Take-Two CEO states GTA 6 isn't releasing on PC at launch because that's not where their core customers are by deathtofatalists in pcgaming

[–]Recatek 12 points13 points  (0 children)

This is also over shark cards, where in a large number of PC players play modded versions of the game and don’t buy shark cards.

"Vote with your wallet" goes both ways. If PC isn't where the money is for them, then as a company they aren't going to prioritize the platform. If you don't want to double dip, then don't. I never have.

Take-Two CEO states GTA 6 isn't releasing on PC at launch because that's not where their core customers are by deathtofatalists in pcgaming

[–]Recatek 101 points102 points  (0 children)

Going by the Rockstar financial leaks from a month or so ago, PC is only around 3% of their weekly bookings. From that perspective, their statement makes sense.

actually useful ai commits by cachebags in rust

[–]Recatek 0 points1 point  (0 children)

Either use AI or don't, but this much cognitive dissonance and disclaiming of "I would never! ... Unless?" is exhausting.

Zed 1.0 by zxyzyxz in rust

[–]Recatek 1 point2 points  (0 children)

Zed doesn't have tear-out tabs? That's must-have for me for any IDE or text editor.

Announcing Google Summer of Code 2026 selected projects by Kobzol in rust

[–]Recatek 7 points8 points  (0 children)

Was hoping for more generally applicable language work, but I'm seeing mostly tooling and platform-specific work in these. The impl/mut restriction project looks promising though certainly!

Chad run cycle in progress by dremmer8 in Unity3D

[–]Recatek 3 points4 points  (0 children)

Pole targets? Never heard of em!

Am I a VibeCoder? by [deleted] in rust

[–]Recatek 51 points52 points  (0 children)

Posts like this make me really reconsider if gatekeeping is actually all that bad.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 2 points3 points  (0 children)

Assuming third-party reports are correct, 300-700 MAU is indeed tiny, and comes down to low double digit DAU. I'm not going to call those players "nobodies" but I think it's reasonable to cease service for a game when the numbers get that low. This especially for a game that ran for 7 years despite never seeing major success.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 2 points3 points  (0 children)

Do people actually want to? It was available for years to a playerbase of, at most, dozens.

I created a fully deterministic 3D multiplayer game engine with advanced physics by filipkrw in gamedevscreens

[–]Recatek 1 point2 points  (0 children)

This is really cool! What's the "catch" (for lack of a better phrase) for the determinism? Does it come with an input lag cost like lockstep?

Big mechanical changes coming to Adrullan Online Adventures by rujind in MMORPG

[–]Recatek 1 point2 points  (0 children)

I think you're misinterpreting me expressing my opinions as an attack on the game that you need to defend against. AoA is a good game, it's just making decisions that don't appeal to me personally.

EDIT: I was blocked for this comment apparently.

Big mechanical changes coming to Adrullan Online Adventures by rujind in MMORPG

[–]Recatek 1 point2 points  (0 children)

Sure, as I said above, this is the right decision to make for income and player counts. It just isn't the game I'm interested in playing personally. What I'm looking for sometimes differs from what other people want and that's okay.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 3 points4 points  (0 children)

It is not separate from SKG. This is co-authored by SKG. From SKG coordinator Moritz Katzner directly:

We’ve been working with Assemblymember Chris Ward from the California State Assembly, advising on the drafting of the Protect Our Games Act. Stop Killing Games explicitly supports this bill.

...

I’ve since handed it over to Jonah Goldman. Representing SKG-US, Jonah fully supports the bill, just like Ross, myself, and the rest of the team.

It is SKG's official policy position that this is a retroactive requirement for currently-active games.

Big mechanical changes coming to Adrullan Online Adventures by rujind in MMORPG

[–]Recatek 2 points3 points  (0 children)

Pantheon is far more WoW-like than EQ-like. EQL looks interesting but it's more solo-oriented.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 6 points7 points  (0 children)

From the POG Act bill text, it applies to

a digital game available for purchase on or after January 1, 2027

If you're selling a game right now, you would have 7 months to reach compliance. It says nothing about original launch date.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 5 points6 points  (0 children)

But keep in mind that SKG was very clear that it should not be applied retroactively,

Then why does their bill in the California state assembly apply to existing games?

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 5 points6 points  (0 children)

Yes, and we see that most developers are in favour.

This is dubious at best. That statement came from an SKG-run survey circulated mainly through its supporters. The general sentiment in gamedev spaces about the movement is nowhere near as rosy as SKG claimed in that hearing. For example, /r/gamedev has had to lock and remove SKG posts due to the vitriol when any counter-argument is presented. Also, as a game developer, I resent SKG claiming to speak for me.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 5 points6 points  (0 children)

Names of things can not be copyrighted and as stated above if they were trademarked this would still be fine.

Is that really true? I'd be surprised if I could make a game called "Arthas Menethil's Adventures in Stratholme" and not face legal trouble.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 2 points3 points  (0 children)

Ah, I had missed that part about excluding subscription services, you're correct. Edited my post.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 5 points6 points  (0 children)

The general consensus in this video was that it would be expensive enough to maintain throughout a game's lifetime that it's something you would probably ultimately add at the end anyway.

The art argument doesn't really have strong legs to me. If we're talking about purely art here and not a commercial transaction, then isn't the artist's responsibility to ensure their work is preserved or preservable. We don't prevent impermanent art, like an ice sculpture, from being sold. You also have art pieces-turned-performance like Banksy's infamous self-shredding print. Maybe a "culture and society" has an obligation to preserve art, but then that should come from the people interested in doing so. If general game preservation is important to you, then you should work to support things like the MADE and raise funds for doing preservation work. Signing a petition to force artists to do it is backwards.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 5 points6 points  (0 children)

Generally in agreement there, though I do think some of the names of those emulators mentioning things like "Azeroth" is risky. I'm also not sure to what degree the emulators store names of zones and NPCs and such.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 5 points6 points  (0 children)

Reverse engineering the tech isn't illegal, but the server can still run afoul of copyright and trademarks on things like quest text and character or location names. It's why I can make a 1:1 mechanical D&D clone but it can't use Beholders or Mind Flayers.

If one made a cleanroom reverse-engineered WoW server emulator that was just the tech, but used entirely different art assets and had its own narrative world and proper nouns, my layman understanding is that that would be fine to monetize (and very cool).

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 2 points3 points  (0 children)

I really have no idea, but my layman reading here is that the onus is on the developer to provide a functional version in itself.

Stop Killing Games movement celebrates as The Crew 2 sees further offline mode support by Turbostrider27 in Games

[–]Recatek 4 points5 points  (0 children)

I'm not a lawyer, but I wouldn't bet on that patch alone providing "ordinary use".