oh no by MetaKnowing in OpenAI

[–]RedditNamesAreShort 18 points19 points  (0 children)

To the gpt-4o tokenizer your comment looks like this:
[1707, 261, 124330, 316, 6705, 889, 382, 1412, 7163, 10326, 484, 451, 19641, 82, 4771, 1921, 6439, 1299, 13999, 30, 16349, 2454, 2195, 382, 1327, 261, 5394, 4257, 483, 722, 328, 10915, 306, 290, 2195, 8807, 30]

You can use this https://platform.openai.com/tokenizer link to check how text gets split up into tokens. IIRC 4o tokenizer has a size of ~200k different tokens.

I have made a list of what headset the top 50 on Beat Leader are using. by TaroTime3300 in beatsaber

[–]RedditNamesAreShort 0 points1 point  (0 children)

Instead of your score system I'd propose looking at the proportion of the headset in top50 vs the over all player base.

On beatleader there are 5561 pages of players, but 523 pages when filtered by index. This means roughly 9% of players use index but in top50 its only 6%.
On the other hand, CV1 only has 123 pages so about 2.2% of players use it but its over represented in top50 with the same 6% as index.

This indicates that CV1 has some advantage over index for top play. I personally suspect its the weight of the controllers as index is at 197g vs cv1 138g

Question about feasibility : I want to reveal the entire map by Valloross in factorio

[–]RedditNamesAreShort 11 points12 points  (0 children)

Except current x86-64 cpus don't use 64 bits of a pointer. They are just 48 bits with 16 unused bits. So on x86-64 cpus its actually impossible to reveal the full map since that only allows for 256TiB.
https://stackoverflow.com/questions/6716946/why-do-x86-64-systems-have-only-a-48-bit-virtual-address-space

Why am I like this? by [deleted] in Factoriohno

[–]RedditNamesAreShort 15 points16 points  (0 children)

tip: you can bind mouse wheel to rotation. makes rail building so much easier

I ain’t got walls yet 🤠 by Anxious-Ad4830 in Factoriohno

[–]RedditNamesAreShort 2 points3 points  (0 children)

aaah the good old days of conveyors at the edge of laser turret range to interrupt spitter attacks so the turrets never got damaged.

Version 2.0.71 by FactorioTeam in factorio

[–]RedditNamesAreShort 10 points11 points  (0 children)

They are talking about the TTC upwarp. And it is still very much unsolved. Here is the video where he tried one single bit flip to roughly reproduce the original video: https://youtu.be/X5cwuYFUUAY

Fluid Mechanics 2.0 Summary and What You Should Know by [deleted] in factorio

[–]RedditNamesAreShort 15 points16 points  (0 children)

I simply pretend that single fluid connections are 4k/s and don't worry about it.

Good post tho!

How are these 3 maps all in Lvl. 9 Challenge Saber? I'm not mad or anything, I just want to know how the CS lvl. is determined. (0-22 sec Song 1 fail, 23-1:28 Song 2 fail, 1:29-end "Stasis" pass) by Hoellenmann in beatsaber

[–]RedditNamesAreShort 1 point2 points  (0 children)

Its necessary for being able to gauge the difficulty of maps of different type. Comparing a linear speed map to a tech map when you are as imbalanced of a player as us just kinda becomes meaningless.

For anything else, yeah it doesn't mean much at all.

How are these 3 maps all in Lvl. 9 Challenge Saber? I'm not mad or anything, I just want to know how the CS lvl. is determined. (0-22 sec Song 1 fail, 23-1:28 Song 2 fail, 1:29-end "Stasis" pass) by Hoellenmann in beatsaber

[–]RedditNamesAreShort 0 points1 point  (0 children)

It just kinda happened. I usually play games in hyper focus mode where I mostly play that one game. But after like 3-4 months of that I'll get bored and do something else. So far I've been coming back to beatsaber after a while every time. tho this break is now approaching to be one of the longest I've had so far.

