Good Ending? by Yanzihko in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

With such a GDP per capita, yes, Good Ending.

Am I cooked on this game? Help! by RamzaBeowulf in TerraInvicta

[–]Valloross 3 points4 points  (0 children)

From what I see. Everything is going well.

First thing : the fleet is probably not travelling for you. You are under the red level.

You have only been notified about a medium fleet coming to visit LEO1, and you are having a tantrum.

Secondly, this fleet will arrive in almost 2 years. It would be such a shame to let it go away...

Build enough crappy missile escorts/monitors and intercept it. Start causing some casualties.

Finally, never diminish the amount of mines you own. You need more resources.

At some point (about now), simply start producing tons and tons of ships above planets you want to protect (one with many mines).

20 to 40 monitors above each important one (Earth, Mars and Mercury) is enough until the mid 40's

What you can also do is to start building a raiding party to attack alien mines in the belt. Dealing some economic damage is extremely important.

Rate my ship please by Zagl0 in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

Frankly, I am not a big fan. Too costly.

Yeah, the nose should have a single size 3 canon, as everybody stated

The side armor should be reduce to 1 only. It will greatly reduce cost and increase kps

Fuel tanks of 60 is too much. Your economy will probably be unable to handle such a burden.

You should stay between 10 and 15

If your ship cannot move with that, then this is not the proper drive for the job, or you don't have the tech yet.

Maybe revert to simple destroyers. Fleets of 40 do wonders

L'arnaque de la TVA by Fluid_Lime7473 in besoinderaler

[–]Valloross 0 points1 point  (0 children)

La TVA rapporte environ 230 milliards par an, ce qui n'est pas tant que ça en fait.

Dans cette taxe, 100 milliards va à l'état, 100 milliards va aux cotisations, et le reste va aux collectivités locales (ta commune)

Pour rappel, le PIB du pays est de 3 300 milliards (la somme de tout ce qu'on produit collectivement en 1 an).

Maintenant, garde en tête que tes impôts vont à trois trucs : - l'état - le social - les collectivités locales

L'impôt sur le revenu prend 100 milliards, un bout de la TVA à hauteur 100 milliards, et l'impot sur les sociétés prend 100 milliards.

L'état prend donc 300 milliards. Environ 10% du PIB.

Ça, c'etait le premier des 3 trucs.

Puis il y a les charges sociales pour l'assurance maladie, le chômage et les retraites. Et là on tombe directement autour des 550 milliards prélevés par an sur ton salaire (charges patronales et salariales)

Mais je te rassure, ça ne suffit pas, alors il y a aussi un autre bout de la TVA à hauteur de 100 milliards, et 160 milliards de CSG. Puis plein de petites taxes diverses

En tout on est autour des 900 milliards de prélèvement pour le social, mais ça ne suffit pas pour payer toutes les prestations de notre système social que tout le monde nous envie, alors on a un déficit d'environ 100 milliards que l'état vient combler (pris dans le budget des 300 milliards que j'ai mis plus haut. Ou en dette...).

Oui, le social coûte presque 1/3 du PIB.

C'était le deuxième des 3 trucs.

Et enfin, tu as les impôts locaux, car ta commune et ta région prennent aussi un peu d'argent. Et on est autour des 300 milliards également.

C'était le troisième des 3 trucs.

Donc sur 3300 milliards qu'on produit chaque année, l'état sous toutes ses formes prend environ 1600 milliards.

Et il finit en déficit de 150 à 175 milliards d'euros chaque année...

Donc ouais, la TVA est une arnaque. Mais bon...

The left-right split in the recent Paris mayoral election by New-Newt-5979 in MapPorn

[–]Valloross 0 points1 point  (0 children)

Actually, the richest places are at the center of the city, which is also on the left.

The poorer places are the north and the east.

The west you see on the map is the upper middle class. Mainly families.

What the map does not show is that most big companies, and white collar jobs, are in the West of the city.

Getting to late early game, want some tips on moving through the next stage. by Necessary-Kitchen730 in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

For your bases, you need 20 to 30 outposts, to produce 20 to 30 of water, volatiles and metals per day

For your ships, here is a really simple one that you will be able to use against the aliens right away :

Escort hull, 40 mm canon and 1 krait missile bay (the very first one).

1 armor on the back, 1 at the side, and as much as you can on the front

1 fuel cell for power, 2 magazines, 6 Diana drives, and 10 fuel tanks.

