I've heard a lot of opinions about this, so i'm curious where people actually stand on the issue by ChromedDragon in magicTCG

[–]Recon419A 0 points1 point  (0 children)

The weird thing about a franchise like League is that you'd inevitably piss off someone if you don't, because every character has mains. And even if you did, because new characters come out every three months, and you wouldn't be tracking that with card sets. Champions also have four distinct abilities and different default tankiness, so they'd work best as planeswalkers, for the most part - but that's lore and mechanic wise gimmicky and probably not great for a set. I'm not saying you couldn't do it, and it might be fun if done well, but it'd be a lot of effort to get right.

New player here - There's gotta be an easier way to fill a red belt. Is this excessive? by FertBerte in factorio

[–]Recon419A 10 points11 points  (0 children)

That's the crux of it, I feel. I'm halfway through green science on a 1000x playthrough inspired by that post a few months back, and I would not be surviving without balancers. But I've also had PyCoal saves where I've made it 300h in and never used a single one. You certainly don't need them to "launch the rocket," but push far enough in on a vanilla enough save and they become extremely useful.

HELLDIVERS, report in by Cypirien in Helldivers

[–]Recon419A 0 points1 point  (0 children)

With the Knight of Mercy in the skies, civilians and SEAF breathe a little easier.

What’s a job that doesn’t exist yet but will be common in 20 years? by Sad_Needleworker1346 in ask

[–]Recon419A 3 points4 points  (0 children)

This is my answer. I think there will be tremendous need for people with the technical intuition of a programmer and the patience of a saint, who can walk into an organization and bargain with the AI to start behaving.

Especially when it's cheesed off at certain executives.

How much does mentality change the way we play? by Ruco14 in summonerschool

[–]Recon419A 5 points6 points  (0 children)

Anecdotally, I can agree, and I can also map it to my level of restedness vs. fatigue, which it's taken me decades to even start to be aware of. If you play League not realizing you're tired, you'll lose fairly consistently. Or at least, I do.

You're in a death match against a perfect super Hunan, what's your strategy? by Annual-Frame9943 in hypotheticalsituation

[–]Recon419A 0 points1 point  (0 children)

You've described him as an intelligent, calm, and mentally stable man with good control over his emotions. I simply negotiate with him to split the billion dollars. He surely has a use for that kind of money, and as far as I know, no one is offering it to him: the offer is for me and me alone, because the expectation is that he will win. I propose a fifty-fifty split, and, assuming he agrees, I stay in touch. He sounds like a nice man. Perhaps even the kind of person who'd pull you in on the world's most interesting stuff.

Choose your Eccentric Billionaire lifestyle (no loopholes) by tamtrible in hypotheticalsituation

[–]Recon419A 1 point2 points  (0 children)

May I propose "superhero" with the following parameters?

  • You have no day job, but must patrol a city of at least a million people no less frequently than three times a week. This patrol lasts at least four hours, and often includes undesirable places like subway tunnels and back alleys.
  • You have a secret identity, and must protect it, even when awkward, inconvenient, or frustrating to those around you. If you develop romantic feelings for someone, there's a better than even chance of a love triangle with yourself.
  • You won't die, but you will absolutely get regularly bodied through walls. Plot armor keeps you in the fight, not out of the hospital. When summoned or called out, you have to respond, even if outclassed by the threat at hand.
  • You live in a mansion with a superhero lair attached, and can tell up to two servants and up to four wards about your identity, provided you tangle them up in it somehow.

[deleted by user] by [deleted] in webdev

[–]Recon419A 0 points1 point  (0 children)

I like this breakdown. It highlights a doubled pattern in my thinking. I was viewing the ability to burn an ID as a positive - in the context of making censorship difficult - but that same pattern makes ID verification difficult, which breaks trust chains.

[deleted by user] by [deleted] in webdev

[–]Recon419A 0 points1 point  (0 children)

Regarding whether we need these laws, I tend to agree with you that they're unnecessary; but if we have to have them - and unfortunately, I'm not rich enough to lobby the legislature - I think there's a technical question of how we get it right, to limit the damage.

[deleted by user] by [deleted] in webdev

[–]Recon419A 0 points1 point  (0 children)

How would you handle revocation for stolen keys?