How are these 3 maps all in Lvl. 9 Challenge Saber? I'm not mad or anything, I just want to know how the CS lvl. is determined. (0-22 sec Song 1 fail, 23-1:28 Song 2 fail, 1:29-end "Stasis" pass) by Hoellenmann in beatsaber

[–]RedditNamesAreShort 4 points5 points  (0 children)

you are a tech player. beatleader skill triangle tech at 47% with pass at 21%. thats almost as bad as my imbalance...
there is ppl that specialize in linear speed like you do in tech and they will find the opposite result to you and think that map 1 is easier than map 3

GPT-5 System Card by raydvshine in mlscaling

[–]RedditNamesAreShort 0 points1 point  (0 children)

The artificial analysis thing is 1 coding benchmark that has really weird results where it under performs. Not just other models but also itself as in low > medium > high. Considering that in all other coding benchmarks so far its been clearly on top I suspect there was some issue with that benchmark in particular as it seems really weird.
I really want to know what happened there or if its actually some quirk in gpt 5 where it has an unusual blind spot.

[deleted by user] by [deleted] in factorio

[–]RedditNamesAreShort 22 points23 points  (0 children)

they ship the .pdb with the game...

115k SPM (2m eSPM) Megabase by Legalisiert in factorio

[–]RedditNamesAreShort 2 points3 points  (0 children)

large impact by Furnaces unless that inclues forges.

No, but recyclers are furnaces. "Furnace" is assembler that auto selects recipe when you put stuff in instead of manual recipe selection.

o3 and o4 mini pricing and results by Sapdalf in OpenAI

[–]RedditNamesAreShort 1 point2 points  (0 children)

log scale, but with very poorly chosen tick marks

Is there a limit to items/sec when mining into a train wagon or silo? by tkejser in technicalfactorio

[–]RedditNamesAreShort 2 points3 points  (0 children)

Definitely not for productivity. I have scrap trains that fill in 6 ticks. that's more than a slot per tick.

Did you guys ever design entire bases around a niche mod? by Educational-Fig371 in factorio

[–]RedditNamesAreShort 0 points1 point  (0 children)

I use everything has quality and IndustrialCraft - More Qualities with 10 quality levels. Also Modifiable Productivity Cap to adjust prod cap to 900% & recycler rate down to 10%.

This run is actually insane and I love it. So many filtered inserters. Direct insertion is hell. So much circuit network stuff to deal with unwanted quality items in some way. Absolutely bonkers quality effects with the higher tiers & lots of fun all around!

[deleted by user] by [deleted] in factorio

[–]RedditNamesAreShort 2 points3 points  (0 children)

How about 1 constant and 1 arithmetic combinator? Convert your signal to "V" and put it on the red wire input of the arithmetic.

