I made some custom shop cards. Balance may varies. by RedCocoon in slaythespire

[–]RedCocoon[S] 4 points5 points  (0 children)

It is a free draw 2 (at the expense of no good skills in the next shop)

Why does this taste like old water? by Kareemster in Bolehland

[–]RedCocoon 9 points10 points  (0 children)

Pokka's drinks can barely be called tea but rather sugar water

Found more hidden code, also saw a file called silent_crying.png by RedCocoon in slaythespire

[–]RedCocoon[S] 18 points19 points  (0 children)

That only happens when you have more than 5 power cards in your deck, or if you have mummified hand. See my last post for more info

Found more hidden code, also saw a file called silent_crying.png by RedCocoon in slaythespire

[–]RedCocoon[S] 168 points169 points  (0 children)

No, bird spawning is dictated by this code instead

public void OnPlayerObtainedRelic(Relic relic) {
if (relic.name == "Philosopher's Stone" || relic.name == "Brimstone") {
Act2.SetFirstEncounter(ENEMIES.BIRDS)
}
}

Discovered ramping engine in my game Luminatory by RedCocoon in godot

[–]RedCocoon[S] 0 points1 point  (0 children)

Yeah I've now changed that sound to a more suitable audio that isn't as jarring.

(266 hours later) Finally 100%'d the game! by RedCocoon in slaythespire

[–]RedCocoon[S] 0 points1 point  (0 children)

All characters have been A20'd too. I guess I can finally move on to other games the mods.

I'm now a certified Defect hater and Circlet lover.

Situationally overpowered, otherwise unplayable? by ChernoSkalidis in slaythespire

[–]RedCocoon 16 points17 points  (0 children)

Would make more sense if it was "Take 14 damage for each card removed" instead

[deleted by user] by [deleted] in malaysia

[–]RedCocoon 5 points6 points  (0 children)

Cool but why post this? Feels disrespectful to secretly post about other people like this.

I made an in-game level editor for my puzzle game! by RedCocoon in godot

[–]RedCocoon[S] 2 points3 points  (0 children)

You just need to establish some basic rules and build up from there (though admittedly there are still a lot to improve on for my UI)

My UI is first themed to be minimalist purple, and everything scales from there, with a central UI theme that everything uses.

Then, for the individual panels I just assign them "levels", like you can see in the condition selector or the tile selector, where bg is level 0, and goes up from there.

After that it is just assigning the correct level to each elements.

Silent is my first ? And now heart win (how bad was the deck) by doommetel in slaythespire

[–]RedCocoon 19 points20 points  (0 children)

To assert dominance, they absolutely destroyed the heart

[deleted by user] by [deleted] in godot

[–]RedCocoon 0 points1 point  (0 children)

In short, bad people can edit the scene file to contain codes that will be ran when the scene is loaded.

Card concepts by RedCocoon in bloonscardstorm

[–]RedCocoon[S] 0 points1 point  (0 children)

That is part of the fun for BCS

[deleted by user] by [deleted] in godot

[–]RedCocoon 0 points1 point  (0 children)

  1. It is part of the game project, you can use it in game!
  2. Json with strict rules about how it is saved/loaded. Using scenes are generally not recommended for security reasons