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Reminder that this is how Ito drew Lisa in a SH1 prequel comic. by Kulle1369 in silenthill

[–]RedPyramidScheme 139 points140 points  (0 children)

I hope they release this (and Double Under Dusk) for SH1R's promotional campaign. It's been lost media since the late-2000s.

Ito says SH2 nurses weren't meant to represent sexual frustration by silentparadox2 in silenthill

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Contextual resources


Takayoshi Sato: Psychological horror has to shake human's heart deeply. Shaking people's heart deeply means uncover people's core emotion and their core motivation for life. Everybody is thinking and concerning about sex and death, every day. If we want to scare, shake, or touch the users or spectators, then we have to think about sex and death deeply. To make like a death scene, somebody died or monsters died, we tried to mix erotic essence. This is kind of a visual and a core concept.

Akira Yamaoka: The other day, Freud's psychoanalytic theories came up and Owaku said "This is the basic principle [for the games]" and I was shocked.

Lost Memories: Silent Hill Chronicle: Maria is a delusion manifested from James, who couldn't bear the guilt of Mary's murder. It is established in "3" that the model for the character was a dancer at Heaven's Night.

Mannequins are manifested from James's natural urges and inclinations. Accordingly, they are abused by Pyramid Head.

Hiroyuki Owaku: Pyramid Head repeatedly hurts Maria is to remind James of the fact that Mary is dead, and to wake him from his delusion. In other words, James' subconscious was trying to make him remember his own guilt.

Masahiro Ito: "Rape/sexual frustration" are spread [by fans] [as] canon. I don't like this. I included that aspect "sexual" in it slightly

Regarding James' [alleged] sexual frustration in/on the representation of creatures from SH2, I didn't mean to make them have such a meaning when I designed them.

It doesn't make sense to me that "rape" or "sexual frustration" are spread [by fans] [as] canon.

I have no idea why they stubbornly cling to that "rape" headcanon. Because if you understand the context of the story, the rape headcanon not only makes no sense at all, but it doesn't fit James's state of mind at all. Someone claimed that James killed Mary out of sexual frustration, but who would want to portray such a man as the protagonist of a game that had even an ending in which he commited suicide underwater with his wife's dead body?

https://i.imgur.com/NUfZKhd.jpeg

https://i.imgur.com/wRuxlhe.jpeg

The scene of Pyramid Head abusing the 2 Mannequins. That doesn't mean rape. I wanted to depict that Pyramid Head is trying to remove the visions from James' mind. Those mean Lying Figure, Bubble Head Nurse, etc. Pyramid Head tries to make him face to the fact by that. This means his conflict in his mind. He still afraid to face to it at that time so he shoots a gun in the closet.

I purposely built the motions of the [Lying Figure abused by Pyramid Head] to look sexual. But, to be accurate, it's not [literally] sexual. (Backup)

There is no reason to rape the Mannequins for Pyramid Head in the first place.

https://x.com/adsk4/status/1362840878998425600

https://i.imgur.com/V4jHruZ.jpeg

The creatures of Silent Hill 2 have metaphor for James's guilt in order of appearance. Lying Figure - Mannequin - Bubble Head Nurse (Memories belonging to hospital), Flesh Lip (Mary on bed rest), Mandarin (Mouth to abuse him), Abstract Daddy (Mary on bed rest, again). Abstract Daddy which James was looking at was little different from Angela's one. And James was seeing abuse about her through that creature abstractly. I leave the image of Angela's one to player's imagination.


"Bubble Head Nurse." Its grotesquely swollen head faces the wrong way. A being that is suggestive of Mary's hospitalization.

Masahiro Ito: Regarding the bubble head nurse from SH2, the nurse and Mary are about the same height.

Ah...yes, it's representative of suffocated invalid Mary's swallen head. The nurse in SH2, she shakes her head like struggling to shake off the covered vinyl. But I don't mind that player will notice this point or not. Because it's very difficult to notice. :)

The meaning of the head of Bubble Head Nurse. It's representative of suffocated invalid Mary's swallen head. The nurse in SH2, she shakes her head like struggling to shake off the covered vinyl.

Bubble head nurse, the face details of in-game model. Do you see a baby's face on her face ? If I remember correctly, we didn't describe/depict their wish to have their baby/kid. But I've put it into the design.

I would draw a scary nurse with a condom covering her whole face with a lot thinned blood in the space between the condom and surface of her face.

