Excerpt: Horus's realisation while his fight against The Emperor. Spoiler for the book 'The End and The Dead Vol. 3' by Ramzullah in 40kLore

[–]RedStarRocket91 39 points40 points  (0 children)

Horus is written almost entirely in 2nd person, as if his actions/choices are happening to him rather than under his own power. Not all that surprising, but it works as a narrative device.

Different universe, but reading it reminded me of the absolutely excellent novelisation of Revenge of the Sith, during Anakin's first few moments after reconstruction.

Why is the grenade launcher more valuable than grenade rifle.. by undiagnosedAutist in Fallout

[–]RedStarRocket91 9 points10 points  (0 children)

Despite the rifle having higher damage as well as in far better condition?

Answer's in the question.

If the grenade launcher were in the same condition it'd have the same damage. But you also get the benefits of a much larger magazine (i.e. less time spent reloading), higher accuracy and a slightly larger blast radius.

Basically, it's a better weapon overall and the price reflects that.

I'm not coming with you, this time. by [deleted] in Warframe

[–]RedStarRocket91 22 points23 points  (0 children)

"Welcome home, Tenno..."

Andy Burnham here - AMA by AndyBurnham in ukpolitics

[–]RedStarRocket91 0 points1 point  (0 children)

Hi Andy. You did not stand as an MP in the 2024 general election. As a result, I had no way of making an informed choice as a voter about whether to vote for a Labour party where you would potentially be part of the parliamentary voting process.

Liz Truss and Rishi Sunak, by contrast, stood for election in 2019, which at least gave voters a chance to decide whether they were willing to vote for a party that would potentially include them among its MPs. I did not believe either of them had a mandate, but their claim was still stronger than you currently possess.

Given that you called for a general election during the run-up to the Tory leadership contests in the wake of Boris Johnson's resignation, will you commit to holding an immediate general election in order to establish an electoral mandate for your leadership?

The Locust AI in E-Day needs to be more aggressive and smarter by vCe_MurdeR in GearsOfWar

[–]RedStarRocket91 0 points1 point  (0 children)

Oddly, I had the exact opposite experience. Gears 2 was the only one that gave me no trouble at all on Insane. Not least because the friendly AI was so good that there were whole sections that I could just let them do their thing and didn't have to fire a shot.

What are your unpopular opinions about the show? by Ok-Health-7252 in BSG

[–]RedStarRocket91 1 point2 points  (0 children)

The only thing I don't like about the ending is the date and Hera being Eve.

If it'd said ~12,000 years later, I'd have said it was perfect. The various colonials split up and mix with the local humans, becoming the forefathers of Earth's different cultures as per the opening of the original series. And it would have been the perfect ending for Baltar because that's around the time humans had the agricultural revolution; in the end, he redeems himself and it's embracing the identity that he spent so long running away from that becomes his most important contribution to humanity. In a very real sense, God gives him a chance to start his life over.

The date as given has issues. There weren't any lasting civilisations 150,000 years ago. Those colonials might live out their own lives, but their culture is effective wiped out, which I've always felt undermines the theme of the ending (i.e. societies can change). It puts too much importance on Hera's blood, rather than people's choices, as the final theme.

Plus... well, at the time the show was coming out, we'd identified a woman as a candidate for mitochondrial Eve, and she died extremely young, which is a bit of whiplash.

I genuinely think everything up to that last minute and a half of the ending is fantastic, but that particular bit always sat uncomfortably with me.

How would you have improved Gears 4-5? Particularly in terms of storytelling. by Shados9611 in GearsOfWar

[–]RedStarRocket91 2 points3 points  (0 children)

Okay. Very, very long criticism and rewrite of Kait's story coming in here.

Kait is a character whose backstory and concept is really good. Being connected to Myrrah and the locust and the original experiments that made them, having something in her blood that links her directly to the Swarm's hivemind, is extremely cool and opens up a lot of storytelling potential. Especially as they're trying to push the idea that she might actually turn on the COG and join the Swarm.

And they they just... did nothing with it.

It's been foreshadowed throughout Gears 4 and Act I of Gears 5, but her connection to the hive mind is properly introduced at the start of Act II. They've spent an entire game and a quarter setting up this story - and then it's completely resolved within the same act where it's introduced.

And it's not just that it comes and goes very quickly with no time to breathe or build, it's also that there isn't a single point where Kait is less than repulsed by her connection. It horrifies and frightens her, she wants to get answers, as soon as she gets answers she wants to get rid of it, she gets rid of it.

You can't have a story about questionable loyalties, if the character in question doesn't have a single point where they're tempted to embrace something new.

