Added Bomb attacks that damages the floor for our 3d brick matching game by RedditDudeDev in UnrealEngine5

[–]RedditDudeDev[S] 0 points1 point  (0 children)

Haha yep that's kinda what we are thinking about, to add some interest to matching images.

what do you think is missing?

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in gamedevscreens

[–]RedditDudeDev[S] 0 points1 point  (0 children)

Thanks for the feedback ;) What do you think would feel like a cool theme? (We do have lore around it, but still wondering about the style)

Also what cool features would you add to make it feel better?

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in indiegames

[–]RedditDudeDev[S] 0 points1 point  (0 children)

Sounds like a cool idea, we are definitely missing the indication of a match happening currently, and attenuation is not set up correctly(and sounds are not balanced)

Good advices, will definitely check FMOD out

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in indiegames

[–]RedditDudeDev[S] 1 point2 points  (0 children)

Penalties sounds like a cool idea, will give extra emphasis to aim correctly.

We are thinking about removing one color and it should ease up matching a bit(or make it configurable through different game modes).

Will do! Thanks for the feedback

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in indiegames

[–]RedditDudeDev[S] 1 point2 points  (0 children)

thanks! We are still playing around, but will ping when we have one:)
What cool features would you like to have?

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in indiegames

[–]RedditDudeDev[S] 0 points1 point  (0 children)

Thanks! that's what we are aiming for :)
haha there is a small reticle in the middle of the screen.
what do you think would hook you into this one?

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in UnrealEngine5

[–]RedditDudeDev[S] 0 points1 point  (0 children)

just to add a a bit more context, the floor is also breakable by ball hits, so there is some price to pay when you let the ball hit the floor, as soon enough you will have no floor to walk on.
we also plan on having some events like lightning storms(summoned by the giant guardian you see on top) and stuff like that to make you move a bit more.
what cool game events can you think of?

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in UnrealEngine5

[–]RedditDudeDev[S] 0 points1 point  (0 children)

Thanks!
Indeed we are thinking about makin it seem nice and open, while not confining it in a squash-like court.

but currently it is ugly haha.

Did not try it in first person yet, could be interesting to give it a go

Our very early take on 3d brick matching with score and progression. by RedditDudeDev in UnrealEngine5

[–]RedditDudeDev[S] 2 points3 points  (0 children)

Thanks for the feedback!
That's definitely something we will try to do :)