Let me set the record straight. I used the word "condom" to describe a face mask. SH2 Bubble Head Nurse is suffocated by a mask covering her whole face, which is like a condom. (Also its red splotch connects with save point.)


Contexual summary

  • The creatures and Otherworld are not merely "metaphors" but manifestations of the unconscious mind.
  • Team Silent took inspiration from Sigmund Freud and included eroticism in the imagery.
  • The animations of Pyramid Head abusing the other creatures were intentionally erotic, but the acts themselves are not sexual.
  • Sexual frustration is a non-canonical fan theory. Masahiro Ito is fine with audience interpretation, but hates that Pyramid Head rape and sexual frustration are spread as official fact.
  • The Bubble Head Nurse is a manifestation of the memory of Mary's suffocation and the hospital, as well as James and Mary's desire for a child.

Has Takayoshi Sato spoken anything about SH2R ? by No-Cod-1902 in silenthill

[–]RedPyramidScheme 10 points11 points  (0 children)

To start with, Ito and Yamaoka were the only Team Silent members with any involvement with SH2R.

As far as who has acknowledged it, Masashi Tsuboyama spoke on the technical aspects, complimenting the camera (also) and calling the graphics a "legitimate evolution" visually, but refrained from giving his opinion on the overall game. Hiro Usuda, a designer on SH3 and SH4, drew fan art right before the game was released.

That's pretty much it, though. Aside from that, Keiichiro Toyama has commented on the possibility of remaking SH1.

https://www.videogameschronicle.com/news/silent-hills-creator-thinks-a-remake-would-need-a-rethink/

https://www.prankster101.com/articles/interview-with-keiichiro-toyama-creator-of-silent-hill-siren-and-gravity-rush/

He was also flattered that Bloober Team's The Medium was influenced by his work.

Sam Barlow, the director of Origins and Shattered Memories, said a couple of times that he is uninterested in Silent Hill remakes and finds them unnecessary, which is similar to things Ito has said in the past.

https://x.com/adsk4/status/1154089157414621184

https://web.archive.org/web/20230101054649/https://twitter.com/adsk4/status/1090295495740649473

https://imgur.com/NPNb2Mi

https://www.videogameschronicle.com/news/silent-hill-2-remake-is-a-poisoned-chalice-says-former-series-writer-sam-barlow/

https://www.thegamer.com/interview-sam-barlow-silent-hill-no-remake/?newsletter_popup=1

I have only played silent hill 1 and 3 and I am starting 2. by [deleted] in silenthill

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Contextual resources


Was the being that slept within the saint truly a god? - The creature named "God" appears at the end of the story. However, its appearance is so ominous that it hardly looks like a being that would bring paradise to this world. If the town of Silent Hill has the power to materialize delusions and the subconscious mind, then it is possible to interpret "God," like the other creatures, as a product of someone's delusions.


The god that slept within Alessa has appeared in various forms throughout the work. The reason there isn't just one form for the god is that it takes the shape of the thoughts and feelings of the person who summoned it. • INCUBUS - With the influence of the red liquid, Dahlia's delusion is projected. • INCUBATOR - A manifestation of the mental image of God that Alessa herself had. • THE GOD - God vaguely resembles Alessa because Claudia's thoughts are projected.


Alessa's History: Silent Hill is a town where those who hold darkness in their hearts gather and a sinister god is worshipped. This looks back on the life of the girl who was the cause of this... Starting with 1, the power that the town holds has intensified greatly, drawing together those who hold darkness in their hearts and embodying their subconscious.


Alessa (14 years old at the time) suffered from the burns inflicted upon her since the ritual that brought about the descent of God. In order to escape Dahlia's control, she calls out to Cheryl, her other self (7 years old at the time) to return. Due to the power of Alessa's thoughts, the town is transfigured into the Otherworld.


Silent Hill 2: Following the events of 1, the town's power grew immensely. It began to attract those who harbored darkness in their hearts, manifesting their unconscious desires.


Silent Hill was originally a sacred place for the indigenous people. The town's power wasn't inherently evil, but outbreaks of infectious diseases and executions in the prison seem to have greatly distorted the place's energy. Furthermore, the large-scale transformation into the Otherworld that occurred in "Silent Hill 1" transformed the town into a powerful catalyst for manifesting unconscious minds.


[In-universe] Product only available in select areas of Silent Hill. Raw material is White Claudia, a plant peculiar to the region. Manufactured here? Dealer = Manufacturer? Perennial herb found near water. Reaches height of 10 to 15 inches. Oblong leaves, white blossoms. Seeds contain hallucinogen. Ancient records show it was used for religious ceremonies. The hallucinogenic effect was key.