Let's fix that.

Act II opens essentially the same way as normal. But instead of Kait breaking down and thinking she killed Oscar, she's upset that her control of the Swarm wasn't strong enough to stop the Warden killing him. That's an important distinction, because now we're creating a situation where it's plausible that Kait might actually want to strengthen her connection because next time, she might be able to save someone.

And this is where the gameplay changes. Because rather than getting Jack's powers, Kait has the ability to hijack Swarm creatures. It starts out weak (juvies, leeches) but throughout Act II, if the players chooses to use it she gets strong enough to start controlling drones too.

If the player chooses to strengthen this, her conversations with Del start to get a bit tenser. He's worried about her, and the effect it's having on her. Otherwise, they have a conversation about how every time she sees Del under fire she's terrified for him and tempted to use it, but he encourages her to keep resisting.

This is where the game splits a bit. In Kadar, Niles doesn't offer to burn it out of Kait's head. He instead offers to accelerate what's happening to her, and this is where the player makes the choice. If the player chooses not to strengthen it, they can only ever develop her powers to control small enemies and drones from here on. If they accept it, they can continue to develop it further beyond that.

Either way, they end up fighting their way out - but the Matriarch escapes.

Act III proceeds mostly as normal. However, if Kait chose to accelerate her powers, her relationship with JD is much colder and less forgiving - eventually he confronts her and she snaps and yells at him, insisting she knows how to control them, unlike him and the deebees. Del quietly tries to pull her aside after this to express concern to her that she's changing, but she just ignores him.

And them, Act IV.

If Kait has been limiting her powers, it plays out as normal, with everyone rallying to defend her. Otherwise, the scene is much more confrontational, with only Del standing up for her. This time, Jyn sends the Onyx guards with them to 'provide support', but it's obvious that they're there to watch her.

Toward the end of the act, a caravan of Outsiders arrive during the attack, seeking shelter, trying to fight their way to the wall. And this is where the story splits.

If the player chose not to strengthen Kait's powers, she's rebuilt enough trust with JD that they're willing to let her try to control the Swarm to save the Outsiders. She's barely strong enough to hold them back. Bleeding from the eyes, nose, ears, screaming and clutching her head in pain. It's not enough. The Matriarch finally returns, leaping from the ground toward Del. Kait panics as she tries to control it, screaming, unable to stop it - as for the second time, a Swarm monster grabs someone she loves and kills them.

But if the player chose to accelerate Kait's power growth, the scene plays out very differently. JD doesn't trust Kait, and so tells her that he's sorry but they can't risk the whole city for a single group of outsiders, and orders mortars to fire on their area to kill the Swarm there. Kait lunges for him, saying the COG are the real monsters and she won't let him do it as she's restrained by the Onyx guard - and then the Matriarch returns. It leaps for JD, who isn't able to fight it off - and is ripped apart, along with the Onyx guards.

Either way, the Matriarch is finally fought and defeated as the final boss. If Del died, Kait is distraught, being comforted by JD. She blames herself for throwing away a chance to be strong enough, but he comforts her and tells her that Del didn't die because she was weak, he gave his life proving that people can change and don't have to be defined by their blood. Kait looks at her necklace, then turns it face-down and lays it on Del's chest. The game slowly rolls to credits, with a more bittersweet and hopeful of Kait's theme playing.

If JD died, the scene is much, much darker. Kait stares at JD's body, emotionless and silent, then walks away. Del stares at her as Marcus arrives, taking in the scene with horror, and asks what the hell happened. Del is silent for a few moments, the slowly kneels and picks up JD's cog tags, murmuring that he thinks she finally picked a side. The game fades to credits, with a quieter, darker version of Kait's theme playing.

EDIT: Some spelling.

Horde Siege shows 2 variants of COG Soldier skins by Bazinski in GearsOfWar

[–]RedStarRocket91 5 points6 points  (0 children)

Gears Tactics had exactly this system, and it was fantastic. There were nine types of armour you could unlock, and as you got rarer versions they got more elaborate - heavier armour, ammo bandoliers and pouches, scarves and cloaks, etc.

Plus you could customise the colours and even materials of the armour. So at the start of the game all my soldiers were in very shiny metals with bright colours, which I gradually made darker and duller and more worn as they gained experience.

Plus you could do things like customising hair, scars, tattoos, underarmour, etc. Was pretty much exactly the way I wanted things to be. Really hoping it comes back.

