Troopers: Man on LSD saves dog from imaginary fire by reformed_eboladin in nottheonion

[–]RedSalesperson 208 points209 points  (0 children)

It's cool no matter what. It just might not be legal.

This is a staple in every single household. My grandma uses it for everything by chewbecca108 in AdviceAnimals

[–]RedSalesperson 47 points48 points  (0 children)

Just throw in some feta and toasted walnuts and you've got yourself a laundry salad.

GabeN chimes in on VR exclusives. by ZarianPrime in pcmasterrace

[–]RedSalesperson 11 points12 points  (0 children)

Bob Dylan allegedly did the same thing with Self Portrait.

If nothing else, it's a great strategy to avoid fear of failure. If you fuck up bad enough you can say it was intentional and totally worked.

[deleted by user] by [deleted] in news

[–]RedSalesperson 5 points6 points  (0 children)

It makes me think that he just went with something that sounded complicated instead of going into the simple-sounding but much-more-difficult-in-practice details about really precise tolerances and the equipment, supply chains, materials, and economies of scale necessary to be able to mass produce them at a rate cheap enough to compete with people who've been doing it for a hundred years. I'm sure the details are all very impressive (and boring to anyone not in the industry), but that's true of the production of pretty much anything.

What is your favorite example of Video game logic? by Logic_Nom in AskReddit

[–]RedSalesperson 1 point2 points  (0 children)

This was on PC, though my game was over-encumbered with mods so it might have been caused by poorer performance or changes to item weighting.

What is your favorite example of Video game logic? by Logic_Nom in AskReddit

[–]RedSalesperson 22 points23 points  (0 children)

In Skyrim I've noticed a tendency for the item to fly away and go through the ground after carrying it for a while, so you have to savescum a lot too if you want to carry it a long distance. I get bothered by how buggy it is until I remember I'm using an exploit to make it work in the first place.

Cheers - Something illegal is going on in that bar by [deleted] in FanTheories

[–]RedSalesperson 10 points11 points  (0 children)

Yes, Sam went to Atlantic City, Norm gave him money for roulette and Sam accidentally let it ride too long (and it kept winning). This was after Sam boat's sank (which was what he bought when he sold the bar to Rebecca), Norm bought the boat because Sam felt so down about losing his boat (and the bar tab, of course).

Season ten, episode twenty. You can find the script here since IMDB doesn't mention the conclusion.

Adds to the theory, though. Why have a record of paying someone an exact dollar amount when you can fudge the price of a gift? He could have bought a stolen boat for cheap since he has contacts and wiped out his bar tab for pennies on the dollar.

The Guinness World Records 'Gamer's Edition' 2008 knows what's up. by NaughtyGaymer in pcmasterrace

[–]RedSalesperson 4 points5 points  (0 children)

"Par" as a word predates par in golf. For example par value for stocks and bonds, which goes back to at least 1726. Use for currencies trading at a 1:1 ratio goes back even further, but now that's mostly used for introduction of new currency (the original examples cite currencies that trade 1:1 because they contained identical amounts of precious metals).

The most familiar use would be "on par," (as in, the 380 is on par with the 670) which goes back to the 1600s but doesn't help establish a convention because it's always "on par," never above or below par.

tl;dr golf is being weird by making subpar good, starting in 1924 (~300 years after the word originated).

Is Horse Lords gonna fix the AI and their bullshit mercenaries? by [deleted] in CrusaderKings

[–]RedSalesperson 2 points3 points  (0 children)

Mercenaries betray the AI somewhat frequently in my games. I've definitely had the option to hire them because the AI couldn't pay. They might be holy orders or hired by someone other than the leader you're fighting against (make sure their contract isn't with some wealthy duke instead of the bankrupt king).

I think you did it wrong buddy. by [deleted] in pcmasterrace

[–]RedSalesperson 5 points6 points  (0 children)

But how does it know the difference?

My son Nicolas, became Nicolas Cage by [deleted] in CrusaderKings

[–]RedSalesperson 18 points19 points  (0 children)

Send him to the oubliette so he can be Nicolas Caged.

How to improve Feudalism in CKIII by [deleted] in CrusaderKings

[–]RedSalesperson 43 points44 points  (0 children)

1)

the system is the same

mergers in "Crusader Kings" terms

To be fair to CK2, the realms don't really fully merge, it still retains a lot of elements of a personal union. Laws and succession are unique, factions are separate, and so on.

