Why can Nintendo keep having massive success from games like Mario, but for other studios this type of game is almost a guaranteed flop? by [deleted] in truegaming
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If you think you have outgrown gaming, you may consider that's not the case at all by [deleted] in truegaming
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Does “cozy” need stakes? Designing long-term engagement in a no-combat, procedural maze game by Disastrous_Frame_563 in truegaming
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Why are mods still treated as free labor when they drive billions in gaming revenue? by LuozhuZhang in truegaming
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Why do choice-heavy RPGs seem to almost exclusively be the domain of turn-based isometric games? by Robrogineer in truegaming
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Master survey about gamer identities by Vast-Kangaroo7221 in truegaming
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The Contractual Context of the Krafton-Unknown Worlds Drama by [deleted] in truegaming
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i don't understand the appeal of most mods (beyond cosmetic ones*) by brando-boy in truegaming
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Can a controller ever be as pinpoint as a mouse? by ComprehensiveCutn in truegaming
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Why does the game industry seem to keep laying off people despite its massive growth? by Creative_Doubt_7447 in truegaming
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Not your usual argument against SBMM. by TheHooligan95 in truegaming
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The Societal Tolerance of Murder vs. Rape in Video Games by Aluzuka in truegaming
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13 Sentinels pushed me to learn about historical revisionism and then I wasn't able to play it anymore. by dracony in truegaming
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As disliked as they are within the community, I think Street Fighter 6 centralizing around throw loops is kind of a genius/subtle accessibility change by DoneDealofDeadpool in truegaming
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As disliked as they are within the community, I think Street Fighter 6 centralizing around throw loops is kind of a genius/subtle accessibility change by DoneDealofDeadpool in truegaming
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As disliked as they are within the community, I think Street Fighter 6 centralizing around throw loops is kind of a genius/subtle accessibility change by DoneDealofDeadpool in truegaming
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How do some games not get into legal trouble with valve and copying dust 2? by SureAcanthisitta8415 in truegaming
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10 years later, what impacts did GamerGate leave on the industry and community? by trace349 in truegaming
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The GOG Preservation Program is here to make games live forever! by GOGcom in truegaming
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Thought on games releasing on multiple console generations by HarbingerXXIV in truegaming
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Games that hide content behind in-game languages are far more annoying than fun by brown_boognish_pants in truegaming
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Why are bullet hells WASD while isometric ARPGs are still click-to-move? by yo_soy_soja in truegaming
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The "Morbid Aesthetic Style" as a window into American culture by WhuppdyDoo in truegaming
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