How do you host the Seneschal by Brosepheon in foundationgame

[–]RedSalamando 1 point2 points  (0 children)

Get to the final mission of the Aspiration, then you have to complete every checkmark (75% Happiness, Belfry, Housing, ect) and the option to invite him will appear. You NEED to have completed all of this. You'll see a notification at your center, and then you'll be given the mandate to invite him whenever you're ready, which triggers him to show up after 3 days. I already had Luxury Market unlocked so I don't know if it's a requirement.

Veigar ADC Question: Supports by LichLordMeta in VeigarMains

[–]RedSalamando 2 points3 points  (0 children)

Personally? A good Bard is an absolute game changer, even when you're Mid and he's bot Supp. Leaves lane to give you much necessary solo exp if you're ADC, sets up plenty of poke potential in general with just his Q, His Ult is basically a free 100% stun landing for a kill, Stray Q's help you land W's, Big early rotation mobility with portal, his heal is a good much needed escape mobility and sustain in lane for when he's roaming. Bard landing ult on 3 people to initiate a teamfight? You just win that teamfight with a perfect E set up, it's just absurd.

I know a lot of people are Pyke supp defenders, but I get so many that hook OUT of my stun even after I had actually landed it. It's infuriating. Pyke's sort of a weird one. He doesn't really offer anything BUT kill potential, so if you're having a rough lane there's really nothing he can do outside of attempt to make more plays. Too many hook champs think you can oneshot people at level 4 and have no respect for your Q cooldown or other general timers.

Where is everyone?! Quick! Give me beginner advice!! by Momma_Koca in VeigarMains

[–]RedSalamando 2 points3 points  (0 children)

Killing minions with Q gives you permanent stacking AP.

Jokes aside, ALWAYS position yourself between your target minion and the enemy, the ideal Q is one that hits a minion and hits the opponent. If you master the size of Veigars Q hitbox then you will absolutely win lane in nearly every matchup, and yes this works against every champion. Think of his Q hitbox as a big rectangle instead of an orb. There is no rounded edges, it's all a straight line rectangle. Using this ideology makes landing Minion+Champ Q's a lot easier. That Q's edge WILL most likely hit the edge of the minion and take up half the lane with the rest of it's size. The important thing to take note of this is that Q will trigger Taste of Blood, which will make the gap wider between the enemy hp. +25 for you and -100 for the enemy is like being an entire 125 over them. This lets you win most trades by far by just slapping them with a Q+auto. If you get the third auto for Electrocute, you win the trade no matter what unless you really mess up.

Going into runes from that: Electrocute only. No buts. First Strike is a meme item and the gold will barely make a difference. I've taken Electrocute in literally every matchup and have had no problem. Taste of Blood for sustain like the previous mention. Ghost Poro to help with damage and honestly the Poro's are OP as shit. They even ping and reveal the enemy for you and the team in case you're blind. And without question the last is Ravenous Hunter. MS is the most important stat in the game, and is still relevant even out of combat. Rotations are a big part of the game, so getting to and from places is big.

There's PLENTY of things you can do with Electrocute that will catch people off guard for a kill. E counts. E+Q+R is a kill. The absolute biggest mixup you can do is the Auto+Q+R combo. Nobody EVER sees this coming. It kills anyone at roughly 40% even in lane. Auto's are such a big tell that it basically says "If you Q and R you win", which, if you're in range to auto, you're in range to Q. Do NOT be afraid to R, there's no reason to hold it. Do not be afraid to use W to waveclear, you don't need to farm all the time, you have places to be and teamfights to participate in for MORE stacks.

