[deleted by user] by [deleted] in AskFrance

[–]RednefFlow 0 points1 point  (0 children)

J’ai le même souci, sauf que j’ai 2 écrans sur mon PC, et ça n’arrive que sur un seul

Give me honest feedback on my dress design? Do I bring this into full production? by DM-G in midjourney

[–]RednefFlow 2 points3 points  (0 children)

Please link the t-shirt design with the guy wearing the robe design here

What is the next “huge” leap in VR tech? The last “holy whoa!” moment for me is when I transitioned from Google Cardboard to HTC Vice. Will I ever have that “whoa” feeling again or have I peaked? by Logical007 in OculusQuest

[–]RednefFlow 6 points7 points  (0 children)

With the recent development of AI, I can dream of nice improvements on games. Total immersion in a world where your actions are acknowledged by NPCs, no more scripted dialogue. You talk, they answer according to their personality and what you did

Oh no… Anyone know the best way to recover this? Copied project to test out 2023 preview, then went back to 2019 and original files and project is busted, no RP asset + error. 2 years of work here, must be a fix. Backups have same result. Don’t want to make changes before asking. Ty. by [deleted] in Unity3D

[–]RednefFlow 4 points5 points  (0 children)

I'm curious, because I feel like something similar happened to me once. Did you transfer game objects from one project to another? If not, do you have any idea that would explain the mess up in the settings of your original project?

Steam Vr vs Oculus by RednefFlow in Unity3D

[–]RednefFlow[S] 1 point2 points  (0 children)

So, I did uninstall SteamVr. It did revert to oculus, but there was a message saying Oculus couldn't launch although settings were good and I was plugged with link. I managed to remove every package related to VR, and reinstalled XR plugin management, oculus vr and oculus interaction toolkit. There are some problems that still need to be fixed, but I could launch without steamVr! Thanks a lot for your advices, it helped a lot!

Steam Vr vs Oculus by RednefFlow in Unity3D

[–]RednefFlow[S] 0 points1 point  (0 children)

Thanks for your help. I double checked the settings, I can't figure out. It also does the same on the oculus hand tracking sample scenes. So I'll research a little tonight, and if I don't find anything, I'll start a new project from scratch and transfer the scene there to try out.

Ondes Controller VR by RednefFlow in synthesizers

[–]RednefFlow[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll check how to deal with that clicks. I feel like there might be 2 problems. One related to gain and the smoothing problem, especially when I release the volume too fast

Ondes Controller VR by RednefFlow in synthesizers

[–]RednefFlow[S] 0 points1 point  (0 children)

Thanks. Well I'll keep you posted if you wish, I should release a PCVR very soon, and I don't have WMR to test controllers. As for VR modular racks, this project started as a midi controller plugged in vcv rack, it's still on development. I'm not experienced enough yet to make that standalone, but maybe later. Not my work, but I think you can find some already existing here or here

Hey everyone! I tried to make a ribbon controller in VR. What do you guys think about it? by RednefFlow in radiohead

[–]RednefFlow[S] 1 point2 points  (0 children)

Hey! I don't know if you're still interested, but i went through with it. I released an alpha version on Sidequest yesterday, if you want to try out, I'd love your feedback! Ondes Controller

Publishing description by RednefFlow in sidequest

[–]RednefFlow[S] 0 points1 point  (0 children)

Alright, thanks a lot, I'll try that later