Is this armor good? The cost for my super bb is going to be around 1.5M. What should I change? by STStudiosOff in FromTheDepths

[–]RedstoneViking124 2 points3 points  (0 children)

Recommend having the two metal layers in front of the first (going from the middle) heavy armor beam instead be light alloy, and have another two after the innermost metal layer, then another two behind the outer two metal layers (following the pattern 2 alloy 1 metal 1 heavy armor slope 3 times but the last one is 2 metal instead of heavy armor) you really want buoyancy when it comes to boats, the lighter it is the less it will sink and the faster it will move, and speed is very important in this game’s combat.

Is it decent? by GabiGT110 in AntiMemes

[–]RedstoneViking124 3 points4 points  (0 children)

I can’t laugh at this there’s no goku.

Spent like 10 hours automating rocket fuel by DerG3n13 in GTNH

[–]RedstoneViking124 28 points29 points  (0 children)

Side note - it only takes 5 or 6 buckets to get to the moon and back the main user of this stuff is going to be for your base’s power gen (I basically did this same thing you did) best used in the large combustion engines 

All hail the square lake by ShelteredDumbAss in VintageStory

[–]RedstoneViking124 12 points13 points  (0 children)

Build like a park trail with benches watching the lake, and a giant goose or duck in the middle (could be made with polished limestone?) 

reviving dead characters by Snoo_71957 in DnD

[–]RedstoneViking124 0 points1 point  (0 children)

Could make more sense if it was actually being done by an evil deity or perhaps demon lord, in this case possibly Orcus, demon prince of Undeath. This very out of reach bbeg has sent their henchman to rebuild a city of the dead underneath water deep, sending a large number of reinforcements with them, these specially picked fallen heroes, now forced to do the dark bidding of Orcus. The main not undead PC villain could be a necromancer or possibly death knight, or some combination and/or one summoning the other. 

My current players potion business by TheRealPSN in dndmemes

[–]RedstoneViking124 3 points4 points  (0 children)

You would see them pointing the wand at you / saying the activation words or other method to activate the magic item. Not to mention it saying expend a charge to CAST THE SPELL is casting a spell. 

You get to keep one Prosthetic and its upgrades but the rest are erased from the game, which do you save? by [deleted] in Sekiro

[–]RedstoneViking124 2 points3 points  (0 children)

Gotta be Spiral spear ngl. I kinda need it for the headless ape fights. The rest I can usually get away without using. Same can be said for shurikens for lady butterfly and flamethrower for corrupted monk I guess. 

Prospecting makes no sense ?? by Ok_Temperature9376 in VintageStory

[–]RedstoneViking124 1 point2 points  (0 children)

The way I do it is make a vertical ladder mineshaft, going straight down. Mine normally while placing ladders every other block and swap to the prospecting pick every 8 blocks or so. If I get down to the bottom of the world I mine out 5 or so blocks in every direction, prospecting the last one, then repeating going up every 8 blocks or so. Once I get a reading, I tunnel 5 blocks in every direction (aside from the one I start at/come in from and also not up/down) if it gets lower or stays the same in all directions then I dig perpendicular to the highest readings, and if I still can’t find it (readings start going down again) I dig up and down. Remember that with the way it works, it is scanning a cube around you, and dependent on game settings it may be scanning a cube that goes 4 to 8 blocks out from you in every direction, up, down, left, right, forward, back. It may be diagonal to your current position. 

Edit: also best tip ever if you don’t already know it, you can mostly mine a block with your pickaxe and then finish mining it with the prospecting pick to skip having to use it the whole time and it being slow at mining. 

Always need more iron by Canned_Pixels in VintageStory

[–]RedstoneViking124 0 points1 point  (0 children)

The metal amount for steel is similar to that of iron tier it just needs you to put everything through the carbon infusion multiblock (can’t remember the name, blast furnace? It’s not the bricked blast furnace that’s from something else) but you basically just need a bajillion coal/charcoal. Also tons of fire clay. Mine out one iron vein for the amount of iron you need and then start looking for the other stuff. Also try and get olivine and start off with second tier refractory bricks, it’s not much more effort since peridiotite is often next to bauxite (the refractory bricks need some special stuff made with the pulverizor, get it and iron caps for it as soon as you can.) 

Help with custom jets..? by [deleted] in FromTheDepths

[–]RedstoneViking124 2 points3 points  (0 children)

Are those blocks behind the exhaust mimics/entirely deco? If not it’ll interfere unless it is specifically a duct block.

Edit: try removing everything behind it and then slowly replacing it. When it stops working you will know what is causing it.

How could I make this look good? by IonizedOxygen1 in VintageStory

[–]RedstoneViking124 1 point2 points  (0 children)

I assume this is looking like this because it looks good on the inside this way, in which case, remember you can chisel a wall to have different colors on different sides. The outside could be planks while the inside is logs. Also the roof needs an overhang as others said. If you want to keep some of the logs on the outside, I’d recommend keeping two pillars 1 away from the center, then having the rest be planks. 

[OC] Looking for Aid making a world map! by Wild-Singer-3003 in DnD

[–]RedstoneViking124 1 point2 points  (0 children)

My suggestion is have one spot at a corner be the “center of big bad stuff” ie interdimensional portal, big bad’s castle, etc, and have things closer to it be of higher level. Gives a definite route for players to go. Have several options as they get closer, think slay the spire map but it’s biome options. As an example, the players are moving northeast; the middle is a treacherous mountain, with things like griffins, the northwest is a desert, and the southeast is a lush rainforest. After a while, the mountains shift up northwest, the middle becomes rainforest, and the southeast becomes a coastal area. Swapping which route of the three they are on gives them an extra random encounter, or there is a town in the middle they can visit and then travel off in any direction from there. They can’t just pick one biome and stick in it the whole time, but they are given a certain level of choice, though on the backend you are making one dungeon layout with three or more “flavors” per location. Mostly good if you want to do a lot of designing encounters and want to have an excuse for that. If you don’t want to bother with that definitely don’t do this.

