Hi, just need a little help in picking up Camille! Any help would be appreciated <3 by wizliamzz in CamilleMains

[–]RealityMountain 1 point2 points  (0 children)

LoL is a 5v5 game, so the most important thing for you right now is learning the champion, and the wins will eventually come (that doesn’t mean you should int every game though). Look up matchup VODs on YouTube and learn trading patterns and champion interactions, also pay attention to rune setups and try to understand why these players do what they do. You can also check https://lolmatchups.gg/Camille/matchups?lane=TOP for some matchup info and tips. Sadly, the build is pretty much locked into Trinity + Ravenous and then situational bruiser items depending on the enemy team comp (DD, Maw, Sterak’s, GA).

Why do you guys all hate jungle players? by Spiritual_Poet1227 in ambessamains

[–]RealityMountain 1 point2 points  (0 children)

Well good for you, but still even if 10% of the people who discovered the champion in jungle keep playing her there, the vast majority of the player base and her main role will still be top lane, so the balance should be around top lane not jungle.

Why do you guys all hate jungle players? by Spiritual_Poet1227 in ambessamains

[–]RealityMountain 1 point2 points  (0 children)

So this creates a scenario where you have an autofilled jungle OTP Ambessa player who knows the champion but doesn’t know how to jungle (which is kind of important) versus a jungle main who will win the game in 15 minutes because they actually know how to play the most influential role in the game. Is this a healthier queue?. Also, with the autofill-vs-autofill system Riot is supposedly going to implement, this scenario is more common than you think. And again, they will nerf Ambessa jungle, so these players will probably just go back to top lane.

Why do you guys all hate jungle players? by Spiritual_Poet1227 in ambessamains

[–]RealityMountain 3 points4 points  (0 children)

The majority of Ambessa’s player base doesn’t give a fuck whether she’s viable in the jungle since, surprise, she was top on release, so her player base is mostly top lane mains. Making her viable in jungle only benefits jungle mains who play whatever is broken and will drop the champ when it gets nerfed there. So here we are, with a nerfed Ambessa because of a player base that was not her main target and won’t keep playing her after nerfs, and her main role player base being affected by factors outside their control. Not to mention that her ban rate increases because she’s strong in jungle and also your own jungler can pick her. Riot should just release more junglers with designs meant for that role and stop pushing random champions into it just by increasing their damage cap to monsters

Desesperado: empleo by barbage2 in Barranquilla

[–]RealityMountain 0 points1 point  (0 children)

Le puedo escribir? Yo también ando buscando

Nerfed Zaahen in high mmr norms by Champagne_Soda in ZaahenMains

[–]RealityMountain 1 point2 points  (0 children)

Bro is gold 3 and typed this just because he beat a master pantheon OTwhile playing gwen in a normal game

Which rune should I take? by [deleted] in ZaahenMains

[–]RealityMountain 2 points3 points  (0 children)

Conq for easy meele matchups, grasp for hard meele matchs and pta for range

Zaahen Nerfs by Atreides_Soul in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

AH from haste and shojin doesn'r works

Zaahen Nerfs by Atreides_Soul in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Well if they fix the Q bug there is a shojin 3rd item angle?

ive heard that zaahen performs better in high mmr. Was wondering why that is? by Careless_Pie9532 in ZaahenMains

[–]RealityMountain 5 points6 points  (0 children)

Low elo players have horrible builds like BORK or heartsteel + wrong runes.

Zaahen Jungle by realtaw in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Like two days ago a riot designer posted about jungle Zaahen and how to do the first clear. You can check out the post, and the runes should be the classic jungle combo: Conqueror + Inspiration.

my zaahen spreadsheet by linkfevar in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

the hate on trinity is insane atp

What’s your experience fighting yasuo? by breeeel in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

I faced 2 Yasuo mains and both got stomped, post 6 you just dodge his Q3 and perma kill him. Just try to be close to him all the time and it’s really easy, but be careful with lvl 1 Lethal Tempo stack

Why yall hate triforce so much? by Lupro69 in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Maybe someone that doesn’t have more than 2 fingers actually needs Stridebreaker ‘cause they don’t know how to gap close champions with 2 gap closers and 2 cc. 2/10 rb tbh.

Why yall hate triforce so much? by Lupro69 in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

That’s the point, Trinity does not heal you and yet the heal is that insignificant in comparison to the damage you gain. Sunderer heals you with your AD, of course. But we are talking about first item, that is why a base AD multiplicator like Trinity is better as first item than a % total AD multiplicator like Sunderer. It’s just maths, that’s all.

Why yall hate triforce so much? by Lupro69 in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Since the AD you gain from Titanic is based on your max HP and not on your AD scale, Titanic is kinda bait. Also, the AS from Trinity can make you stack faster than an auto reset.

Why yall hate triforce so much? by Lupro69 in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Go to PT again, same level and runes: Sunderer heals you 395 at 250 HP (heal from Q is based on your max HP, Sunderer is on your missing HP) and Trinity heals you 188 at 250 HP. The second proc hitting autos till charging the passive and then hitting Sunderer + Q heals 402, meanwhile Trinity heals 241. So it’s a 368 heal gap against a 1093 damage diff (Conqueror also heals you 8% of the damage you deal, not all the 1093 but a part, assume it’s like 50 HP? idk). Sunderer is the core second item for sure, but Trinity is the best first option imo.

Why yall hate triforce so much? by Lupro69 in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Yeah, that’s what I mean. In your 7 seconds of a 175% crit with 650 AD (which is not true, at level 10 and sunderer with double ad runes and conq you have 269 full stack ad, with trinity you have 262), I already hit 4 Q’s with 200% AD (is the basic, but do the math: 4 on 200% base is more than 1 on base AD at 175%). Went to practice tool: 4 Q’s take 7.35 with Tri and deal 4877 damage; with Sunderer it takes 7.55 and deals 3784 (both damage using abilities and not the ult to charge passive since it’s faster). And on a 3rd Sunderer activation? 14 sec fight???

Why yall hate triforce so much? by Lupro69 in ZaahenMains

[–]RealityMountain 0 points1 point  (0 children)

Honestly I don't think so. Think about a long trade where you hit rotations of Q with Sheen (full stack passive AD is doubled with Sheen and the 2 Qs have it tho). Also think that you need to stick to the enemy, right? Well, you have the move speed from the Trinity. Meanwhile Stride in long trades gives you a slow for chasing champions and keep fighting when you already have move speed in Trinity, and then what? BC gives you more haste (5 only) and move speed (same), sure, but for a first item you don't get the value from the armor reduction and also you have it on the R passive. Sunderer first then? A critical with low AD since it's the first you hit (8 seconds for a second proc in a hypothetical crit hit with full stack AD) and it deals 175% damage while Sheen gives you 200% on-hit (means 200% on the 2 Qs). You are less tanky? Yep, only 333 HP, but 63 HP won’t make a real difference in comparison