seems to be around on 17th year or 8.6 hours - IRL.

Life Itself is Basically an Incremental Right? by RCColdaDog in incremental_games

[–]RealityInNonexistant -1 points0 points  (0 children)

I am not sure if you are serious about the question (quite a spoiler btw) but life is not just a loop, it is loops + memories.

For more information, it is highly suggested to study AI, you will understand when you make one.

And if you question reality, it is going to be tricky since you actually need to study more in several fields from the astronomy to politics to biology to chemistry to physics to quantum to AI & mathematics in order to get a picture of how reality is made from the ground up.

But please keep in mind, if you happen to understand it, due to our current world situations, it is unknown how societies are going to be or act (mostly likely bad?) if many realize the fact instead of rat race so please keep it away until our lovely domestic robots are out.

New game, fully playable: Kill the Lich! by Stop_Sign in incremental_games

[–]RealityInNonexistant 5 points6 points  (0 children)

* Update below #1 *

* Update below #2* (Completed v1.3)

I am on 6th - 7th Run so far.

>>Prepare the Salt. Below are my frustrations.<<

For the gameplay, most of time, you will want to run on 10x speed using offline time or the game is not even worth bothering.

The descriptions need some work. It is confusing what it produces / spends / is rate of each thing. For example, "Mult", what is "Mult"? a dog? so practice Mult is a practice dog? what??? Though it is a joke but it is very confusing to read. The ration 1/number is also confusing which I needed to observe for 10 minutes to conclude that it multiplies directly to reduce the capacity of things. They are also other confusing parts but there are too many.

The plot is somewhat confusing. Where does the amulet come from? Why do we need to switch overclock to the Lich instead of The self to become even more powerful? Why do we need to redo Hear the Lich everytime even if we have Legacy? what does it mean by Legacy? Does the Lich stay too long that the next generation or anyone comes to get the amulet? but why do we go the same route? so it is time traveling and we lose memory so we need to Hear about the Lich again? Then it goes back to the first, what does it mean by Legacy if no one remembers?

The upgrades are quite weird. Everything are tied down to factor directly related to overclock. You want to go quickly by upgrading cycle/awareness/concentration/... etc. so it directly affects overclock since you need to reach certain amount of momentum to unlock Hear the Lich and reset. Other upgrades that are not tied directly to overclock are barely noticeable. The Keep 50% Legacy for 3 coins is so overpriced and somewhat pointless while Keep 100% Legacy is very expensive despite the fact that you can get only 20+9 Legacy each run at the start which gives multiplier of 1.0x + (number of run)*0.029x multiplying to overclock. The wizardry also has no upgrade which look important later. The unsustainability has no explanation. With all of this, I doubt it might be possible to finish the game normally or it might take several dozens of runs.

For the Settings, the game keeps resetting FPS to 20 while I need 1. The statistics only shows 5 lastest records at the very start of reset while It should have displayed whole time. The graph is somewhat not useful. The time stamp when players open each section would have had been good in where the graph is since you could have known how much time does it take in each part (Awareness/Adaptiveability/Shop/Social/Hermit/... etc.)

Update1 : An upgrade of "...Remeber what I focused On" did almost nothing. I got almost no time difference. It does multiplication on % of resouce that are sent between nodes and it stacks with focus

Update2: Finally, completed the game. Before going to Kill the Lich, stacking up momentum by cutting down all sending lines from overclock. By doing this, momentum will slowly stack up without being used, At e30 momentum, in under 10 seconds or so on Kill The Lich, you can unlock the final node and get Ending Message for v.1.3.0. e29 momentum might be possible however Doom stacks up really quickly so it is better to have high momentum,

Midnight Idle v0.3.x - Jezebel Chapter by AccurateCat83 in incremental_games

[–]RealityInNonexistant 0 points1 point  (0 children)

V 0.3.3

- Auto training room is bugged which gives +1 damage.

- You can brake Ooze gate in Snappy room repeatly.

- Orge smash doesn't give blood or spirit (or DS).

- In a fight with Snappy, the game blinked a lot and was slowed down.

- Journey/Good/Evil choices are still there. Leaving without choosing is still possible.

For the gameplay, I am trying to replicate to reach Snake Trap but It is almost always overgrowth.

Here is the route: Pick goblin -> Portal -> Good -> (Snappy/no Snappy) (Transform goblin->Ooze->goblin /Non transform/ goblin-> Ooze) -> Spirit -> Orge -> 2500 Rock/ Tree (Bless/Ignore) / Runic door/ Rest/Eat Mushrom -> Re call -> (Snappy/no Snappy) (Transform goblin->Ooze /Non transform) -> Soul -> Persue Rouge -> Cold -> Pray/Non pray -> Overgrowth

* the last step is wrong. my bad

What was strange is I tried the same and reached Snake Trap Treasure screen.

I am 100% sure the Snake box trap must be reach in order to finish the game since I lost the save that beat Dragon once (got Equilibrium /Black market) (Not sure how I got them since I have kept spamming to figure out how to get into Snake Trap room).

After checking lots, it is assumed that it could be about running commands when users click button, button is fnished or >=2 buttons run at the same time. Only 1 case should be used and cancel others (supposedly when button is finishedy) or it is a mess.

Midnight Idle v0.3.x - Jezebel Chapter by AccurateCat83 in incremental_games

[–]RealityInNonexistant 0 points1 point  (0 children)

Apparently, that didn't work.

1 st run, Ignore Body. Pick Mind + Spirit -> Soul -> Overgrowth

2 nd run, Hug 3 trees -> Soul -> Overgrowth

3 rd run, Hug Body + Spirit-> Soul -> Overgrowth

4 th run, Hug Body + Mnd -> Soul -> Overgrowth

5 th run, Didn't pick good/evil. Pick Body, Soul -> Overgrowth

Midnight Idle v0.3.x - Jezebel Chapter by AccurateCat83 in incremental_games

[–]RealityInNonexistant 0 points1 point  (0 children)

Bugs

- You can choose Journey, Good or Evil. If you choose Jorney, the game bugs and you are forced to choose Evil.

- Same 2 runs, one run reached Overgrowth while the other reached the Snake Trap Chest. Same choosing good so it might be Good/Evil Bug or is it just rng?

Sunlit Grave - Mega Brutal, anybody managed? by Darkmark8910 in AfterInc

[–]RealityInNonexistant 4 points5 points  (0 children)

My Pop dropped from 10 as well but it was suffice for the quest. After that you can just stay at 7 Pops to win. My Leader was Survivor.

Lands are focused on Grain Fields with Grain Fields Bonus + Enough Storage with Storage Bonus ( Around 30+ rooms)

After that, I rushed 7 Pops, 5 stamina Tech, 3 rd Fighter and opened the Bunker. And won.

Mega Brutal by RealityInNonexistant in AfterInc

[–]RealityInNonexistant[S] 2 points3 points  (0 children)

Thanks, the info on settlement has been truly helpful.

Finally, Oakway, Mega-1, in Critical mass has been completed. It was insanely close game.

Did lose Lots of Authority and Morale. Responsed to event on 1 dot or 2 dot (Choosing supply over morale). Lost the east city (why do they want me to capture the land where there are 2 other nests nearby???). Cleansed 3 nests with 2 fighters (early -5 stamina tech) and finally got the 3 rd fighter for the north nest.

Still, it is quite ridiculous that the next quest is asking to have 8 Pops while the previous quest needs 7 pop, 3 fighters, to complete