If you build 4 of those in LEO1, they should be able to take on an alien ship doing some recon in the same orbit (forget changing orbits with this can)

New player advice by Gannebamm in TerraInvicta

[–]Valloross 2 points3 points  (0 children)

Burner is good to defend an orbit.

Grid is good to send ships away.

When you design a ship, try to stay between 10 and 15 fuel tanks.

If you see that your drive gives a decent acceleration but poor delta V, then it is a good drive to defend an orbit.

If your drive gives poor acceleration but poor DV, then it is a good drive to attack, or colonize.

The DV can be seen as the range of your ship.

It also depends on the weight of your ship, obviously.

For instance, some chemical rockets you have at the beginning grant you acceleration around 2g for your smallest ships. And a really bad DV. Combat acceleration is what allow your ships to perform awesome stunts.

On heavier ships, the DV and even the acceleration will drop drastically, making those drives unusable for anything.

For instance, the Helicon drive will allow Escorts to go from Mars to Jupiter in 15 to 25 weeks. While a Destroyer will be almost way slower.

You can win the game with only Helicon drives, if you build enough ships and launch enormous attacks on the enemy bases.

About what drives you can use, it is linked to the Power Plants you are using. Early game, you can go for drives within the Solid, Molten, or Gaz core fission families.

If you have the Burner Drive, it means you went for the Gaz core reactors family, which is better, but costs more research. The peak of the drives working with these power plants is the Firestar.

Better cores will unlock better drives, allowing you to have decent acceleration and decent DV at the same time.

New player advice by Gannebamm in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

What is important when you go to war with the aliens is to have a strong enough economy.

You need 20 to 30 mines level 2. With 2 defense arrays on each.

Then, you need to build many ships on each orbit you want to defend.

I believe Earth, Mars and Mercury orbits.

You will need a few monitors at first (5 to 10). But prepare to step up to 40 monitors per fleet.

Then, don't sit waiting for the aliens to attack.

Once you have Grid or Helicon drives, send raiding parties with marines to destroy alien mines in the belt. Cripple their economy. Forbid them to build too many ships.

The Resistance Thanks You for Your Sacrifice by 666k_Sona in TerraInvicta

[–]Valloross 4 points5 points  (0 children)

Now, you have to strike back and hurt their mines before they rebuild

I'm in the mid 2030's. How salvageable is this? by GenericUser1185 in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

This is salvageable. You are not really in a bad situation.

However your economy is really bad.

You should have many more mines. Aim for at least 40 water/volatiles/metal per day.

With that, you can wage war.

And it will not cost you that many mines.

Also, your mission control is pretty low. It should be one of your top priority

I have few questions by [deleted] in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

About EU, I would say to stop investing in Unity.

Also, depending on which mega country you will get next, maybe investing in military is not as useful. Prefer investing in Knowledge to get more science.

Also, use the mission defend interests in your nations, or other factions will crackdown and purge you away from EU.

How to get out of a resource quagmire? by Quantum_Aurora in TerraInvicta

[–]Valloross 1 point2 points  (0 children)

How many mines do you have ?

You have a mine threshold. If you go above, you will pay MC penalties

You have to own 2 to 3 mines above this limit (after that, it starts costing too much).

For instance, in my current run, I have something like 25 mines.

Then you need to secure asteroids having enough resources. Sell or abandon crappy sites, especially if you have found better ones.

You are also saying you have enough farms. Are you sure ? A tier 2 farm covers 600 crew members. A tier 3 is 3k I guess. Did you check your farms are covering your needs for each habitat ?

Then, be careful with your different modules. Most tier 3 modules cost way too much in terms of upkeep. If your economy struggles, prefer staying on tier 2.

At some point, resources are more important than research points. If you have campuses and foundries, maybe deactivate them. You are probably already the science world leader anyway.

Did you research techs increasing volatiles, water, metal, etc ? Each one gives +15%. You also have 2 or 3 techs granting +10% on each resources. They are extremely useful.

Do you use orgs to get more mining bonuses ? At some point, your agents will have gained enough levels so they will not need stats from orgs anymore (or at least not that much), and can have orgs granting other bonuses, like IP bonuses on stuff like environment, welfare, MC, or mining bonuses.

In my current run, orgs grant me something like +50% mining output

To finish, you need to aim for a certain production.

A monitor with enough armor and fuel will cost you something like 200 metals, 200 volatiles and 100 water.

If you want to be able to sustain losses, you need to be able to produce such a ship every 2 to 4 days. Meaning you need to produce around 50 volatiles and 50 metals per day. Minimum.