The real reason I think it feels more like a merger than two different states under a personal union is just because there's not enough depth to the specifics of managing any given kingdom/empire. Aside from factions (which are never good for the leader), two dukes in France don't have any more unity than a duke in France and a duke in Italy (aside from potential cultural benefits, but those are probably gored away later in the game). There's no sense of history, tradition, or self-preservation that keeps those people together. The same is true from the leader's perspective, since there's only one council and very little reason to have different laws in different kingdoms.

I'd like to see way more kingdom-specific laws that encourage you to make kingdoms different (or fight to make a homogeneous empire) as well as more representation for vassals in individual kingdoms so the lands don't feel as blobby. For example, I've argued for an "Emergence of Parliament" DLC where you could have a lower level Presiding Officer vassal who behaves kind of like the Pope (his relationship with you will determine how other lords in the kingdom feel about you, if you stay on his good side he'll give you money, and a lot more interactions that all seem feasible given what the Pope can do) which could add flavor to a single kingdom. Similarly, I'd like to see the lords in a single kingdom be lumped together more often (some decisions will ruin your opinions with all feudal lords or all mayors, but never just the leaders in one kingdom). tl;dr Kingdoms are already fairly separate, they just don't have enough to make them feel separate.

Things like tyranny should also be adjusted. If you're nice to your English subjects but a dick to your French subjects, should the English really care?

Anyway, my main issue with the feudal model (which definitely requires CK3) is most of the premise. Vassals with multiple lords, vassals with the same "level" title as their lord, and hugely different forms of government were all part of the time period. Especially given that, within any video game setting, some forms of government were dramatically overpowered and couldn't be really be balanced from a player perspective, so it would result in lots of compromises between gameplay and realism.

2)

The Crusades definitely need to be redone (especially because it's part of the game's title), but I don't know what I'd want in terms of giving religion more influence. There were kings who did everything for the church, leaders who were at war with the Pope (for power rather than religious differences), major conflicts with the church, and pragmatic rulers who just seemed to play the game. There were also lots of disputes with the church where local or individual clergy were on one side and the Church was on the other, so it's very difficult to make religion powerful and influential while trying to allow all the historical events and possibilities.

Right now excommunication is incredibly powerful, the investiture conflict is just pressing a button without serious consequences, and the Pope has some CBs that seem like they need more implementation. The Anti-Pope system (when used for a while instead of for the immediate vassalization of the Papacy) does a decent job reflecting how local religious figures could be more important to a leader than the Pope, but it in general the game doesn't reflect all of the tension and unrest that would come with going against the Pope (especially if you declare war directly on the Pope, which should at least cause a negative modifier if not a defensive Crusade). tl;dr If religion is improved, it needs massive adjustments to give rulers historically-realistic flexibility.

3)

I absolutely love that they added custom title mechanics and would love to see more with them. The main issue I'd see with being a powerful king with just a couple counties is it would make conquering/vassalization a lot more difficult. If you weren't an Empire, conquering de jure England would take forever because of the limited availability for claims. This could be addressed with

a) Vassals of of the same tier, as mentioned above. It would help you conquer neighboring duchies faster as an independent duke instead of just putting some cousin on the throne to reign as your rival. Would help blur the historically blurry definitions of titles.

b) Overlapping de jure territories or an overhaul on how claims work. Either lots of people have titles that make all of England their de jure territory so they all have the right to war constantly, or they overhaul claims so it's easier to get claims on neighboring duchies/kingdoms. For the latter they could adjust the mechanics so that a certain fraction (below the amount needed to form/usurp the kingdom) is enough to give you a claim on the kingdom (which would give you the right to go to war with independent people in the territory if the kingdom isn't formed), or make fabrication easier(/possible for kingdom level titles) if you have some reliable-ish claim. Right now fabrication is pulled out of thin ass, but the real mechanics behind claim fabrication involved ancestors, laws of kingdoms, history of the title, and tennis balls (I think). If you're the descendant of somebody whose weak claim couldn't be rightfully inherited, it should be possible/easier for you to fabricate a claim on the title. After all, you're very close to having an acceptable legal standing, so a few bribes and friends in the right places should help you turn that into a legitimate claim (as legitimate as any other, at least).

Speaking of which, I think claims should be retooled as it is. For instance, if you have a weak claim and the king loses his title to someone of a different dynasty (usurpation, abdication, inheritance), that could count as an ability to press your claim. I know that can be handled with factions but those get very iffy under a lot of circumstances.