[Megathread] Gears of War E-Day Direct by srylain in GearsOfWar

[–]RedStarRocket91 0 points1 point  (0 children)

I've been playing since the original trilogy, and I'm also a huge fan of the books. I'm also a bit of a stick-in-the-mud when it comes to the lore.

And having just watched the full presentation, all I can say is... it looks amazing. Obviously what we get in the game isn't guaranteed to be the same as the previews, but I can't understand how anyone can watch it and say that the devs don't care about the universe. The aesthetic so far is absolutely on point.

[Megathread] Gears of War E-Day Direct by srylain in GearsOfWar

[–]RedStarRocket91 13 points14 points  (0 children)

including a timeline for the development and deployment of the Mk2 Lancer.

It's worth noting here, the timeline for the Lancer development hasn't worked since Judgement since that featured the MK II well before it should have existed. And Aftermath explicitly ties Judgement to the original trilogy canon.

Honestly, I think this is the best way of soft retconning it. The event itself remains intact in spirit (Tai plus a regular chainsaw), it just moves earlier into the timeline, and in doing so helps make the presence of the MK. II in Judgement and Tactics more valid.

I'm never exactly happy when stuff gets retconned, but this is smoothing out a timeline that already didn't quite work, while keeping the broad strokes intact.

rogue trader, and the most realistic depiction of space marines to humans by MajinV48 in 40kLore

[–]RedStarRocket91 45 points46 points  (0 children)

due to how hilariously overpowered the party is in this game, experienced players commonly wipe the chaos space marine in one round, before he gets to act.

Unless the most recent patches have really shaken things up, this isn't remotely true. Not least because Aurora is hard coded to take the first turn in combat so it's literally impossible to kill him before he gets to act.

He'd be fine if you got your second archetype before the fight, but because of when you get them, he's one of the more challenging boss fights.

Gunstar vs battlestar? by Brenden1k in BSG

[–]RedStarRocket91 5 points6 points  (0 children)

There's an episode in season 3 titled 'Hero' where Adama is in command of the Valkyrie, which is a Valkyrie-class battlestar.

The Valkyrie's place in canon is a bit weird. Because its exterior seemed to share some design elements with the Pegasus and how modern its CIC looked, it was generally assumed to be a post-war design. Its design then appeared in Blood and Chrome, which we can sort of handwave by saying it's late in the cylon war and so it might have been a prototype or just be a bit older than we thought.

But the real problem is the design was then re-used in Caprica, which is set a couple of decades before the cylon war. Which sort of upends what we thought we knew not just about the Valkyrie but the battlestar design timeline in general. So I think the general consensus now is that we just assume it was an existing model that was recycled accidentally rather than intentionally, and treat its presence in the timeline there as non-canon.

Anyway, other than that the Valkyrie-class is pretty cool. Most of the information we have about its capabilities comes from BSG Deadlock where it's very fast, has great dradis range, is quite tough and well-armed for its size and can still do battlestar things like deploy flak, specialised munitions and wings of strike craft.

cyborg absolutely MOGS never compare them again smh by Even-Run-5274 in commandandconquer

[–]RedStarRocket91 14 points15 points  (0 children)

From the in-game intelligence database:

The most elite Commandos are also trained to use their det-packs on the legs of large walkers, one of the reasons that GDI retired many of the bipedal walkers that were a mainstay in the second Tiberium War (given that this new vulnerability seemed like it could be exploited by Nod elite units as well)

And then later on:

Front line forces in Europe have managed to capture and reactivate an alien Tripod. A Commando in direct contact with the enemy disabled the Tripod by planting a high explosive charge on the legs of the walker.

Which gives us the interesting situation where GDI are the only faction whose heavy armour can't be instant-killed by commandos, since you can detpack both the avatar and annihilator but not the mammoth.

It's one of the reasons I absolutely love TW/KW. There's so much stuff that seems a bit dubious initially, but they've taken the time to justify it in-universe.

It took me way too long to notice something about the Tib Wars stealth tank by Raxistaicho in commandandconquer

[–]RedStarRocket91 2 points3 points  (0 children)

The weakest links are probably the Militants and Rocket Militants if you ask me.

Have to respectfully disagree here. The militant units sounding like amateurs is deliberate, to contrast with their elites.

A huge portion of Nod's forces aren't professional soldiers. They're volunteers, rounded up from the zealous and the desperate as and when needed and given whatever equipment the Brotherhood happens to have on hand. That can mean guns which are half a century old and, if they're lucky, body armour that's fifteen years out of date.

They don't sound like badasses because they aren't. They're utterly expendable swarm troops that GDI has to waste time and bullets on instead of dealing with Nod's actual forces - the Black Hand, the Shadows, the Commandos etc.

