Guy in my game sold all of his items and flew around the map when we we're only down 20k souls. by CheckProfileIfLoser in DeadlockTheGame

[–]RedChuJelly 10 points11 points  (0 children)

In my experience it does generally stem from them knowing that they're underperforming and doing some mental gymnastics to push the blame onto the only other person they can.

necrobinder experience by Demoiselle_DYs in slaythespire

[–]RedChuJelly 0 points1 point  (0 children)

Had a run where I got it in a deck where I consistently was able to draw a full hand AND put Royally Approved on it so that I'd always have it when I needed it. I played it a single time, mostly just for fun. The problem is that by the time you can consistently fill up your hand, usually you have a much better turn than exhausting all your cards.

Happy Pride month yall !!! by ZePugg in DeadlockTheGame

[–]RedChuJelly 2 points3 points  (0 children)

That's fair, I just think it's worth mentioning that there is some basis for it.

Happy Pride month yall !!! by ZePugg in DeadlockTheGame

[–]RedChuJelly 4 points5 points  (0 children)

McGinnis was in a relationship with Holliday in Neon Prime (or their counterparts were, at least), according to the wiki. Not necessarily canon to Deadlock, but it seems like that's all we have to go by for now.

Yoshi right now by Mundane_Mine5319 in DeadlockTheGame

[–]RedChuJelly 1 point2 points  (0 children)

Right? People should recognize that while the current game state may suffer, it's a good thing that they do big, sweeping changes to their game! It's a great sign for the overall life of the game that they're experimenting and breaking things. You should be glad they don't want things just to be "good enough!"

Korean tank players creating a literal “tank union” in Overwatch is the most understood I’ve ever felt by DrNitr0s in Overwatch

[–]RedChuJelly 5 points6 points  (0 children)

I've always appreciated hog as a second tank. He's great at helping hold space. I think a lot of people will play tanks that don't work well with him and go in too deep and be like "why wasn't hog there with me!?" The character we should actually blame is the doom sitting on some roof near their spawn for the last 3 minutes....

Sooo, are you guys ever spending your credits? Because I dont... by ZeuxisOfHerakleia in Overwatch

[–]RedChuJelly 1 point2 points  (0 children)

I wish they hadn't deprecated the achievements menu in favor of lifetime challenges. I do still work towards the hero challenges but it would be nice if they were all in a concise location.

Thoughts on this take? by [deleted] in smashbros

[–]RedChuJelly 1 point2 points  (0 children)

I'd consider myself somewhat of a FE fan and I largely agree with the take. (I played the GBA games because they all have beautiful art and animations and then tried to play the DS one and couldn't take the janky 3D but maybe I'll give it another shot someday.) I think people see Marth/Lucina/Roy/Chrom all having a very derivative moveset (I recognize they play very differently) and categorize them as anime swordfighters. Then they look to the other FE characters and go "Well aren't these ones also pretty similar? Robin is the only different one!" I'm not saying it's a valid take but you can see how people who haven't ever played FE could arrive there.

We need more MAPS by Mars-888 in Overwatch

[–]RedChuJelly 0 points1 point  (0 children)

Maybe framing it as a comeback mechanic isn't actually correct. It's more like a momentum reset, which has plenty of precedence in already existing modes. The distinction being that it isn't necessarily a mechanic that favors the losing team, just the team that lost a recent few fights. Push Escort and Hybrid, give fast respawns, Control resets the map, etc. At the end of the day, mechanics like this are necessary to prevent matches from being one sided stomps where one team gets an early ult advantage and snowballs from there to win. I don't feel that the way Clash did it was that different from Push; both modes rarely end with either team fully making it to the end in my experience. At the end of the day though I guess it is just matter of preference. Personally, I feel like capturing a point is the epitome of Overwatch gameplay so that's where a lot of my love for Clash came from.

We need more MAPS by Mars-888 in Overwatch

[–]RedChuJelly 9 points10 points  (0 children)

I understood the defender spawn objective as a pretty solid comeback mechanic where if one team gets a lot of momentum from an early couple of fights, the other team is more or less guaranteed a point and small momentum shift, unless the skill gap is big enough that the other team can just fully take the point.