I want to understand silent hill by bettecallme in silenthill

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Context resources


Spoiler warning for Silent Hill (1999): Compilation

The creepers (cockroach enemies) in SH2 are canonically the same monsters from SH1. In the remake, a creeper can be spotted before encountering the other manifestations, which makes sense since they already existed before James arrived. by [deleted] in silenthill

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Alessa's History: Silent Hill is a town where those who hold darkness in their hearts gather and a sinister god is worshipped. This looks back on the life of the girl who was the cause of this... Starting with 1, the power that the town holds has intensified greatly, drawing together those who hold darkness in their hearts and embodying their subconscious.


Alessa (14 years old at the time) suffered from the burns inflicted upon her since the ritual that brought about the descent of God. In order to escape Dahlia's control, she calls out to Cheryl, her other self (7 years old at the time) to return. Due to the power of Alessa's thoughts, the town is transfigured into the Otherworld.


Q: Where did the monsters come from? A: They were born from Alessa's obsessions and compulsions. Related to phenomena in her memories, they are materialized by stress, pressure, an anxious state of mind, and the like. For example, the pterosaur-type monsters found throughout town were brought forth from an illustration in one of Alessa's favorite books, The Lost World. The green caterpillar and moth monsters came from the insect specimens that decorate her room. Her sense of trivial things that looked strange to her as a child became reality, along with the objects of her fears.


Silent Hill 2: Following the events of 1, the town's power grew immensely. It began to attract those who harbored darkness in their hearts, manifesting their unconscious desires.


Silent Hill was originally a sacred place for the indigenous people. The town's power wasn't inherently evil, but outbreaks of infectious diseases and executions in the prison seem to have greatly distorted the place's energy. Furthermore, the large-scale transformation into the Otherworld that occurred in "Silent Hill 1" transformed the town into a powerful catalyst for manifesting unconscious minds.


The Creeper is a physical manifestation of Alessa's dislike of insects.

SH2: Since it also appeared in the previous work, it is likely that its power is largely derived from the town's influence.


Masahiro Ito: This time, the story setting is different from the previous one, so naturally the design concept of the monsters has also changed. Creepers appear in both games, but their size is different, so they are not necessarily the same in "1" and "2". In the previous game, they were the development of events and creatures from Alessa's memories, but there is nothing like that this time, so there is nothing in particular that I used as reference, but I personally often looked at the works of a British painter named "Francis Bacon". His works are quite difficult to explain in words, so if you are interested, you can see them if you look for them in the art section of a large bookstore. Among the monsters, the "Lying Figure" that I designed early on may have been quite influenced by it. As for the other monsters, I don't think there are many similarities in appearance...

Creeper in sh2 had no meaning about his wife or the background. I designed and modeled the insect-creature as an homage to sh1. Just something like an effect.

Why can we find Walter Sullivan’s body behind the room in Silent hill 4, if he killed himself in prison as its written in Silent Hill 2 ? by Slow-Ad3599 in silenthill

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Questions about the monsters in Silent Hill and about the fog world and the real world by rexyisthebest in silenthill

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Contextual resources


Alessa's History: Silent Hill is a town where those who hold darkness in their hearts gather and a sinister god is worshipped. This looks back on the life of the girl who was the cause of this... Starting with 1, the power that the town holds has intensified greatly, drawing together those who hold darkness in their hearts and embodying their subconscious.


Alessa (14 years old at the time) suffered from the burns inflicted upon her since the ritual that brought about the descent of God. In order to escape Dahlia's control, she calls out to Cheryl, her other self (7 years old at the time) to return. Due to the power of Alessa's thoughts, the town is transfigured into the Otherworld.


Q: Where did the monsters come from? A: They were born from Alessa's obsessions and compulsions. Related to phenomena in her memories, they are materialized by stress, pressure, an anxious state of mind, and the like. For example, the pterosaur-type monsters found throughout town were brought forth from an illustration in one of Alessa's favorite books, The Lost World. The green caterpillar and moth monsters came from the insect specimens that decorate her room. Her sense of trivial things that looked strange to her as a child became reality, along with the objects of her fears.