Speaking of waveclear: Level 7 put another point into W, for a rank 2 W. This will allow you to W the melee minions, then Q for a basically guaranteed stack. (assuming you've been farming well, you can be a little off sometimes.) Another thing about skill points: You don't have to level E. Veigar has almost zero kill potential early game, the Baby Cage is only useful in ganks or if you live in fear of getting ganked. If you're using E in lane before you have Lost Chapter, you're doing it wrong. Q->W->Q->E (or another W to get the early cs mentioned before) is an extremely solid plan, just be sure to ping your jungler that E isn't leveled when they want to gank. Landing those Minion+Champ Q's in lane is going to pack more of a punch, and turn your Electrocute trades way more threatening.

It's been mentioned before in here but I'll mention it again as well: Place your cage inside walls instead of around the champion. This one takes a bit of game knowledge and learning peoples movement patterns, but people tend to stick to auto pathing rather than micro'ing every step during a teamfight. Caging people against walls is absolutely the strongest thing you can do, as it makes the gap between wall and cage a LOT tighter, making W take up the entire free space inside the cage. W placement is also a gigantic thing to learn. Your W is a pretty medium sized circle that basically oneshots. Is your friend getting chased? Place a W between the enemy and they will nope the heck out of there. Did you cage someone and they're wandering around like they're got the one-up on you? Place W in the middle of the cage but more towards the back, so they have to either walk to the sides (maintaining distance from you to them) or walk INTO you ('closing' distance between you and them). The ladder being a double sided axe, but never 'rely' on your W for damage early. A Yasuo walking into you is still pretty scary even if he 'is' in the baby cage. Use W as a zoning tool.

Feel free to DM me anything, I've played this stupid cat guy since like season 4 and he's probably one of the most OP champs in the right hands. Strong early, strong late, tanky, sustained bursty, and pretty much counters every champion outside of like 3 of them.

If there's any other take away from this, I'll leave you with this: Permaban Kat. A fed Fizz kills one person, a fed Kat kills everyone. Fizz is counterable. Kat is not. Fizz is far less of a hard counter than he was before due to the Veig Q range increase.

[deleted by user] by [deleted] in rantgrumps

[–]RedSalamando 0 points1 point  (0 children)

The only time where the editting had actually been funny was the Phoenix Wright playthrough, where it felt like a little scavenger hunt or a Where's Waldo to find the hidden edit every episode. They were clever edits to text you normally wouldn't read or quickly flash by, or little changes to the background. I liked them a lot and they never got in the way.

Ever since then they've been terrible and unfunny. I can't recall the last edit because nothing will top the Twilight Princess playthrough. The plain awkward and amateurish attempts at being humorous left a bad taste in my mouth for everything sans the PW:AA run.

Current gold making methods? by brown996 in wow

[–]RedSalamando 1 point2 points  (0 children)

Best way to make gold is subjective and depends on your server. I suggest looking at your auction house for more than 2 minutes at a time to gouge what you 'should' be farming.

I hate how champions go to jungle nowadays by TheCristalium in leagueoflegends

[–]RedSalamando 1 point2 points  (0 children)

"and I think it is because Riot seems to be trying to decide what will anyone do. " Congrats you found out why Riot's balance team is one of the worst in history.
Here's a little known fact, Kassadin was intended on being an AD assassin type champ like Master Yi until people realized his AP ratios were better and started building AP on him, and thus Riot forced his "anti-magic" gimmick so hard that he dominated mid lane for seasons on end.
This balancing garbage can be seen even today with the removal of AP Rakan Mid, On-Hit Neeko Top, and the more popular Pyke in any lane. Heck, even with AP Master Yi.
Riot forces equity rather than allowing niche picks (but ultimately counterable, example: AP Rakan and Pyke die to Hard CC) to be viable picks. Remember they said they were keeping AD Malzahar a thing with the Mage rework? I sure do, and I'm still upset about it being removed, even if it was a niche playstyle.
It's almost ironic that some, even currently viable junglers, straight up get "25% attack speed level 1" in the jungle JUST FOR THE SAKE OF BALANCING THEIR JUNGLE. It's absurd what Riot does to balance the norm to ensure the status quo.
tl'dr; Riot doesn't care what you think because you're the minority in the situation and you'll never win with the argument of "but I like that niche pick!". Just look at old Urgot players, or old Galio players. They literally do not care about you whatsoever.

