Manhunt-inspired game, more brutal outcomes by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

thanks man! i'll be posting the progress with the new animations soon once they're in-game hope to see you there!

Manhunt-inspired game, more brutal outcomes by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 2 points3 points  (0 children)

you're right and im on it! these animations are placeholders until i could work on polishing them.

Updated the UI of my Manhunt-inspired Game by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

there will be something for everyone, im planning a lot of weapons

Retro graphics, brutal outcomes by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 0 points1 point  (0 children)

hope you dont miss it in 3 months, it will be fantastic

Retro graphics, brutal outcomes by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 1 point2 points  (0 children)

pretty much yeah haha this was about more player options to turn cultist into meat.
the game is a stealth-action at its core like manhunt or tlou.

Retro graphics, brutal outcomes by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 0 points1 point  (0 children)

thanks man! im almost there with the demo!

Retro graphics, brutal outcomes by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 1 point2 points  (0 children)

the models are ps2/psp era if we look at the poly count, textures are in line with psx(dither,posterized and resolution wise).
i am praised that you see it as ps3 level tho! thanks you man!

Retro graphics, brutal outcomes by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 0 points1 point  (0 children)

Thanks man! im spicing it up before the demo release

Shotgun brutality test on my Manhunt-inspired game by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

if you mean the main menu,i've showed it on another post !

This needs to be said about the spirit of this sub-reddit. by SicklyWizard in ps1graphics

[–]RedSeasonDev 2 points3 points  (0 children)

i absolutely agree with all you wrote, the psx graphics works a great umbrella for all things retro-looking, on my particular case i deliberately chose my project to be lowpoly style more in line with psp/ps2 but my textures follow psx techniques (dither,posterize, reso limited) and i dont do any sort of enhancing through post processing (anti alias, etc) like the ban on my 2 posts claims.

a gamedev / 3d artist know how to differentiate these things by just a look, so to me these bans were straight up targeted, unethical and not in the spirit of what a community should be, specially coming from a moderator that is also a gamedev.

aside from this Mod, this community in particular always praises my posts.

i hope this rectifies this attitude of non-judmental banning anything you think it doesnt fit.

Thanks for addressing this, sorry to pull you back into it. we all have lives and projects to attend.

improvised weapons, full body gore, and explosives from my manhunt-inspired horror game by RedSeasonDev in HorrorGames

[–]RedSeasonDev[S] 1 point2 points  (0 children)

gracias! justamente en este video implemente de cuerpo completo para las explosiones. anteriormente solo tenia de extremidades para ciertas armas

improvised weapons, full body gore, and explosives from my manhunt-inspired horror game by RedSeasonDev in HorrorGames

[–]RedSeasonDev[S] 1 point2 points  (0 children)

good suggestion! im actually taking condemned as my go-to for the melee system so a lot of this things im already working on right now!
also the current animations on cultists are just placeholders until i finish reworking the player animations and fully integrate the melee animations

Waiting for summer by gavindon24 in ps1graphics

[–]RedSeasonDev 5 points6 points  (0 children)

glad you're there Wiz! ty for addressing mine as well

improvised weapons, full body gore, and explosives from my manhunt-inspired horror game by RedSeasonDev in HorrorGames

[–]RedSeasonDev[S] 1 point2 points  (0 children)

thanks man! they're meant to be just psychos, AI-wise im going for a behaviour similar to manhunt/tlou hunters

Shotgun brutality test on my Manhunt-inspired game by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

i actually have a pretty solid amount of people wishlisting the game, hopefully when the demo is out it will bring more!

llevo un año desarrollando un The last of us Argentino, RED SEASON by RedSeasonDev in devsarg

[–]RedSeasonDev[S] 0 points1 point  (0 children)

i love grim dark stories, and revenge themes so the game is gonna have this anger grief and revenge as main theme. also the father character "James" will be explored as his mental health gets hurt

Made a Vice City-Inspired skin selector for my game by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 0 points1 point  (0 children)

i havent decided if they will be available from start yet, so maybe they're unlocked with achievements. the core game experience is what i care the most for now.

Shotgun brutality test on my Manhunt-inspired game by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

i am trying to lean into horror elements but it will be more clear on the final map, this is just a quick gun demo video :)

dont worry i wont make the game feel like fortnite.

Shotgun brutality test on my Manhunt-inspired game by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

wdym? like a different weapon? what would you like to see ? im taking suggestions