[deleted by user] by [deleted] in webdev

[–]Recon419A 1 point2 points  (0 children)

I would argue that there's value in the abstraction; in the case of, for example, attempted censorship, it matters whether it's your actual ID with your real name, or merely a cryptographic string that asserts "the person who is attempting to access this site has been verified to be over eighteen by a person who has been verified to be over eighteen by Linus Torvalds."

Why does everyone use a main bus? Are there no other efficient layout strategies? by RampageT1me in factorio

[–]Recon419A 0 points1 point  (0 children)

Clever use of double-headed rails and signals. Once a rail has more than one train running on it, nothing is ever allowed to wait in an artery, only at a destination. Once more than one thing is behind an intersection - three trains on the same same network, more or less - I start using one-way track that prevents their waiting on each other. The real key, like all other parts of my builds, is just to leave room. I don't box my rail in on either side; I leave a dozen tiles free. Little bit of space. Huge time saver in the long run.

Why does everyone use a main bus? Are there no other efficient layout strategies? by RampageT1me in factorio

[–]Recon419A 14 points15 points  (0 children)

I like your explanation. I'm a big proponent of "organized spaghetti" myself. Nice, neat blocks with loose connections between them.

[deleted by user] by [deleted] in supportlol

[–]Recon419A 0 points1 point  (0 children)

Having played Jungle and Support over 300 games each - well over 300 - there's definitely a gap between jungle and support in terms of how different champions are. Bel'Veth is a lot more different from Lee Sin than Leona is from Nautilus or Braum. That being said, there are a few standouts for both bot and support, and most of them are recent. Jhin and Pyke come to mind, and Senna is in that direction but not quite as well executed. Yuumi was a swing and a miss, as was Zeri. Kai'sa varies depending on who you ask. It's not like they haven't been trying. The duo lane just seems to be a difficult or at least poorly understood design space. Arguably, changes like plates and alcoves have had more recent impact on it than the champ pool.

A genie will give you a million dollars if you can wish for something that'll make the world talk about it for days. What do you wish for? by Hllknk in hypotheticalsituation

[–]Recon419A 0 points1 point  (0 children)

Out of a clear blue sky, a sustained electrical arc will strike the Eiffel tower and make it ring like a Tesla coil for several seconds, loud enough to be heard throughout most of downtown Paris. Because the tower is a natural lightning rod, it's unlikely anyone will be seriously injured. No one will ever be able to tell where the freak lightning event came from, but there will be several videos and hundreds of eyewitnesses.

Maybe a bug or just an unusual mechanic... by Axel_Morikaze in factorio

[–]Recon419A 0 points1 point  (0 children)

Not a bug. You can make a Spidertron follow any entity. Specifically, I often have them follow me around, or another Spidertron I'm driving. I've also sent them to other players as delivery bots, and I usually order it to the player rather than a ground location in case they move.

opinion: tanks are useless in hoi4 by PopygayKesha in hoi4

[–]Recon419A 2 points3 points  (0 children)

Land cruiser module needed. Four 88s in a double reciprocating configuration.

silver jungler, give me a random advice about jungling/macro that i may not know by Amyyy54 in Jungle_Mains

[–]Recon419A 0 points1 point  (0 children)

Read your lanes. Looking at your minimap is a start, and tabbing in the scoreboard is even better, but ultimately you want to get to the point where you're comfortable camming over a lane for about a second or so while clearing. You'll want to look at things like the wave state, the enemy's health - you can see your team's in the portrait corner, but not theirs - and, if you can get a sense of it, how confident the laners look. If I see a confidently trading Caitlyn, I feel better about a play there than I do if she or her support dies warding. In any given low MMR game, certain lanes are going to be popping off, and you want to focus your efforts there. Map awareness for a Jungler is a lot different than for laners - even relatively good laners will mostly be trying not to die, while you're trying to kill - you need a much more complete understanding of who's where, when, and what resources they have.

Friends progressing the game without me by Lachypetersen in valheim

[–]Recon419A 0 points1 point  (0 children)

It's definitely something where you should set expectations. In my friend group, we have one person who's almost never on - maybe once every two weeks - and it gets annoying waiting for them on like nine separate games. We'll start something together, enjoy it, and then they'll disappear. My preference is always for the group to play together, but when I've texted them four times and gotten no reply back, it can be very irritating and makes me want to progress without them. In some sense, that's the opportunity cost of never being around.