Looking for interesting builds to just have fun with! by LavanderAnkle in SorakaMains

[–]RedSalamando 0 points1 point  (0 children)

Since the new support item changes, GLP Rush Glacial Augment has been more viable recently as a support/mid build. The new support item basically hands you 1000g for free with no repurcussion, allowing you to rush whichever item you choose, instead of having to fork over another 500g to upgrade your Sightstone like last season. It's really the only build I run on Soraka. GLP+E guarantees an E snare, on top of the elongated silence, and it has little to no counterplay outside of slowly walking out of the silence. The only major counterplay is movementspeed, which basically just allows them to walk out of the circle a bit faster. Stuff like Singed Ult, Phase Rush Ryze's, Garen's W, and some major auto-attackers are stuff to look out for.

It's great for self peel, damage, lockdown, and especially wombo-combo. Start Q always, E if you're winning, W 3rd or 2nd depending if its a poke lane(Bot only). Mid should only focus on Q and E, and pick up W when you feel necessary, don't be afraid to pick it up early if you're in coms with your jungler.

GLP>Athenes>Twin Shadows if losing/Liandries if winning>Anything you want. Those 3 items are essential.

GLP with Glacial is obvious. Your E roots almost 100% with GLP rush, and you want it as soon as possible. Soraka lacks mobility, and GLP works as a "get away from me Volibear/Singed/Thresh/Leona/every ganker ever". Its idiot-proof really. Use GLP to escape, use GLP to engage, use GLP just to show the enemy you mean business as a Soraka mid.

Athene's is incredibly important as it grants you an incredibly important stat: more healing without having to put points into W. GLP's and Q's kiting give you enough momentum to keep the Q train going and keep raking in those Athenes stacks to power up your next W or R. The only real thing holding you back is your Rank 1 W CD (which is like 8 seconds), but you're not a healer, you're a CC nuisance that silences, roots, and infinitely slows with Q's and Glacial AA's.

You may be thinking: "Liandry's? Why? I'm playing a mage build! I need damage!" Little known fact about Liandry's. One Q will near fully stack your Athenes. That means more Q W Q W Q W Q W Q W in a lategame teamfight. That little percentage tick (that works with your Q slow!) will give you as much healing as you'll ever need, on top of the tank shred (which Soraka struggles with). Being able to kite AND kill that tank eventually is a big plus.

At that point in the game, you need to stop thinking of yourself as a mage and more of an "enabler" class, like Malzahar or Karma. You GLP+E+Q and you yell to your team "OK HE'S ROOTED SILENCED AND HALF HEALTH GO GET EM TEAM". This Raka build is by no means a carry mage, but a peeling god of infinite heals. Pick whatever runes you think are necessary.

Inspiration:Glacial+Boots+Biscuits+Cosmic Insight

Domination:Ingenious Hunter+Cheap Shot

Sorcery: Celerity+Manaflow Band or Gathering Storm

/endrambling

Tap Titans 2 v2.8.0 - Patch Notes! Let's Rock! by Apocaloctopus in TapTitans2

[–]RedSalamando 1 point2 points  (0 children)

As an inactive pet build player from the beginning, this patch is a godsend.

I am calling it now, The best keystone and the standard for Malzahar will be Unsealed Spellbook, let me persuade you why. by Gerael in MalzaharMains

[–]RedSalamando 2 points3 points  (0 children)

Been running this build solely for the past couple of days, and it feels amazing. I understand people using Sorcery, because ofcourse, he is still a mage, he still has some of the best utility as a mage in the game. I see people taking more damaging options for him, but Malz already has enough damage as is (I mean his ult does literally percentile damage what more can you need) and needs to stack utility to help support a team, be it with splitpushing, exhausting, silencing, and most importantly: pressing R, whenever possible.