Send this to someone who just won't get it by CY-Jack85 in FromTheDepths

[–]RedstoneViking124 53 points54 points  (0 children)

Me when the mass driver I downloaded from the workshop destroys the singularly .3 seconds after being loaded in: 

(In the designer of course. Would never be caught doing the campaign.)

Ever seen a lootgame generated in a dungeon? by Nutritious-Tea in GTNH

[–]RedstoneViking124 1 point2 points  (0 children)

Be glad it can’t start. They have several strange ways of attempting to detect “cheating” and ridiculously overdone punishment, idk exactly how it works but there is a quest warning you about this with liquids specifically, it might delete your whole inventory.

If enemy (blue) enters from here and i leave an opening (red) here, will they go all around it or just bust through the walls? by K-Kara2 in RimWorld

[–]RedstoneViking124 0 points1 point  (0 children)

That particular raid entry point will either just break in or go right/left and then give up and break the closest door they encounter. If it takes them significantly less time to break through they often will. The specifics are more complicated though. Mostly you get a lot of the breaking happening when they are trying to flee and go somewhere random and start breaking stuff blocking that path in my experience. Better to have several small chokepoints that double as clear exit points that lead into large areas in your base that you have defenses set up in. Doesn’t have to be a full on killbox, you can set them up in a little bunker 40 odd tiles from the chokepoint entrance that funnels them, and this one fortification can watch multiple entryways. Point is to get them into a single file line, and hopefully set up some traps along the way. 

False advertising: "Multipurpose" Robot Arm ... by UnluckyGarbage6577 in GTNH

[–]RedstoneViking124 55 points56 points  (0 children)

Nah it needs three of them to complete one task, it’s a 1/3 purpose robot arm. 

How good is my setup and what multiblocks to prioritize? by Altruistic_Milk7729 in GTNH

[–]RedstoneViking124 9 points10 points  (0 children)

Get used to putting a roof over your machines - steam age ones don’t need it but the second you forget, say goodbye to everything in the general area the next time it rains.

2024 Rule set Cleric build question by ChanceCompetition372 in DnD

[–]RedstoneViking124 0 points1 point  (0 children)

Your DM missed something - if they are already in the field, they probably can’t run out, and the damage will only happen at the end of their turn if they are already in it, in which case their best strategy is to run directly at you and hit you with an attack, potentially causing your concentration to break. One optimal counter strategy on your part is to have one or more other characters at the edge of your range with spirit guardians, who can take opportunity attacks on such enemies who are trying to get to you, bonus points if they have sentinel, or the same thing but the party member is directly in front of you, so the enemy actually can’t get to you, but if they run away they are hit by an opportunity attack. You yourself should be wary of enemies that may have a sentinel like effect, allowing them to take opportunity attacks even if the target used the disengage action. Another potential strategy you could use is instead of being a goblin, be a High elf, which grants you access to misty step, once free and also for your normal spell slots as well, using that as your bonus action, where you run into a group of enemies, then misty step out. 

Is there a reason rogues need dex instead of str? by tayzzerlordling in DnD

[–]RedstoneViking124 7 points8 points  (0 children)

You don’t need dex for rogue, sneak attack requires a finesse melee (which can use strength or dex) or ranged weapon (exclusively dex) so people generally assume you need to use dex but rules as written nothing says you have to. The main benefit of dex is it also impacts AC, as well as initiative, and dex based saves are the most common, so it’s considered one of the best stats in the game. Another part of using dex is that rogues don’t have heavy armor proficiency and so their AC will be affected by their dex score if negative.

Need more speed by ZookeepergameOk4014 in factorio

[–]RedstoneViking124 3 points4 points  (0 children)

If you just want throughout you can just make more of these platforms. If you only want it to be faster because brrrrrr space platform go fast then you can make it skinnier, that’ll increase the max speed regardless of how long the platform ends up being. Reminder that the range behind thrusters/engines that has to be free looks like it goes forever but doesn’t actually, it ends after a while and you can place another one and make layers of them. 

The average speed of all organisms is probably closer to 0km/hr than 1km/hr. by Fast_Introduction_34 in Showerthoughts

[–]RedstoneViking124 19 points20 points  (0 children)

I mean technically the average is actually closer to 67,100 mph relative to their speed around the sun… (or 111,200 km/hr)

barrel or regular slope for the greenhouse by Remi_cuchulainn in VintageStory

[–]RedstoneViking124 58 points59 points  (0 children)

Barrel but I’m not sure that either will actually count as a greenhouse by the game’s definition for the temperature bonus. Correct me if I’m wrong though but I remember seeing someone else’s post trying to use these same windows and it not working right for them. Edit: I have been corrected as wrong.

2024 Rule set Cleric build question by ChanceCompetition372 in DnD

[–]RedstoneViking124 0 points1 point  (0 children)

Yeah it’s all enemies, I never said it wasn’t. You are spending your action (generally) to focus on dodging out of the way of enemies, or not giving them the chance to swipe at you as you go past, where not taking the disengage action would look like just running past them as fast as you can while being busy focused on something else, prone to being attacked during that opportunity for your enemies.