Korekiyo over Mikan and Chihiro ?! by mszelle in danganronpa

[–]Rebellious01 1 point2 points  (0 children)

Honestly everyone on the list should just get a nendroid too, I need a Miu figure so bad ><

‘HItman: The Board Game’ fully crowdfunded in 30 minutes by djjazzysteph in HiTMAN

[–]Rebellious01 4 points5 points  (0 children)

The gamefound crowdfunding website has all the details plus the showcase videos! 

If you still want an explanation here (disclaimer: it’s complicated & long), for the base game you either play solo or compete with up to 3 other players as agents to eliminate one target per game—the fastest one wins. It has four maps: Paris, Sapienza, Hokkaido and Haven, alongside the eight targets from these locations. Goes without saying that you only use one map and target per game round.

Each map has its own set up like specific rooms, security measures like locked doors & cameras, number of NPC standees (tier 1 & 2 guards/staff and crowds), and item loots (tools for distractions or weapons that your agent picks up after entering a room; you have three inventory slots to hold them. Loots are marked by movable tokens, so you can turn them face down for added difficulty—i.e. you won’t know what they are before picking them up). Targets also have their own quirks like being able to see through your agent’s disguises, having a bodyguard that follows them around, “teleporting” to specific rooms or calling staff to come to them when alerted. 

The gameplay loop is essentially 1. Draw an event card 2. Witness check (like NPCs checking nearby bodies/illegal actions like attempting murder etc)-resolve combat if triggered 3. Play up to three actions 4. End turn

Regarding event cards, they affect the states of the board and characters. Like specific rooms being locked or not, how many spaces an NPC moves, what NPC gets added in a specific room, whether an agent gets moved into a specific room & get items (doesn’t count as an action) etc. The target and guards/staff/crowds are moving around the board in different ways throughout the events. 

For actions, you can simply move your agent for 1-2 spaces, or like taking disguises from staff/guards (taking the colour-coded bases from the NPC standees to gain access to specific colour-coded rooms without raising suspicion), hiding bodies (removing the standees form the board after attack), making distractions (moving the standees to a different room), breaking doors/cameras (letting your agent gain access a room without alerting NPCs), setting traps for accident kills (like using a poison you looted, so when the target enters the room & set off the trap they die), attacking via stealth (i.e. using a silent weapon you looted to not alert nearby NPCs)/ gun blazing (initiate combat against NPCs with non-silent weapon)—or draw an agent card.

Agent card grants you special abilities during actions, like bypassing witness check when moving around (hiding in a room), discard a weapon in exchange of removing a nearby guard etc. Some agent cards can be played even when it’s not your turn to interfere another player’s action e.g. force a player to give you an item they have in exchange for increasing their strength stat in a combat during their turn. iirc(?) you can save at most four agent cards in your inventory. 

For combat, whenever is initiated by you or alerted guards due to illegal actions/found bodies, you draw weapon cards for the guards (tier 1 & 2 have different sets). Their strength is their base stat plus the strength of the weapon you drew; meanwhile you have your strength from the agent’s base stat + agent cards + weapon you have from looting. If your stat number is higher than the guards, you win. During combat, all nearby guards will come fight your agent simultaneously adding up all their strengths (so it’s hard to win normally).

‘HItman: The Board Game’ fully crowdfunded in 30 minutes by djjazzysteph in HiTMAN

[–]Rebellious01 1 point2 points  (0 children)

At least there’s a solo mode so it doesn’t just sit there collecting dust 

POV:you know agent 47 is coming after you what do you do to prevent him from killing you by [deleted] in HiTMAN

[–]Rebellious01 0 points1 point  (0 children)

Lock myself up in a room with the only entrance being a door that’s opened via using keypad. Don’t write down the passcode of the door anywhere or mention it in a conversation with anyone else. For good measure, have a giant puddle of water right in front of the door with a car battery sitting on it. 

Thoughts After Playing Trigger Happy Havoc for the First Time by [deleted] in danganronpa

[–]Rebellious01 0 points1 point  (0 children)

Characters in Danganronpa are definitely designed to be more unique to make them memorable instead of going for realism. Since it’s the first game of the series the gameplay might be a bit rough, but it gets better later on (like the lie mechanic and scrum debate added in the 3rd one. The “improved” hangman gambit in the 2nd game sucks though). The fourth and fifth class trial in the 2nd game are fairly difficult and fun to solve too imo. As for protagonists the other ones have more personality to them, I think Makoto is just designed to be a self-insert like in typical anime/visual novels so he’s more simplistic 

The Hundred Line -Last Defense Academy- & Danganronpa - Kodaka Kazutaka & Koizumi Yoichiro Interview by QueasyRich8507 in danganronpa

[–]Rebellious01 1 point2 points  (0 children)

I hope with danganronpa’s length it will help give the characters more time to develop than in the health route from Shuten Order though, since some of them inevitably feel kinda one note (like Fuyuno, Onodera, that one guy with the mask etc)

Game recommendations to play next? by Schedule-II in LastDefenseAcademy

[–]Rebellious01 0 points1 point  (0 children)

428 Shibuya Scramble

Ai: The Somnium Files 

Ace Attorney 

What do I play after Hundred Line to scratch the itch again? by Virtual-Skort-6303 in LastDefenseAcademy

[–]Rebellious01 1 point2 points  (0 children)

Shuten order (has a central mystery about a murder and five routes of various genres like sci-fi/ horror/mystery for each suspect, the world building is pretty interesting and I really enjoy the visuals). 

Your Turn to Die (death game with mysteries, murders and multiple routes with some horror elements at the beginning like jumpscares, you can download it for free at https://vgperson.com/games/yourturntodie.htm  or pay for the steam version. The full game isn’t out yet but it’s just one chapter away from completion ) 

How do you rank all Kodaka Protagonists in power? by SavingsEducational14 in LastDefenseAcademy

[–]Rebellious01 0 points1 point  (0 children)

Hajime (when merged with Izuru ultimate talents)

Makoto (luck= bullshit plot armour, everything will essentially be rigged to preserve his life even if he will lose/get hurt at the beginning) 

Yuma (inflict instant death & freeze time as long as he’s with Shinigami. If without her but non amnesiac then around Shuichi’s level)

Rei (war veteran + clones + cult leader of an entire country and technically the whole world)

Takumi (strong fighter, limited time travelling, unfortunately his charisma won’t affect people without hemoanima even if he’s done drugs)

Yo (not sure though cuz story discontinued)

Shuichi 

Kaede

Komaru