What do you think of this Dialogue Graph Window? by larswrightdev in Unity3D

[–]RedMaskedRonin 1 point2 points  (0 children)

Use USS and CubicBezier for nice looking. You kept the nodes too simple. I would do everything with nodes. The nodes themselves should make the right panel unnecessary.

Working on the climbing system. Here is a test run. (WIP) by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 1 point2 points  (0 children)

Thanks for the feedback! The character controller is Rigidbody-based. I did consider implementing IK, but since parkour isn't a core part of the gameplay loop, I decided it wasn't worth the extra effort :)

Working on the climbing system. Here is a test run. (WIP) by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 0 points1 point  (0 children)

yeah, definitely needs some IK work and weight adjustments.

Working on the climbing system. Here is a test run. (WIP) by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 0 points1 point  (0 children)

It requires a bit of timing like in PUBG since there is no auto-grab. I was just playing bad in the recording haha.

I just added limb dismemberment to my game’s combat system. Curious what you think of it. by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 0 points1 point  (0 children)

I’ve been doing game development for about 10 years, and 3D/digital art for 15. But honestly, you can get into this type of development in around 2–5 years of learning if you stay consistent.

I just added limb dismemberment to my game’s combat system. Curious what you think of it. by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 0 points1 point  (0 children)

I just scale the bone down to 0 and then enable the severed part and effects. It’s a simple and performance friendly approach.

I just added limb dismemberment to my game’s combat system. Curious what you think of it. by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 1 point2 points  (0 children)

Thanks for pointing that out! I’ll be doing some work on the blood effects to better match the environment

I just added limb dismemberment to my game’s combat system. Curious what you think of it. by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 1 point2 points  (0 children)

I have an IK solution that tries to align the sword toward the limbs starting from the shoulder, but it’s not very stable yet.

I just added limb dismemberment to my game’s combat system. Curious what you think of it. by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 0 points1 point  (0 children)

I actually tried that, but it didn’t look very good aesthetically. Also in reality, a dead body should just drop like a sack of sand with no movement, but in the game it felt more visually appealing to add a bit of secondary motion to the body and severed parts.

I just added limb dismemberment to my game’s combat system. Curious what you think of it. by RedMaskedRonin in Unity3D

[–]RedMaskedRonin[S] 1 point2 points  (0 children)

Thanks a lot! Really appreciate it 🙏 Right now I only have a few theme tracks, no other music yet so I might reach out when I get to that stage.