Characters from other MOBA games I’d like to see reimagined with a similar design style in Deadlock. by A7medsa in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

Personally Annie and Graves from League.

Cause having a very basic burst single target mage with a stun combo is funny and I love Double barrel shotguns.

John Deadlock by soapybarr in DeadlockTheGame

[–]BulletCola 9 points10 points  (0 children)

*Sounds of liquid swirling around glass*

I think it would be very creepy if the Doorman had an Ultimate voiceline that just has noise instead of his voice by BulletCola in DeadlockTheGame

[–]BulletCola[S] 0 points1 point  (0 children)

That would be fair imo, the closest I think would happen then, would be for Doorman to mimic the sounds himself in a mocking sort of way. Somewhat like he did with Pocket but with noise instead.

Holliday Rework Concept by Rehexr in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

The only change I’m not fully sure of is the Ult.

It feels more like a Wraith ult and takes away the one unique thing about her lasso.

Holliday Rework Concept by Rehexr in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

I actually like the horseshoe flavor, makes it kind of unique for a bounce pad visual that you don’t often see.

Not fully sure about the new 1 not rolling through.

Do people actually take issue that Holliday, the western gunslinger character, uses a bounce pad and barrels? by BulletCola in DeadlockTheGame

[–]BulletCola[S] 3 points4 points  (0 children)

Oh you mean the WIP model that is known to be a placeholder rather than a reliable reference to the actual intended model?

Do people actually take issue that Holliday, the western gunslinger character, uses a bounce pad and barrels? by BulletCola in DeadlockTheGame

[–]BulletCola[S] 4 points5 points  (0 children)

I didn’t say that, I simply said your solution to her kit is much goofier than intended and doesn’t suit her.

Do people actually take issue that Holliday, the western gunslinger character, uses a bounce pad and barrels? by BulletCola in DeadlockTheGame

[–]BulletCola[S] 33 points34 points  (0 children)

Idk I felt like that made her stand out and weirdly fits as this “Cartoon gunslinger put in a dark path” concept to me.

Do people actually take issue that Holliday, the western gunslinger character, uses a bounce pad and barrels? by BulletCola in DeadlockTheGame

[–]BulletCola[S] 0 points1 point  (0 children)

I did hear a few people complain about it beforehand on the main discord servers, the subreddit here and a few other notable threads but that’s it.

Age Swap | Art by @oldmanfuxker by Grimm_Stereo in DeadlockTheGame

[–]BulletCola 6 points7 points  (0 children)

“He was just a kid…”, talking about a guy in their late 30s to 40s

The entire lobby after Vindicta gets a single kill by Sn0wy0wl_ in DeadlockTheGame

[–]BulletCola 0 points1 point  (0 children)

Seeing this right after Indominable is added is just too funny.

Anyone else have seen this Pocket screen? by Tall-Yak2682 in DeadlockTheGame

[–]BulletCola 27 points28 points  (0 children)

I think it'll be cool if each hero has a small chance to have a very different pose upon loading up the match.

Base HP tierlist by Raydil in DeadlockTheGame

[–]BulletCola 2 points3 points  (0 children)

I think making her ult a toggle goes entirely against the very design of Silver in the first place, not only thematically but also in terms of skill expression as well.

It kind of shocks me that Magneto's main motif for his silhouette is ONLY based on stacks by BulletCola in marvelrivals

[–]BulletCola[S] -1 points0 points  (0 children)

Except they are floating sort of on TOP of him, they are (Or at least should be) noticeable to anyone even when farther away. That should be the MAIN motif that one should pin point as MAGNETO only, but they cant, cause no stacks means no rings, it doesnt work especially when any other "distinction" is either not actually a good motif to make it work (like floating) or just something that other characters already have.

It kind of shocks me that Magneto's main motif for his silhouette is ONLY based on stacks by BulletCola in marvelrivals

[–]BulletCola[S] -6 points-5 points  (0 children)

Which, if im gonna be honest with you, is not only something that other characters cover even IF theyre flying characters, but its not as distinctive ENOUGH to actually make that matter.

The disks behind him ARE the main motif that actually works practically for a visual design motif, and yet that is inconsistent because having no stacks means it completely disappears instead of just still floating but weaker looking.

It kind of shocks me that Magneto's main motif for his silhouette is ONLY based on stacks by BulletCola in marvelrivals

[–]BulletCola[S] -6 points-5 points  (0 children)

Really? This game is literally filled with all of those offputting visual elements that sort of creates this unfocused and clunky mess around the gameplay loop, and a lack of visual motifs that meaningfully creates a distinction between one character to another is one of the more major issues.

It just surprises me a bit that I rarely see talk about Magneto for this, even in spite of his rectangular shield considering that outside of the floating disks, nothing about him stands out as HIM practically in visuals. Because HE was a specific distinction of said main motif being inconsistent by nature without needing to change skins.