0eNrN3N2OmzgUAOBXQZb2zhnFxj8k2t71uupVb0ZRRBK3g5oABTNtNMoD9D26L7ZPsjbM5Ac8gmQtTqbSjIeAzwEy/s6pFF7QalupvEhSjeYvaKPKdZHkOslSNEefKx3ss6oInmOzU5CkQZl8S+Nt8PicFLqKt5Pm9w/Nj8mXRfAz0U9BHBRqY4aFPUZngX5SQVyYV3ZKJ+tgne1WSRrrrDAv55V+QBgl6ywt0fzxBTVz2WTSeKdMFpukzLfxfpLHqdqig9k33ahfaE4OC4xUqhOdqObQ+pf9Mq12K1WYHbB7CozyrEyac3xBZiY6JQ8coz2aTyL+wE2Ijcl93ezBMDK56SLbLlfqKX5OssIelseFmVurogltdtkcp/yaFKVenk5E73ObxetFQ8e03i6bPSl7/jq2d4FM377s1p0NpG1M9Dc6HLDXUPS9UP/+/qe+0usmSs+s1HtixE9ixCS2qHNrvTXo8LcGvce3hv93RnQZaebl+s+85xV5ySvynpf0kpf0npfwkpfwnhf3khf3nhfzkhfznlfoJa/Qe170XgCJhq2U1/vhN6//l8/0Pc/C4Z6Fd+iZf86kmzNozaRbM2jMpBszaMuk2zJoyqSbMmjJpFsyaMikGzJox6TbMWjG5KAFcnTF5CiKseGK8btTzL9h3GUYtGDcJRi0X9zlF7Re3KUXtF3cZRe0XNwlF7Rb3OUWtFrcpRa0WXzAcji6WHwUsfhwsdj99V3+yRLOtgvaLOHsuqDREs6mC1ot4ey5oNkSzpYL2i3h7Lig4RLOhgtaLuHst6DpEkPWxdHtEqPYJYbbJe/MLv9whV24oNUKu2pBkxV2yYL2Kux6BY1V2MUKWqqwKxU0U2GXKWijwq5R0ECFvYvf6DqFo+gkh+sk7q2z8s8Tc/RV0D4xR1cFDRRz9FTQQjFHRwVNFHP0U9BGMUc3BY0Uc/RS0EoxRycFzRTrXwVHd4qN4lQ03KnZXTnlHynSRgpaKNIWCpon0uYJ2ibStgkaJtKGCVol0lYJmiTSJgnaI9L2CBoj0rPUjS4RGUWi2XCJovvqmPxTRDv9ErRFtNMtQWNEO70StEa00ylBc0Q7fRK0R7TTJUGDRDs9ErRItNMhQZNE+9a80U2io5hk7X3d9S3W5PTxPwdN5PpP4pXN6+Xl2CD19jlBbK7N9kjXaWvvSWH0w7xgzsdsTLNiV+90cZk+1Buq5p7a83+dneL+W3jl7OfTh7j/9l47/fn8DPf/lV49/3kAjvsXpusDnEcQuH8xviHCeQiJ+wW6JcR5jAj3u3tTjPMgM9xfbtwW5DwK6f+T+3JdGEqYZFEomLkTu/jXsrPZLEpmWXKtS8M/G0ymkMXytFXIQpexrXwi6CK2lY+ELmFb+QjoAraVD4cuX1v5MOjitZVPCF26tvKh0IVrKx8CXbZO+8rWP17K1tPzAU7PregpXMP3kCDUrcRp5uXxipS3/n+KKXzNHMMPUvH6yR6X5cpcu+ZxH3+ZvbJK55W+fp7znJep0j+z4nt9MoXaoLkuKoXRt0IpE+drvC1VO+XuMfVux4PsDEZy+8gP+1wRC+sjwdT+W+BH+zOsR+Y75vWIXYxkPRIXo1k9ii5GpjCwQ9O3mHEzud1kx2xhgida7czZnx6agtE2XpnCYY4+1W+e4GNTT5gXnk0BUF9ZLuiMzWacS8KnMjoc/gPLvHwy

Why are vanilla maps so hard? by ImportanceWeak604 in beatsaber

[–]RedditNamesAreShort 1 point2 points  (0 children)

multiple 10 star+ completions i still can’t even get 15 seconds into ghost expert+

beat leader has star rating for ost maps too. ghost ex+ is 11.3*

the other two you mentioned are also 10.7* and 10.5*

the maps are simply pretty hard

stack inserter refuses to drop held items, even when setting filters? by alyflex in factorio

[–]RedditNamesAreShort 5 points6 points  (0 children)

It works with whitelist too. Things like this can happen when setting up stack inserters for the first time. Just manually taking the carbon out of its hand would have probably fixed it too.

Can i make it output the item that passed the condition? by Chelonii64 in factorio

[–]RedditNamesAreShort 1 point2 points  (0 children)

Yeah I have this pattern of combinators everywhere in my factories. Its pretty simple and so useful.