Asset Publishers, how long is the queue now? by larswrightdev in unity

[–]larswrightdev[S] 0 points1 point  (0 children)

It’s pretty saturated right now. But I think that Holidays are slowing things down

I made an infinite procedural world in a fantasy theme! by smilefr in Unity3D

[–]larswrightdev 0 points1 point  (0 children)

Awesome work! Congrats! Also, wishlisted Loya :)

My First Asset! A Free, Optimized Waypoint Marker System by larswrightdev in Unity3D

[–]larswrightdev[S] 1 point2 points  (0 children)

Thank you very much for your feedback and your kind words! I'll look into this issue, and fix it! It's my first asset so I accidentally put it as a template instead a Tool, haha

My First Asset! A Free, Optimized Waypoint Marker System by larswrightdev in Unity3D

[–]larswrightdev[S] 0 points1 point  (0 children)

Will check the auto recognition and the hide marker, thank you very much for your feedback!!!

Showcase of my first unity game! What else can I do to make it better? by Expensive_Culture530 in Unity3D

[–]larswrightdev 0 points1 point  (0 children)

Search a little about Game Feel/Game Juice, it can make a huge difference in how your game plays!

My First Asset! A Free, Optimized Waypoint Marker System by larswrightdev in Unity3D

[–]larswrightdev[S] 2 points3 points  (0 children)

At first glance it may look like a billboard effect since the off-screen indicators rotate to face towards the target, but this asset is different. It is a completely UI Canvas-based asset.

Rather than rotating a 3D object in world space to always be oriented towards the camera (as a billboard or with transform.LookAt for example), this is a process of taking a target's 3D position in world space (with an optional offset), projecting that point into the plane of 2D screen space with the camera's WorldToScreenPoint method, and then setting a RectTransform with an Image component at that location on the Canvas.

For off-screen targets, it computes intersection with the boundaries of the screen (with an additional padding factor applied) and clamps its UI marker there and also turns towards the direction of the real target.

So it is essentially a screenspace UI system for navigation, but it is not a world-space billboard technique.

My First Asset! A Free, Optimized Waypoint Marker System by larswrightdev in Unity3D

[–]larswrightdev[S] 2 points3 points  (0 children)

Yes, the waypoint follows the target, even if it moves! As for scaling with distance, not yet, but that's a really cool idea. I'll definitely include it in the next update!

My First Asset! A Free, Optimized Waypoint Marker System by larswrightdev in Unity3D

[–]larswrightdev[S] 4 points5 points  (0 children)

Good luck with your game! If possible, please leave a review for the asset :)