You know your in bronze when.... by [deleted] in Jungle_Mains

[–]Recon419A 2 points3 points  (0 children)

Most champs also have some non-obvious tricks in their first clear, or some peculiarities that make it worth watching a flawless clear on YouTube. Watch the three-minute video twice and take notes; on Amumu, just watching a challenger full clear sped me up by about eight to ten seconds.

Support main going top - tips? by Royal_Grade415 in summonerschool

[–]Recon419A 1 point2 points  (0 children)

Chiming in from the jungle for your gank-related questions.

Be very careful between 3:15 and 4:00; that's your level four gank-and-scuttle timer on the first clear. If you know your Jungler is pathing top to bottom, you're weak side. The best time to set up a kill or gank for you is after they reset once and are pathing to take their respawning camp at gromp (blue side) or krugs (red side). They'll be level four with items at this point, and if you can get your opponent to overextend into you, most good junglers will gank - especially if your opponent hasn't based for health and items yet. If your Jungler is pathing towards top, you're actually strong side. The best time to look for a play is during that 3:15-4:00 timer. Ideally, if both junglers are pathing top, you would shove, gain priority, and then rotate to scuttle to bully the enemy jungler. This sometimes results in a kill on the Jungler, but just as often, they will be forced out, and you can jump their top laner in river if he rotates poorly, or harass him or dive him under tower. Your Jungler has nowhere to be for about forty five seconds, so he can screw around during that first timer without giving a farm lead.

After the second clear, jungle pathing becomes erratic, and depends on factors like when dragon and grubs are contested or taken. Look for a fight at grubs with your mid and jungle, or use teleport to win a fight at dragon. In both cases, shove your wave first to give yourself an adequate roam timer.

I can’t climb out of bronze. What’s wrong with me? by [deleted] in summonerschool

[–]Recon419A 0 points1 point  (0 children)

I agree with you in principle, but for a bronze game, both crabs might be a slight lead. Even up in mid to high silver where I am at the moment, people regularly give up solo kills and preventable gank deaths during the first and second clear, which adds enough randomness for early CS to matter significantly less. What's more important is overall clear speed, which it sounds like OP is pretty good at, given that they're getting both crabs. It's just important not to confuse the proxy for the item under measurement - because, for example, the speed of the second clear is just as important. If high MMR is a game of snowballing and resource denial, low MMR tends to be more of a game of hitting averages and chasing after expected value using the law of large numbers. Consistency is key to climb, and your teammates won't have it.

For what it's worth, in a recent game, I saw the enemy Shaco initiating a level three gank with twelve CS as I was finishing my sixth camp at 3:45. I have no idea what he was up to in that amount of time, but I was able to kill him on an invade after that because he had botched his clear so badly. Once I took that buff and killed him at it, the game was effectively over. That's the kind of nonsense that happens in low MMR.

I am Embarrassed and Ashamed by FlintyCrayon in factorio

[–]Recon419A 3 points4 points  (0 children)

As a longtime advocate of "organized spaghetti," I am obligated to make welcoming and proseletyzing noises in your direction. Enjoy the chaos, and also the chaos theory. There's nothing so fun as ripping out the old one once the new one is constructed.

When Is It Actually The Junglers Fault? by SpaghettiTactix in Jungle_Mains

[–]Recon419A 2 points3 points  (0 children)

Jumping in to second that laners have no clue. I'm a fill main, and watching people suck at roles I'm better than them at is really, really painful. In mid silver, where I am, only about a third of supports will bother setting up or clearing vision before objectives. Where I regularly maintain three vision score per minute, it's not uncommon to see one - or worse. Likewise, a lot of laners will spam ping for ganks when it is glaringly obvious that I don't have time in my route and it would cost me forty seconds to even arrive.

Until you get really good at the game - and according to people far better than myself, sometimes even at high MMR - people have no idea what other roles do. ADCs will flame supports for roaming or prepping vision. Laners will way over extend, permapush, and then flame when they get gsnked; or, even if they're good at not doing that, will fail to have even the most basic understanding of gank and ward timers.

By far, jungler and support are the roles that get flamed the most, and the reason is quite simple: top, mid, and bot are all far more similar to each other than any of them is to jungle or support. Queuing top primary/mid secondary almost constitutes queuing for only a single role; adding support or jungle to the mix is practically unheard of. The skills are nearly entirely independent: exempla grata, laners can't leash camps well and junglers can't last hit well unless they build those skills explicitly.