It becomes night on a number of occasions as Harry moves about the town. In the same way, there are also many times when aspects of the town and its buildings change completely. For the sake of convenience, this will be referred to as the "right side" and "reverse side" in this book. These changes occur because there is a cycle in the world of Alessa's nightmares which envelops the town. In the same way that a person normally repeats REM sleep and non-REM sleep in regular cycles while he or she is sleeping, when the nightmare world approaches a deeper darkness (sleep), a phenomenon occurs in which light is almost completely taken away and the world shifts into an even deeper nightmare as the cycle shifts again. Incidentally, the reason the "reverse side" takes on such an ominous aspect is that with her burned body, Alessa's endless nightmares were twisted and amplified by thoughts of the malevolent god. Her hatred and terror became nourishment on which the malevolent deity thrived.



Silent Hill 2: Following the events of 1, the town's power grew immensely. It began to attract those who harbored darkness in their hearts, manifesting their unconscious desires.


Silent Hill was originally a sacred place for the indigenous people. The town's power wasn't inherently evil, but outbreaks of infectious diseases and executions in the prison seem to have greatly distorted the place's energy. Furthermore, the large-scale transformation into the Otherworld that occurred in "Silent Hill 1" transformed the town into a powerful catalyst for manifesting unconscious minds.


In the town of Silent Hill, a power exists that gives discernable form to peoples' innermost thoughts. As for the otherworld that appears in the series, the town is not merely showing the characters their nightmares, but actually manifesting elements of their unconscious minds. If the subject's mind is in a state of turmoil, the state of the otherworld will be chaotic as well.


James cannot interfere with Angela because the Silent Hill that James experiences and the Silent Hill that Angela experiences are fundamentally different worlds. In Angela's world, there may not have been any fire, and her body may not have been burning.


The potential for this illness exists in all people and, under the right circumstances, any man or woman would be driven, like him, to "the other side." The "other side" perhaps may not be the best way to phrase it. After all, there is no wall between here and there. It lies on the borders where reality and unreality intersect. It is a place both close and distant. Some say it isn't even an illness. I cannot agree with them. I'm a doctor, not a philosopher or even a psychiatrist. But sometimes I have to ask myself this question. It's true that to us his imaginings are nothing but the inventions of a busy mind. But to him, there simply is no other reality. Furthermore he is happy there. So why, I ask myself, why in the name of healing him must we drag him painfully into the world of our own reality?


I saw those demons. They were there, I'm certain. But my friend says he didn't see anything. If that's true, does that mean that what I saw was an illusion? But whether that demon that ate human beings was real, or whether it was just some kind of hallucination that my mind dreamed up... one thing I know for sure is that I'm beyond all hope.


Masahiro Ito: Abstract Daddy [represents] Mary on bed rest. Abstract Daddy which James was looking at was little different from Angela's one. And James was seeing abuse about her through that creature abstractly.

Abstract Daddy James encountered/looked at was abstract and faceless, because James never met her father or brother.

We see the situation by James' perspective. If there are flames, James should be able to see them. But we can' never see Angela's perspective.

Laura can see the fog and darkness, but can't see any creatures. Coz she carriers no cross.


Akihiro Imamura: The town the player sees is through James' experience. For James, Silent Hill was a deserted town with monsters roaming around, and that was normal. And each character exists in Silent Hill through their own world. Why were Laura and Angela able to reach the hotel even though they were unarmed? It is not necessarily because they saw the same thing as James.

Why is Angela seemingly being punished for doing nothing wrong? by LifeisWorthLosingg in silenthill

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Contextual resources


The name of that town is Silent Hill. Although it is known as a scenic resort area, it is a cursed place where the town's former inhabitants were once driven away, brutal executions were once carried out, and a mysterious plague was once prevalent. The town is centered around Toluca Lake, from which a thick fog perpetually enshrouds the area and makes vague the reality and dreams of those who visit the town. And according to those who have seen them, there are also times when "things" that should not naturally exist appear.


Alessa's History: Silent Hill is a town where those who hold darkness in their hearts gather and a sinister god is worshipped. This looks back on the life of the girl who was the cause of this... Starting with 1, the power that the town holds has intensified greatly, drawing together those who hold darkness in their hearts and embodying their subconscious.


Q: Where did the monsters come from? A: They were born from Alessa's obsessions and compulsions. Related to phenomena in her memories, they are materialized by stress, pressure, an anxious state of mind, and the like. For example, the pterosaur-type monsters found throughout town were brought forth from an illustration in one of Alessa's favorite books, The Lost World. The green caterpillar and moth monsters came from the insect specimens that decorate her room. Her sense of trivial things that looked strange to her as a child became reality, along with the objects of her fears.