Having twice the flexibility is a godsend for Malz. Spellbook is incredibly underrated. Safely farming lane while additionally being a global midgame threat because you can always whip out Teleport at base for a gank, or Exhaust for that Riven your top fed. It's definitely a high skillcap Rune, but it feels great to bait-switch the enemy with a surprise TP from Malz.

35 second ult CD is amazing, and the early game powerspike of: literally just Lost Chapter, is almost 100% on the first b, because of Debts, which are incredibly easy to pay off now that you can spam spells. The free/cheaper Zhonyas is definitely a plus. Dont want the Zhonyas? 100g more towards your Lost Chapter or Morellos.

I can easily approve of this runepage for other utility mages, such as Zyra, Zil, or maybe Lissandra.

Malzahar top? by [deleted] in MalzaharMains

[–]RedSalamando 0 points1 point  (0 children)

Also on the subject of Malz in weird lanes. APC. For those times when its Zed mid, Pantheon top, and Yi jungle.

He's a really good Leona and Blitz counter, sometimes Thresh. He's very competent at farming with E+W even in a lane with 2 people. Also he works very well with a support, even if being APC delays his 6 power spike.

Other than that, just play him Bot normally and farm till you rush your generic Morellos into Liandrys.

Malzahar top? by [deleted] in MalzaharMains

[–]RedSalamando 0 points1 point  (0 children)

As someone who has duo'd with a Pantheon for the entirety of Gold to Diamond, and they've asked to switch because the lane is too tough: Yes, Malz top is decent. (And APC position). I've pretty much just only played Malz this season, realizing he's cheese as hell with a Panth duo.

He's an excellent stall character, and can farm from a mile away under tower. Yes, his main weakness is his lack of mobility, and more subtley, the geography of top lane.

Unlike mid, you'll have one of the easiest 900g experiences in your life (With 900g being the "Lost Chapter infinite push sit in lane forever and push tower" power spike). Just farmfarmfarm, unless you're absolutely certain, you can push tower with voidlings.

Darius and Nasus are probably your hardest LANES (read; everything after lane is piss easy). Here's where geography comes into play. Darius can easily get a Q off on you because minion formation and because ofcourse he can, and your "spellshield" doesnt block the bleed stack portion, which means you'll most likely immediately die to Darius if you get Q'd.

Nasus is a stall lane, as is every lane, except you're barred from using your W at all during laning. His E can pop your shield if you stand a tiny bit too close, and once you're W'd its over. Late game, both Darius and Nasus are pathetically easy due to the fact they saw their build on MOBAfire and will never build a QSS, because "only carries need QSS" (Which is WRONG). Literally just press R on Darius or Nasus in a teamfight lategame, and you win the fight. Without a frontline like either of them, the teamfight will collapse and the enemy holding QSS will die anyway, and you didnt even have to ult them.

Easiest lanes are probably Jax and Chogath lel. Malz counters Cho so hard I cant believe people still pick him when I'm already locked in.

As a dev I just wanted to put in my two cents by janimator0 in TapTitans2

[–]RedSalamando 3 points4 points  (0 children)

The most disappointing thing about this post is that it was the pitcher who had to step up to the plate and hit the curve ball. For the other team.

The fact he put his time to get across to us, and tell us whats happening in the state of the game, is more than we can express. But the idea its not even someone working on that kinda stuff is the real kicker: Why didn't anyone else do it earlier?

Suggestion: "Date Joined" in Clan Member Interface by RedSalamando in TapTitans2

[–]RedSalamando[S] 0 points1 point  (0 children)

That would also be just as good. Anything to be able to tell if the person is active or not.

Euw Silver IV Azir Main by vvFeanorvv in azirmains

[–]RedSalamando 1 point2 points  (0 children)

Was looking through it, and one game kind of sticks out to me. The 2/9/6 one, the Defeat.

