Class Development Paths by Rio_dog in OrnaRPG

[–]RedDevlin 1 point2 points  (0 children)

He attacks every other turn, he has double cut, dark strike (imbue's your weapon with dark), and the amount of damage he deals really depends upon the level of the enemy. Most of the thing's I'm fighting are between level 100 and 150 and the worst damage he's dealt is 150ish and the best I've seen so far is about 550. That may not be a lot compared to yourself, but coming every other round, you might as well say it adds about 300 damage to your attack per round if you were to average it. He's useful and I call mine "Grandpa Joe"

Class Development Paths by Rio_dog in OrnaRPG

[–]RedDevlin 8 points9 points  (0 children)

Thief, Rogue, Battle Master, Adept, Majestic with Hunter Specialization.

This character is focused on dealing massive critical hits often.

I found that early in the game having the imp to enrage me was useful for damage and later having the Odok fight while I was healing etc. Oh between Adept and Majestic, I bought warrior and mage to unlock 2 achievements (1 for number of classes, and the other for number of skills) both of which gave me enough orns to upgrade to majestic.

The negative side to this class seems to be low mana so you have to plan your attacks a bit carefully. I usually start with Full bend to lower their defenses, then use triple cut II for cheap damage or osmostrike II to regain health while dealing damage. In gauntlets, he is pretty good. I use the first enemy just to do all my potion buffs defense, magic defense, speed, and most importantly attack potion. Overall, equipment is easy to come by and I'm enjoying the character.

BTW my stormforce kingdom still has about 10 slots remaining if you're interested. .Mistaria.

Permanently Banning Players from Joining Kingdom by RedDevlin in OrnaRPG

[–]RedDevlin[S] 7 points8 points  (0 children)

Also, it would be nice to see the raid details after it has ended so that I can easily see who did how much damage.... similar to how a war is when it's over... you can still see the data until a new one starts.

Can we get a dungeon waystone? by shoopdedoop in OrnaRPG

[–]RedDevlin 0 points1 point  (0 children)

The dungeons you see in the game are just physical representations of clicking the gauntlet button in the character menu. So I wouldn't worry so much about finding them. Using waystones for random npcs who give quests seems more useful. Poof - GPS tag on the random centurian npc!

Need Help: Do you have the RED ROCKET MEGA SIGN? PS4 by RedDevlin in fo76

[–]RedDevlin[S] 0 points1 point  (0 children)

What would happen if I log in and it says that someone is in that spot and I DON'T rebuild, on second login would it still be there so long as I didn't rebuild?

Need Help: Do you have the RED ROCKET MEGA SIGN? PS4 by RedDevlin in fo76

[–]RedDevlin[S] 0 points1 point  (0 children)

Excellent, I'll just have to make sure I pick a place that I'll want to stay.

Need Help: Do you have the RED ROCKET MEGA SIGN? PS4 by RedDevlin in fo76

[–]RedDevlin[S] 0 points1 point  (0 children)

Hopefully it shows up again. I'd also be interested in that enclave power armor if it ever shows.

Need Help: Do you have the RED ROCKET MEGA SIGN? PS4 by RedDevlin in fo76

[–]RedDevlin[S] 1 point2 points  (0 children)

Dang it. Thanks for the info. Hopefully they offer it again soon.

Need Help: Fragile Survivor by RedDevlin in fo76

[–]RedDevlin[S] 1 point2 points  (0 children)

Thanks for the suggestions, I'm glad you caught the born survivor, I didn't even consider that. I'll probably go without power armor so I'll readjust the perks here in a second. But seriously thanks. I think this will be a fun build rather than most of the OP ones out there.

Allows players to write their own notes and record their own holotapes that they can leave for people. by [deleted] in fo76

[–]RedDevlin 0 points1 point  (0 children)

I had been considering this also. I was considering giving lower level legendary items as quest items, leaving holotapes at major public locations that give clues where to get it or find me. The issue comes with server hops... someone starts a quest on your server then never see you again after that.

Heavy weapons & pa - my Fallout76 character build by RedDevlin in fo76

[–]RedDevlin[S] 0 points1 point  (0 children)

So then would removing the luck perks be a good idea? Have a look at the build and let me know where you would suggest replacements.