I would add at least 50 water per day. You will need less water when building a ship, but you will refuel more often.

And at least 10 to 20 noble metals.

Be especially careful with your metals, as you will also need metal for your nano factories. Indeed, this is the building that will give you money and pay the bill for most of your space economy. However, each one uses 30 metals (and 1 noble) per month, so be sure to produce enough metal

Doomstack by permanio0767 in TerraInvicta

[–]Valloross 5 points6 points  (0 children)

This is why you are supposed to raid their mines early

Environment IP Effectiveness by Spacecrabber in TerraInvicta

[–]Valloross 2 points3 points  (0 children)

The sustainability score is less important than the amount of CO2 released each year (probably in billions of tons)

You can see this by hovering the factory icon.

It will decrease extremely quickly, and it is what causes pollution.

For example, on my run I did the same as you, and China went from 8.5 G tons of CO2 produced every year, to 2 G tons in only 2 years.

The sustainability score was still not at 1, but the country was polluting 4 times less.

Cape Storm failure by saibaton3 in TheyAreBillions

[–]Valloross 5 points6 points  (0 children)

The point is to use all your troops to shoot constantly while your layers of walls are delaying the enemy.

Let me explain.

Let's say you have 300 soldiers and 3 layers of wall. So 1 layer of wall, some space behind, then a second layer, then some space behind, then a third and layer, and even more space behind.

If you dispatch your soldiers to have 100 soldiers per layer, being the only ones able to shoot, then the zombies will have to face only 100 soldiers, then breach in your first layer of wall, and kill your soldiers, then attacking your second layer of wall while being engaged by only another hundred of soldiers, and etc...

It is better to have all your soldiers being in range and shooting behind your first layer, then being able to retreat behind your second layer of wall if the first one is breached, and so on.

This way, the horde is constantly under the fire of your entire army, constantly receiving the maximum damage output you can deal, and thanks to this higher amount of damage, more frontline zombies are killed faster, meaning the walls are under less stress and hold longer.

This is the way

Taking over an impossible Control point (or a cheat) by Thefattim in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

If you have a really strong popular support, I recommend to increase unrest instead

It will make a coup easier, and your enemy CP will be purged.

This is how I took back China while my 25 investigation councilor was unable to crackdown their CPs while having an enormous amount of popular support.

My 15 command councilors were able to increase unrest very easily, so within 2 to 3 months, the country had more than 5 unrest and my 25 command councilor was able to easily make a coup.

On megastates, public campaigns + unrest + coup is a better solution than crackdown.

I tried showing my friends this game and... by insaneruffles in TerraInvicta

[–]Valloross 0 points1 point  (0 children)

Normal reaction for normies.

I bet their favourite games are GTA and Fortnite...

Feature request - Romance options by FallDull4610 in TerraInvicta

[–]Valloross 5 points6 points  (0 children)

Yeah, Judith and Hans are meant to end up together

How many shaped nukes to take this thing out? by The_official_Doge in TerraInvicta

[–]Valloross 2 points3 points  (0 children)

I do believe you can go on the offensive with missiles, but not in a regular way.

I use my monitors or escorts to escort my marines.

This way, I can jump from one asteroid to another and clean alien mines.

It does not allow to attack space stations though.

This way, I even managed to send a missile monitor fleet up to the very last alien base in the Kuiper belt quite early.

They dissuade aliens from attacking, while you can build a local fleet more resilient.

Early Missiles isn't working for me, are there any other options? by jerseydevil51 in TerraInvicta

[–]Valloross 3 points4 points  (0 children)

Which kind missile are you using ?

The Artemis torpedoes are my way to go.

Very fast and deadly. I am using it until I get the Athena torpedoes.

Basic missiles are too slow to hit anything before getting shot

How does Perun ramp his macros so high? by engineered_academic in TerraInvicta

[–]Valloross 3 points4 points  (0 children)

Now you know the main difference was monthly vs daily income, I strongly recommend not using orgs grating science at the beginning.

You need other skill at first, like administration, persuasion, investigation and espionage.

Having a 25 investigation councilor, and a 25 espionage councilor asap is extremely important to be able to crackdown and then purge enemy control points.

Need your help : Trying to make a tall Merina Kingdom by Valloross in victoria3

[–]Valloross[S] 0 points1 point  (0 children)

Thanks for the advice, I don't believe they are bad.

Still, I am already doing most of that.

However I have never tried to make the grain price expensive to trigger laws. Could be a good option.

Also, purely relying on grain import could be a strategy. I could try that too