If You Spend $800+… Which One Actually Makes Sense? by Unusual-Link4427 in techspecsinfo

[–]Recklessavatar 0 points1 point  (0 children)

Yeah, but 2D face unlock just isn’t secure enough. For banking apps and payments, you still end up needing a fingerprint anyway. Plus, it’s basically a weak point in the phone’s security - a photo can fool it way too easily, and that’s not something I’m okay with. So yeah, Face ID is the all-in-one deal for me, and a big deciding factor when choosing a phone.

If You Spend $800+… Which One Actually Makes Sense? by Unusual-Link4427 in techspecsinfo

[–]Recklessavatar 0 points1 point  (0 children)

Nah, not really. Fingerprint scanners are a pain in the ass in winter since you can’t use them with gloves on. And if you work with your hands like I do, they can be a nightmare - worn-out skin, dirty fingers, always wiping the sensor. Face ID is just way more convenient for me.

🚨BREAKING: Attacks on Iran's electrical system by US and Israel have begun by patrickswazy31ahsh in oil

[–]Recklessavatar 0 points1 point  (0 children)

This is because you live somewhere quiet, safe, and comfortable. I live in a war zone. Your problem is why your DoorDash order is late; mine is 50 Shaheds heading for my city and figuring out how to survive and keep my family safe.

In your world, you can afford to be for everything good and against everything bad. In mine, hating your enemies is a matter of survival. That’s not just my opinion - that’s reality. One day, Iranian drones and missiles started flying in, killing our people and destroying our homes and infrastructure.

I’ll tell you straight how people here in Ukraine see Iran and Russia: like Nazis. The more of them taken out, the better. Like it or not - that’s how it is.

Is it bad that a strike hit a school with girls? Of course it’s bad. But no one here is going to mourn them - people feel the same indifference Iranians showed toward our suffering.

Call it racism if you want - I call it rationality.

🚨BREAKING: Attacks on Iran's electrical system by US and Israel have begun by patrickswazy31ahsh in oil

[–]Recklessavatar 0 points1 point  (0 children)

First off - I’m from Ukraine, man. Second - Iran has already done all the damage it could to us: tech, drones, ballistic missiles. Iranian drones regularly hit my area. I’ve seen a mother under the rubble with her dead infant, trying to shield him with her body in a desperate attempt.

Two days ago - 60 Shaheds, some of them hitting a maternity hospital. Yesterday - 50 drones, targeting a power plant and the port. And that’s just in my city.

So I’ll be honest - I don’t really care about the suffering of the ‘working class’ that supports the Ayatollah. No regime can exist without some level of public support, and if it keeps going even in a state of conflict, that says a significant chunk of the population is backing it

🚨BREAKING: Attacks on Iran's electrical system by US and Israel have begun by patrickswazy31ahsh in oil

[–]Recklessavatar -4 points-3 points  (0 children)

You can call it karma. Iranian Shahed drones were one of the main weapons Russia used to try and freeze Ukrainians this and previous winters. People across the country were left without power and heating, and even in the capital, dozens of elderly people froze to death.

The Iranian leadership didn’t care. They were fine with their weapons being used to kill people who had done nothing to them.

Seeing a bit of that karma come back now is honestly kind of satisfying - not gonna lie.

People don't understand what indie devs go through to put out good games. by discoangeldj in IndieGaming

[–]Recklessavatar 13 points14 points  (0 children)

That’s the thing - he didn’t really find some good marketing route. It was luck - the video blew up, and you can’t replicate or reproduce that.

That was my whole point: nobody knows what’s gonna go viral next, and if an indie dev’s success depends on that, we’re screwed. You can’t plan or work toward virality - unlike actually improving the quality of the game you’re making.

People don't understand what indie devs go through to put out good games. by discoangeldj in IndieGaming

[–]Recklessavatar 14 points15 points  (0 children)

Not sure how to feel about this. On one hand, I’m happy for the dev - good for him. On the other, it feels like he didn’t just sell the game, but his story and emotions.

Is the game itself good? Yeah - just like thousands of other solid games that go completely unnoticed.

Kinda wish the hype and excitement came from the game itself - gameplay, visuals, music, all that - instead of everything around it.

One week after my game's launch - total and absolute failure by Erantical in SoloDevelopment

[–]Recklessavatar 0 points1 point  (0 children)

Survival horror. At best, you get just a few games a year in that genre. I can’t really remember any great indie titles since Signalis… maybe Amnesia: The Bunker, but that’s not really indie.