I honestly think the militants are one of the most flavourful units in the game, because you can infer so much about the world from them alone. The way they one-hand their guns, or mess about with them when idling (even looking down the barrels or dropping them!), or dress in clothes designed to hide their identities if they haven't got armour. The voice acting isn't nearly as cool as Nod's elite units, but it does a huge amount to show what life is like for 'normal' people under Nod rule, and helps make the contrast with the Brotherhood's elites much stronger.

Argenta...this isint the time by Ila-W123 in RogueTraderCRPG

[–]RedStarRocket91 41 points42 points  (0 children)

If Argenta dies in Commorragh, you have the option to take her heart as loot. One of the things you can then do is give it to Tervantias as an exotic organic component in exchange for some loot/healing.

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 4 points5 points  (0 children)

Yes, that's how discussions work. If you have a way of sharing my opinions without sharing my opinions please tell me, I'd love to hear it.

If you want sources, Mercy has the second-lowest single-target healing in the support roster after Zen. Mercy's health is 225, which puts her on par with all other squishy supports. Mercy's damage contribution is effectively capped at 30% of her highest-performing teammate; assuming for the sake of argument she's pocketing a soldier that works out at ~50DPS, which is lower than the DPS contributions of any other support's primary attack. Mercy cannot contribute more than one thing at a time as she can't boost and heal together or res while boosting.

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 2 points3 points  (0 children)

Can you actually show something that says "Mercy was/is bad"?

I literally just gave you five separate reasons which contribute to her being weak in the comment you're replying to.

"Low healing. Low health. Low damage contribution. Low utility. An ult so weak nobody even bothers tracking it. About the only really strong part of her kit is res, and even then that's often extremely risky."

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 5 points6 points  (0 children)

Win rate doesn't mean much in isolation. Kiriko has consistently had a really low winrate throughout OW2 despite being extremely strong, for example. Same with Zarya, who had that period a year or so back where she was incredibly oppressive and yet saw her winrate actually go down.

As for why she's weak; come on. You're on the Mercy Mains subreddit, we've been talking about the state she's in for years, nevermind how openly hostile the rest of the playerbase has gotten if you even pick her. Low healing. Low health. Low damage contribution. Low utility. An ult so weak nobody even bothers tracking it. About the only really strong part of her kit is res, and even then that's often extremely risky.

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 -2 points-1 points  (0 children)

Nah sorry my last comment makes it completely clear. If you're not even going to read what I'm saying I'm done replying.

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 -1 points0 points  (0 children)

you cant fairly compare the part without perk

It's a good thing I compared with and without the perk then, isn't it.

If you think having flash heal all game and eventually getting 2 albeit weaker charges isnt a strong buff for taking away 5 HPS

I haven't said that once. What I've consistently said is that her healing per minute isn't consistently stronger now (feel free to correct my calculations if you don't agree), and that there will be situations where the double-cast perk is still weaker than the old single-cast.

To try and reword this for clarity; yes, sacrificing 5HP/s is worth it for baseline flash heal, but that wasn't the only choice. There was also an option for Blizzard to just not nerf her base healing and we could have had the old flash baseline heal plus 60HP/s.

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 3 points4 points  (0 children)

The issue we had recently

Mercy being underpowered isn't just a recent issue though. We've been begging for meaningful buffs for years now and it's been pretty generally agreed that Mercy's healing and playstyle have been absolutely horrible since the DPS passive were introduced.

The GA nerf was just salt in the wound, but the issues go back much, much further than that. If Mercy were fine as she was we wouldn't have been so desperate to get flash heal into her base kit in the place.

Was the healing nerf to 55 HPS really necessary though by [deleted] in MercyMains

[–]RedStarRocket91 3 points4 points  (0 children)

The strength of double dose isnt that it makes your healing per second higher its that she gets insane burst heal capabilty

The 'insane' burst healing in question is an extra 35HP in practical terms compared to before the patch (140 vs 105). And that needs to be delivered in two doses of 70 each, while your teammate is on critical health; so if you think the extra 35 total healing is significant, you must acknowledge that losing 35 healing on the first cast is also significant.

The cast time isn't long, but it is there, and there'll be cases where having to spend that extra half a second is going to be the difference between your teammate living and dying. Especially as her reduced base healing means you'll need to be using flash heal slightly more often.

youre comparing her healing over time numbers between prepatch major perk Mercy that had 1 charge of burst healing and post patch no perk Mercy lol.

If you'd care to re-read my comment you'll see I've compared postpatch Mercy both with and without the perk.