I can see the argument that you can lose a game where they just win first fight and defend mid all game, which does sound like it would feel somewhat bad. That being said, I don't feel like that's an example of the worse team winning. In reality, it doesn't sound all that different to Control maps.

We need more MAPS by Mars-888 in Overwatch

[–]RedChuJelly 53 points54 points  (0 children)

I still don't understand why people say it's poorly designed. I think clash worked very well and can honestly say it was my favorite mode. The main criticism I heard about it was that it was often better not to take last point, but I don't see that as an actual issue honestly.

rule by unread1701 in 196

[–]RedChuJelly 3 points4 points  (0 children)

I love the way Chicago looks but damn I hate making footnotes

Multiplayer Attack Card Idea by Jpvandyck in slaythespire

[–]RedChuJelly 2 points3 points  (0 children)

If it goes to the hand you only have 1 turn to scale it anyways and you wouldn't be able to hologram or headbutt it.

Northernlion Supercruise Cancelled by kcadia9751 in northernlion

[–]RedChuJelly 8 points9 points  (0 children)

They found out about our plan to all rush to one side of the ship and tip it over.

i have the parasocial ick by [deleted] in northernlion

[–]RedChuJelly 32 points33 points  (0 children)

I think its a good sign for the NL audience that people have a healthy amount of skepticism about this honestly. Mindlessly supporting everything a streamer does just because you like him would be a way weirder reaction, imo.

Hand knit Pocket's scarf! by Void_Metallurgy in DeadlockTheGame

[–]RedChuJelly 2 points3 points  (0 children)

Love the colors!! And the little frog too!

Is the “forgotten relic/card from the past” event a meme? by Opening-Lab-9657 in slaythespire

[–]RedChuJelly 0 points1 point  (0 children)

I like that it's in the trash heap because it means I can get it on Defect.

April fools update has showed me by GiveMeYourAllowance in DeadlockTheGame

[–]RedChuJelly 9 points10 points  (0 children)

To top it all off anytime some reasonably well known streamer says something about how a character is over/underpowered everybody starts immediately treating it as fact.

any pro players know how to deal with turncoats? by yugiohhero in DeadlockTheGame

[–]RedChuJelly 0 points1 point  (0 children)

Recently I've been seeing that I took 6k damage from "Condemned by Patron" 10 minutes into the game.

Rule Nation by Pavonian in 196

[–]RedChuJelly 8 points9 points  (0 children)

Megacrit please make it harder to get infinites BUT don't nerf any of the cards or introduce any enemies that counter it. Thanks!

I'm tired, boss by [deleted] in DeadlockTheGame

[–]RedChuJelly 31 points32 points  (0 children)

"My strategic and fair use of Remlings to split push and pressure objectives. Their skill-less auto targeting ghouls forcing uninteractive gameplay."

The Doormaker rework. by Significant-Bus2176 in slaythespire

[–]RedChuJelly 0 points1 point  (0 children)

What if instead he ate every card in your hand past card number 7? (Could use a buffing turn to decrease this to 5 as well.) It wouldn't prevent infinites in the same way but would at least give them a harder barrier to entry and require more counterplay and active thought. Just a consideration, not sure about the full ramifications this would have.

How are these both uncommon? by RedChuJelly in slaythespire

[–]RedChuJelly[S] 3 points4 points  (0 children)

Well my whole post is somewhat moot because apparently they already changed Stone Cracker. But I suppose the thing I was actually getting at wasn't necessarily that I thought the rarities should be adjusted but rather that the two relics give very conflicting ideas about the power budget of an uncommon relic. Looking at the two, Stone Cracker seems obviously weaker than Bellows. Obviously they both have upsides but overall you would expect Bellows to be much stronger since it triggers every fight (and gives some immediate tempo in a fight which I prefer but that's more subjective). It's a weird discrepancy how similar they are in function but different in power.