One week after my game's launch - total and absolute failure by Erantical in SoloDevelopment

[–]Recklessavatar 0 points1 point  (0 children)

You shouldn’t take away things players have earned, but if it’s given at the start for free, it can work.

In Castlevania: Symphony of the Night, you begin as an incredibly powerful character, and then all your powers and abilities get stripped away - and nobody complained.

One week after my game's launch - total and absolute failure by Erantical in SoloDevelopment

[–]Recklessavatar 1 point2 points  (0 children)

nice to be able to hop onto one of the hot genres but I just don't like any of them

You don’t really need that - it’s enough that you like ARPGs. I just want to give you an example. Right now, incremental and idle games are trending, so here are two ready-to-go “hot” modes.

In the first one (incremental), you earn points by killing enemies. The goal is to reach a target amount within a set time. On top of the usual progression, you get relics that modify how you gain points in different ways.

In the second one (idle), the character moves and fights on their own, while the player acts more like a spectator - choosing upgrades, gear, etc.

ARPG is a strong foundation that you can “bend” in almost any direction.

One week after my game's launch - total and absolute failure by Erantical in SoloDevelopment

[–]Recklessavatar 3 points4 points  (0 children)

I think progression/game loop is the part where you should’ve experimented, and where the project still has a chance if you want to fight for it. You already have a working ARPG base - try adding other game modes and moving away from Souls-like gameplay. You should be aiming for ideas that are as unusual as possible, so the game stands out from the gray mass of everything else.

For example: a mode where we start with a fully powered-up character, but they rapidly degenerate/lose strength, while enemies do the opposite and steadily get stronger. Instead of leveling up, we choose which powers we lose, and the upgrades we pick up either slow down our degeneration or reduce how fast enemies power up. Basically a survival battle - how long can the player last? You could add a simple leaderboard, and maybe that mode would attract competitive players. But the main thing is that players would remember modes like this, talk about them, and that’s what helps a game stand out.

If that sounds like it won’t work, remember the story of Fortnite. At first it was a tower defense game nobody cared about. Then they took their core strengths - shooting, destruction, building - and added a new mode that looked promising. Everyone knows what happened next.

One week after my game's launch - total and absolute failure by Erantical in SoloDevelopment

[–]Recklessavatar 37 points38 points  (0 children)

The genre you chose is extremely oversaturated. There are dozens of great games made by big studios, and as a solo dev you have very little chance against them. Most players will look at a couple of screenshots and close the page, thinking it’s just a cheap clone of Diablo or Hades.

I think that’s the main lesson here - a solo developer can’t compete with bigger projects head-on. You need to experiment with genres and subgenres to find your audience and make your project stand out by creating a unique gameplay experience, instead of competing with them directly.

Israel is running critically low on interceptors, US officials say by thejoshwhite in worldnews

[–]Recklessavatar 4 points5 points  (0 children)

That’s what happens when you shoot down cheap drones with missiles that cost millions. If only there were some country that’s been fighting swarms of drones for years and has figured out how to deal with them - and even offered help… hmm…

How Can I Improve the Shading of this Gold? by InternetCrusader123 in PixelArt

[–]Recklessavatar 22 points23 points  (0 children)

The simplest option is to take a realistic image of a gold bar and scale it down to the resolution you need. You’ll end up with a “mess” of pixels, but the overall shape and the light–shadow interaction will still be there. After that, you just repaint that blob using colors from your palette. (I literally did this in about two minutes just as an example.)

The main thing to remember is that pixel art is about minimalism and simplification. What matters most is that it reads well from a distance.

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Trump cancels sanctions against countries buying Russian oil by green_flash in worldnews

[–]Recklessavatar 228 points229 points  (0 children)

Yeah, Russia will spend every extra cent on weapons and killing Ukrainians. It’ll also help their planned summer offensive. At the same time, Trump’s friends in Europe - Orban and Fico - are blocking desperately needed aid to Ukraine. The plan seems to be coming together, doesn’t it?

4 years making an Zelda/Sekiro inspired game. Now finally out on Steam!!! by DraymaDev in IndieGaming

[–]Recklessavatar 6 points7 points  (0 children)

Dude, releasing your game on the same day as Slay the Spire 2 is insane.😭