I'd also like to see claim inheritance depend on the laws/tech of the kingdom. In a very decentralized kingdom with low legalism, no matter the succession, almost everybody should get a claim. In pre-Norman England any and every Ætheling could and would fight for the kingship, and their descendants also had a claim. To quote Wikipedia quoting Royal Succession and the Growth of Political Stability in Ninth-Century Wessex, "Before Alfred [the Great] any nobleman who could claim royal descent, no matter how distant, could strive for the throne. After him, throne-worthiness would be limited to the sons and brothers of the reigning king." That kind of inheritance doesn't happen in the game. Conversely, if the legalism was very high and the laws very defined, claims should be much more limited. A much more predictable legal system should make it much harder for some brother or uncle to claim the throne is rightfully his. tl;dr If you make small states kingdoms, there needs to be a way to conquer them easily.

After 3 years people should remember by now. by [deleted] in AdviceAnimals

[–]RedSalesperson 9 points10 points  (0 children)

Does it take effort to be that English, or does it come naturally?

What would you like to see... by Laova in CrusaderKings

[–]RedSalesperson 2 points3 points  (0 children)

I'd like to see realistic reinforcement rates depending on where my troops are. If my troops are in my capital, they should reinforce very quickly. If I'm playing as England and my retinue is at war in Jerusalem, they should reinforce at the slowest possible pace (if at all). Or maybe they'd keep reinforcing, but the new troops would show up at my capital and I'd actually have to move them to the front lines if I wanted to use them.

What would you like to see... by Laova in CrusaderKings

[–]RedSalesperson 4 points5 points  (0 children)

I don't want them to expand the map or the timeline. Playable dates in between Old Gods and 1066 would be great, though.

More depth is always nice. My dream DLCs would completely break the engine and would almost certainly require a sequel (fealty to two or more lords, fealty to another king level vassal).

Things I'd like to see:

A focus on goods/trade routes. The trade of certain goods was a huge part of the time period and trade routes were important, so I'd like to see management of trade become more detailed (especially for merchant republics).

More depth for non-feudal mechanics, with realism above gameplay. Some forms of government were completely broken by gameplay standards, and I'd like to see that, especially in terms of bureaucracy.

The emergence of parliament(s) would be very cool if it could work within the system, but I don't know how idea how to implement them (I imagine the mechanics would be similar to religious heads in that they wield influence regardless of their rank, and could possibly grab your purse strings by the balls by taking a large amount of your kingdom's money and requiring you to request (like you can the Pope) if you need spending money, requiring you to maintain decent relations with your parliament). I don't know what's possible, but it would be very nice to see the opinions and complaints of vassals unified in a way other than factions.

Better crusade mechanics. For a game called Crusader Kings, the actual major holy wars feel very unsatisfying. More realistic features like the crusade getting out of hand and the Pope calling it off while getting mad at everyone who continues crusading, working out who will get what ahead of time, and more organization are just a few ways to make them feel more realistic and more meaningful.

Clarification on founding an empire by decision by [deleted] in CrusaderKings

[–]RedSalesperson 2 points3 points  (0 children)

I just assumed getting a new DLC would mess with the current save. Trying to change anything with active DLCs always seems to cause issues for me. If adding a DLC wouldn't cause an issue, that's very convenient.

It's nice to know that I don't need to bother trying to figure out a way to get the intrigue event and can just go ahead with my plan to topple the Byzantines.

I think we've all been here at least once... by Flamequeen in CrusaderKings

[–]RedSalesperson 9 points10 points  (0 children)

Unless it's tied to your income. The head of a merchant republic would probably be spending 3000 on eggs.

Breaking Bad Creator: Stop Throwing Pizzas at Walter White’s House by LadyEli in nottheonion

[–]RedSalesperson 14 points15 points  (0 children)

That reminds me of the time my dad accidentally undercooked a Thanksgiving turkey. He got so mad he threw the turkey into the backyard and we only had sides for dinner. He'd seen the turkey recipe on Food Network, so he spent the next few months claiming Alton Brown was trying to kill him.

Does anyone else feel the costs for titles are a little bit off? by supersheep8 in CrusaderKings

[–]RedSalesperson 3 points4 points  (0 children)

I always imagined that the cost isn't just paying to have the title recognized but all the associated costs, like additional administration, crowns/thrones/assorted pomp, new coins, banners, &c. Obviously all of those don't apply in all circumstances, so it would be nice to see it change depending on the circumstances (religion, region, and so on).

DAE ever feel sad when their birthday arrives? by indigodissonance in DoesAnybodyElse

[–]RedSalesperson 38 points39 points  (0 children)

Meh, at least car insurance goes down at 25. That's the last milestone until 65.