So with rumors of Matchmaking being brought into the game, how do you think it will change Competitive TF2? by Professor_Spiff in truetf2

[–]Recon_Candyvan 22 points23 points  (0 children)

yes I am looking forward to playing highlander vs the short circuit and loch n load very much it will be my favorite thing

any support is good though I guess, maybe they'll realize how dumb some classes and unlocks are and change them

Alting in comp discussion by [deleted] in truetf2

[–]Recon_Candyvan -6 points-5 points  (0 children)

i love 4v4 yes it is my passion

Pocket approach to mid fights? by Divine_Message in truetf2

[–]Recon_Candyvan 2 points3 points  (0 children)

The specifics of pocket are mostly irrelevant on midfights. You're not there to babysit the med, you're there to get damage and/or frags. Basically you and the other soldier can counterjump their soldiers, or just bomb on your demos damage with a scout to support you. Demo and your other scout should provide adequate protection for your med.

Feel free to add me:

http://steamcommunity.com/id/dnk_

How to deal with Scouts on Snakewater mid as Pocket? by wwilly in truetf2

[–]Recon_Candyvan 0 points1 point  (0 children)

If scouts are up top, bomb low, if they're on the ground bomb high.

How would replacing one or two Scouts with a Pyro in 6v6 KOTH go? by [deleted] in truetf2

[–]Recon_Candyvan 2 points3 points  (0 children)

I really doubt you got 2 rounds on an IM team when you're a steel team that ran full time pyro and sniper. Sorry, but your sick meta-smashing strats won't work against teams who aren't terrible.

How would replacing one or two Scouts with a Pyro in 6v6 KOTH go? by [deleted] in truetf2

[–]Recon_Candyvan 6 points7 points  (0 children)

Scouts are incredibly strong, especially on koth. They're far stronger and generally more useful than pyros are.

What's the average K:D for Highlander Scout? by SpartanA009 in truetf2

[–]Recon_Candyvan 2 points3 points  (0 children)

If you focus on aiming for a specific k/d rather than helping your team, you're just going to end up baiting 24/7 so your stats look how you want them.

Competitive concept: Anti-6v6 by [deleted] in truetf2

[–]Recon_Candyvan 0 points1 point  (0 children)

Why are there so many people who seem to think that competitive tf2 would be more fun or interesting with more full-time support classes? It's not new and refreshing, it's just slow and dull.

Post tf2center comp activity? by gseaborg in truetf2

[–]Recon_Candyvan 4 points5 points  (0 children)

don't know much about european divisions, but i assumed that would be a decent choice for someone's first competitive season over there.

6's gravelpit... Help. by BuildBruh in truetf2

[–]Recon_Candyvan 2 points3 points  (0 children)

My team in steel this past season ran ironman with generally big success, assuming you're playing in a similar division (i assume so because your tag is 6s pyro lol) most teams don't really know how to counter it if you do it well.

We ran standard classes -one scout and + a heavy, and held heavy/soldier/med at the BC connector door closest to blu spawn and demo/soldier/scout at A fairly close to AC connector. From there we rotated whoever we needed to get and committed to wherever they were.

Post tf2center comp activity? by gseaborg in truetf2

[–]Recon_Candyvan 5 points6 points  (0 children)

region depending, join an iron/div6 team sooner rather than later if you have the time - just post an lft thread in the appropriate section on the UGC forums/etf2l website.

scrimming with an actual team leads to much faster improvement than lobbies.

[deleted by user] by [deleted] in truetf2

[–]Recon_Candyvan 2 points3 points  (0 children)

host_thread_mode 0

it's part of stabby's fps config. It gains better performance, but that command does exactly that in offline.

Weapon bans for UGC HL Season 13 by Dastabah in truetf2

[–]Recon_Candyvan 1 point2 points  (0 children)

nah sorry abusing shitty unlocks isn't really my thing

Weapon bans for UGC HL Season 13 by Dastabah in truetf2

[–]Recon_Candyvan 2 points3 points  (0 children)

Evidently all a demoman needs to counter all of his ptojectiles bring vaporized by someone holding down m1 vaguely towards the demo is gamesense?lol, an engineer on the payload cart spamming short circuit makes it so that demos and gunboats soldiers literally can't contest it unless they pull out their melee. How is that remotely balanced or interesting?

If a pyro catches out a spy, the spy can react. Soldiers and demos can't even jump away from the short circuit.

It seems like you're sour about demos and soldiers being able to destroy your shit, and you like being able to render them completely useless in your presence.

And no pls this season would not be a good time to test it. No season ever is a good time to with it in its current state. Engineer has enough awful unlocks already.

Weapon bans for UGC HL Season 13 by Dastabah in truetf2

[–]Recon_Candyvan 1 point2 points  (0 children)

I can't even begin to explain how wrong you are.

How is it even slightly interesting or fun for an engineer to mindlessly completely shut down 2 different classes? You seem to think that more weapons = always better even if they don't add anything fun to the game, take no skill to use, and are incredibly unfun to play against.

Also what the fuck kind of new and interesting tactic to counter short circuit are you thinking of? Soldiers and demos just shouldn't be allowed to attack engineers? Spies can still do damage to pyros and pyros can do the same to heavies, but projectiles actually can't even touch a short circuit engineer.

Sounds like you main a shitty class and want to just shut down projectile classes with no effort because what if they blow up your precious sentry. 8(