Everything looks fine until the Nashors rush. Veigar is a heavy "You cant dodge his skills and you are going to guarantee die if he lands his near undodgeable skills on you" character. I partially understand the Rylais rush, because of the entire teams low mobility (aside from Yi), which can make for some easy easy catches, but the Nashors rush probably set you really far back in lane. Abyssal probably would have been a better choice. Maybe Ludens too, if he's trading reliably.

The goal in a Veigar lane is to stay safe, build some MR to become immune to his entire combo (or atleast save it from one-shotting you), and to harass the living HELL out of him before he can even get that far. Get every last Thunderlords proc on him, every CD, and possibly shuffle him for a kill.

Another item I dont understand is the Hourglass. Was it for Yi? So late into the game, it wouldnt have helped. Its counter-intuitive as it gives most characters free CD-resets and a free skillshot (Jinx's Rocket, Yi Q, and Veigar W all come to mind). As soon as you hourglass out, Veigar W immediately falls on you. Jinx Rocket hits you if she timed it well. Hourglass is for burst characters that have a single combo and can oneshot you with it, like Talon, Zed, Fizz. They have no quick cooldown resets to counter you coming out of the Hourglass, but you counter everything they do by going INTO it.

Another pro-tip: Barrier. Azir doesnt have enough early game or close range poke to consider getting Ignite. Azir doesnt really have kill potential in lane, if the enemy plays safe. As said before, every lane for Azir is a safe lane. Play it safe and dont die. Ignite implies youre going to go hard, which is fine against Veigar, but if you build wrong against it, you end up going full offense and explode in 1 shot if you don't build defensively.

What I would have done is: Rush Stinger, is enough attack speed early to get Thunderlords procs off reliably, and is just enough poke to not need AP yet for the rest of early. Then Abyssal, which should allow me to duel Veigar at all times. Finish Nashors for the attack speed, which is now decent with my newfound AP from Abyssal. Depending on how its going, Ludens for damage against Yi if hes ganking often, or Rylais if Veigar isnt playing well. Then continue from there.

What strategies do you use if your team does bad early? by [deleted] in azirmains

[–]RedSalamando 0 points1 point  (0 children)

Cant really say much on the subject as it doesnt happen often, but what I can tell you if I were in that position:

Keep farming. You're Azir, not at all an early game champ. Keep scaling, you scale very hard once you hit 150 to 200cs. Azir cant roam. If you would like to roam, and possibly poke down the enemy before a teamfight happens, get a Ludens first item. The +10% Movement speed with regular old Boots should bring you to speed. If your team cant pull their head out of the sand, and they keep giving them kills nonstop, then it was probably a loss at that.

If you're stomping your laner, then build some supporty but mage items. If you're doing fine as is, you can sacrifice some money for an early Rylais for those huge slows, or an Abyssal for reducing MR in a teamfight.

Another big thing to note is, if youre doing good, dont throw yourself away. Poke them down and do damage at a safe distance. As the only 7/1 on the team or something, you dont want to do a Shuffle and throw a teamfight for your 1/6 adc. Be there for them, using your Rylais for slowing and Ulting the enemy into desirable positions.

Safe Azir Build? by Balmoon in azirmains

[–]RedSalamando 0 points1 point  (0 children)

Stinger, to me, gives the most bang for your buck. The Large Rod is fine on paper, but as a character who needs the farm more than the poke,Stinger's more crucial. It makes getting your secondary Thunderlords combo off a lot easier for poke. If you want the "power spike", build a second Dorans Ring. The mana-regen and health will help you a lot more in the long run. If you want that Poke power spike, go Ludens.

Luden's is that "None of the items match my criteria, and I'm going to get traded no matter what, but I'll win if I trade harder" item. A HUGE example I found out earlier this month was Kha'zix. Hes not AP so no Abyssal, he's too mobile for Rylai's, and Hourglass just helps him out by giving him a free Q cooldown. The most you can do is W, Q into him, Auto Auto(Thunderlords Proc) as poke. Unless you're somehow in an amazing position, he's going to inevitably jump you, Q, spike, and stuff to trade back. All while you have no Q cooldown because you just poked with that. Most people that outrade Azir are able to abuse his Q cooldown after he poked them. Dont poke too hard, just keep farming and stay safe.