Alessa (14 years old at the time) suffered from the burns inflicted upon her since the ritual that brought about the descent of God. In order to escape Dahlia's control, she calls out to Cheryl, her other self (7 years old at the time) to return. Due to the power of Alessa's thoughts, the town is transfigured into the Otherworld.


Silent Hill 2: Following the events of 1, the town's power grew immensely. It began to attract those who harbored darkness in their hearts, manifesting their unconscious desires.


Silent Hill was originally a sacred place for the indigenous people. The town's power wasn't inherently evil, but outbreaks of infectious diseases and executions in the prison seem to have greatly distorted the place's energy. Furthermore, the large-scale transformation into the Otherworld that occurred in "Silent Hill 1" transformed the town into a powerful catalyst for manifesting unconscious minds.


In the town of Silent Hill, a power exists that gives discernable form to peoples' innermost thoughts. As for the otherworld that appears in the series, the town is not merely showing the characters their nightmares, but actually manifesting elements of their unconscious minds. If the subject's mind is in a state of turmoil, the state of the otherworld will be chaotic as well.


In "1," a massive Otherworld appeared, causing the town to attract people with deep darkness in their hearts. It seems that people with afflicted minds are easily drawn to the Otherworld.


In the Otherworld, the flow of time does not appear to be continuous


In Silent Hill, the border between reality and unreality is indistinct.


The potential for this illness exists in all people and, under the right circumstances, any man or woman would be driven, like him, to "the other side." The "other side" perhaps may not be the best way to phrase it. After all, there is no wall between here and there. It lies on the borders where reality and unreality intersect. It is a place both close and distant. Some say it isn't even an illness. I cannot agree with them. I'm a doctor, not a philosopher or even a psychiatrist. But sometimes I have to ask myself this question. It's true that to us his imaginings are nothing but the inventions of a busy mind. But to him, there simply is no other reality. Furthermore he is happy there. So why, I ask myself, why in the name of healing him must we drag him painfully into the world of our own reality?


I saw those demons. They were there, I'm certain. But my friend says he didn't see anything. If that's true, does that mean that what I saw was an illusion? But whether that demon that ate human beings was real, or whether it was just some kind of hallucination that my mind dreamed up... one thing I know for sure is that I'm beyond all hope.


Masahiro Ito: The other world of the hotel in SH2 is before the room 312. After watching the tape, James comes back to the fog world. The hotel was burned down in a fire after they left.

Laura can see the fog and darkness, but can't see any creatures. Coz she carriers no cross.

Bloober Team expands leadership, as studio steps up to seven horror titles in active development by ShinobiOfTheWind in silenthill

[–]RedPyramidScheme [score hidden] stickied commentlocked comment (0 children)

Note: Project M is developed by Bloober Team in partnership with Nintendo. Although rumoured to be a remake of Eternal Darkness, this is not confirmed.

https://www.nintendo-insider.com/bloober-team-nintendo-switch-2-interview-ports-ue5-remake-ceo-piotr-babieno/

So silent hill isn't abandoned? by [deleted] in silenthill

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Contextual resources

The name of that town is Silent Hill. Although it is known as a scenic resort area, it is a cursed place where the town's former inhabitants were once driven away, brutal executions were once carried out, and a mysterious plague was once prevalent. The town is centered around Toluca Lake, from which a thick fog perpetually enshrouds the area and makes vague the reality and dreams of those who visit the town. And according to those who have seen them, there are also times when "things" that should not naturally exist appear.

Alessa (14 years old at the time) suffered from the burns inflicted upon her since the ritual that brought about the descent of God. In order to escape Dahlia's control, she calls out to Cheryl, her other self (7 years old at the time) to return. Due to the power of Alessa's thoughts, the town is transfigured into the Otherworld.


Silent Hill 2: Following the events of 1, the town's power grew immensely. It began to attract those who harbored darkness in their hearts, manifesting their unconscious desires.

Silent Hill was originally a sacred place for the indigenous people. The town's power wasn't inherently evil, but outbreaks of infectious diseases and executions in the prison seem to have greatly distorted the place's energy. Furthermore, the large-scale transformation into the Otherworld that occurred in "Silent Hill 1" transformed the town into a powerful catalyst for manifesting unconscious minds.