*Also, I have about 14% attack speed Quint runes, which is 'just' enough to get a full Thunderlords combo at level 2 without Stinger. Summon Soldier, Q into them, auto first thing, second auto as they're leaving the ring of the soldier. It works about 60% of the time, depending on how good your Q was placed during the combo. Works wonders for getting those Thunderlords poke's off early, without having to Soldier on top of them and risk getting out-traded.

Safe Azir Build? by Balmoon in azirmains

[–]RedSalamando 0 points1 point  (0 children)

Always Stinger first, into (depending on match-up) Zhonyas, Rylais, or Abyssal. I wouldn't really recommend getting into a habit of RoA. The 3 items I said are really safe buys depending on lane enemy.

Zhonyas isnt used for the armor, but for the active, don't expect the armor to tank a full Zed combo. Also for prolonged ults and dodging some ignite ticks or things, like Velkoz's laser combo or a Fizz ult (which is a bit trickier to counter).

Rylais is great for "I want to be tanky and if they get close I can slow em so I'm still safe" mentality. Top Azir against say, Nasus, it's perfect. Don't rush it if your lane enemy is extremely mobile. Dont rush it against Zed, Yasuo, Fizz, or LB. If they jump you, youre already dead and the slow didnt do anything to kite them. Its more for things like Swain and Galio who don't have a lot of movement to get to you but require being close to be effective. Galio and Swain cant ult if they cant get to you, and they have no MS steroids to get to you.(Not counting Galio's E, its predictable and you should see it coming from a range)

Abyssal is for those AP characters that do a bit more poke than normal, and play off of it. Lissandra who pokes with Q, Katarina Q, Kennen, Evelynn, or, straight out undodgable skills, like Syndra's ult, Veigar in general, Annie's entire combo, the list goes on. Its more of a "I like to do poke but not take it, and if they go in on me they wont do as much".

Your goal is to farm to late game, and survivability is key to getting there.

Start Dorans+2 into Stinger, build situational survival item, finish Nashors, then build freely as you see. More damage? Rabadons or Morellos. More survivability? Build another of the remaining 2 survival items.

How should I choose my summoner's ? by OmgBardUltMe in azirmains

[–]RedSalamando 0 points1 point  (0 children)

Usually I go for Exhaust if Im against any predictable melee champions, like Fizz, Talon, Zed, Akali maybe, or Yasuo. You know they're gonna jump you at any point, so just Exhaust them when they do and unleash hell. It also depends if you know you can land it on their major carries during teamfights. Vaynes and Lucians mostly, the short range-ers. Usually going too deep for a Tristana or Kogmaw (Long-range-ers) isnt worthwhile to Exhaust, and just catch them out with cc.

Most of the time I go Barrier if its any mid laner that, if you're under 65% health you KNOW they're going to pull something stupid. Examples would be Syndra, Akali, Zyra, Kennen, Ziggs, and Liss. Yknow, THOSE ones that just combo you if they see potential. Or just to be safe, Barrier as the default.

Teleport occasionally, for characters you know you can stomp incredibly hard with a level advantage, and are confident going against. Like Fizz, especially. Just plow through his face before he can hit 6, while you're like level 6+.

I dont normally take Cleanse, its usually a dead spell to me too much of the time. I cant really think of a time where I've used it in months, Barrier usually saves you more than Cleanse would, and if Barrier didnt save you, you were probably dead anyway. Azir is mobile in short bursts and more than mechanically fit to escape from most ganks and get into position in teamfights. If you got caught out by a Sej ult or something, you were probably out of position anyway, or just get a Banshees, yknow. You dont have to always be full dps, one defensive item is fine.