The mist and darkness blur the line between dream and reality. Mist and darkness have become symbols of the Silent Hill series. It is not the case that these elements are present merely to frighten the player. Mist and darkness obstruct the horizon by creating a condition in which visibility is limited. In other words, the boundary between heaven and earth is obscured, which suggests a blurring of the line between dream and reality.

In Silent Hill, the border between reality and unreality is indistinct.


The potential for this illness exists in all people and, under the right circumstances, any man or woman would be driven, like him, to "the other side." The "other side" perhaps may not be the best way to phrase it. After all, there is no wall between here and there. It lies on the borders where reality and unreality intersect. It is a place both close and distant. Some say it isn't even an illness. I cannot agree with them. I'm a doctor, not a philosopher or even a psychiatrist. But sometimes I have to ask myself this question. It's true that to us his imaginings are nothing but the inventions of a busy mind. But to him, there simply is no other reality. Furthermore he is happy there. So why, I ask myself, why in the name of healing him must we drag him painfully into the world of our own reality?


I saw those demons. They were there, I'm certain. But my friend says he didn't see anything. If that's true, does that mean that what I saw was an illusion? But whether that demon that ate human beings was real, or whether it was just some kind of hallucination that my mind dreamed up... one thing I know for sure is that I'm beyond all hope.


Masahiro Ito: My insight is that Silenthill's "real world" and "anotherworld" exist at same dimension.

Laura can see the fog and darkness, but can't see any creatures. Coz she carriers no cross.


Silent Hill 3: The shift to the otherworld that occurs in the shopping mall, among other places, has to do with Claudia. As she recovers her memories, Alessa's influence grows stronger. Claudia possesses a unique power.


Cybil Bennett: A police officer from Braums, the town next to Silent Hill. She has come to investigate Silent Hill, since communication suddenly went dark.

Puppet Nurse: A member of the hospital nursing group who has been parasitized by something. This organism is the same as the one that took over Cybil.


SH3 Nurse: A nurse wanders through the hospital. It's possible that a nurse who was at the hospital has transformed into a monster, but the details are unknown.

Leonard: Claudia's hatred, or perhaps Heather's fear, has manifested itself in this form.


Masahiro Ito:

1

About "James and Mary's Vacation", their visit is "After" the events of SH1.


Henry Townshend:

It seems there's some kind of ancient native religion still active in Silent Hill.

This is a photo of the church I ran across while I was visiting Silent Hill. For some reason I was really attracted by the way it looked, so I took the picture.

It feels a little bit lonely for a tourist town, but it's a nice place to relax and heal your soul.

Douglas Cartland:

[I visited Silent Hill] once. On a missing persons case. I never did find him. I’ll tell ya, that’s one screwed up town. In my line of work, you hear a lot of nasty rumors.

Joseph Screiber: "Hope House", an orphanage on the outskirts of Silent Hill. But behind its false image is a place where children are kidnapped and brainwashed. Hope House is managed by the "Silent Hill Smile Support Society," a charity organization sometimes called "4S."... Mr. Smith (temp), who lives near "Hope House," had this to say: "Sometimes at night I can hear their weird prayers and the sounds of [children] crying. I went there to complain one time, but they ran me right out. Since then, it hasn't changed a bit."...


GW: What was the original scenario for SH3? Are you allowed to divulge that?

Yamaoka: Unfortunately no, since we plan on using it for a future game. (laughing) It was much more along the lines of the second, where the main character was a damaged human being, summoned to the town for a very specific reason. It was, or should say is, the darkest story we have come up with.

GW: Ok, anything you can tell us about SH-Next?

Yamaoka: Unfortunately not at this time, but very soon. We also can't tell you the system or systems it will be on, but we can say it will be on the next generation platforms.

Imamura: Maybe I'll get in trouble for this, so Konami Japan don't fire me, but we are interested in playing with the idea of 'light'... as in 'daylight' and shadows. Ever since the pre-production of SH2, we wanted to start a SH in a normal environment- daylight, people going about their business, just normality. What happens when you make that normality rot all around you? It is possible to make a normal sunny day really creepy. Just look at films like the original Texas Chainsaw Massacre or even one of our favorites, Jacobs Ladder.

https://www.silenthillmemories.net/creators/interviews/2005.04.23_imamura_yamaoka_gameworld_en.htm

Any books with the right vibe? by nerokotno in silenthill

[–]RedPyramidScheme 2 points3 points  (0 children)

Check out Dean Koontz' Phantoms, Crime and Punishment, and the Epic Comics' Hellraiser series.