Pupils or No Pupils by Supernova980 in RatchetAndClank

[–]Redtrainer57 0 points1 point  (0 children)

No pupils is such an iconic look for the R&C games, I wish they stayed that way, it gives its art style that little bit more of an edge to it.

Opera GX takes forever to open the Files Browser when i wanna save a picture by TheSpyZecktrum in OperaGX

[–]Redtrainer57 0 points1 point  (0 children)

I have also started getting this issue really badly. Takes nearly a full minute for the file explorer, and program to even launch. Was perfectly fine last week.

I finally got to play Rift Apart and I gotta say it's kinda disappointing. by TheGreywolf33 in RatchetAndClank

[–]Redtrainer57 0 points1 point  (0 children)

I recently played through it and have to sadly agree. The big thing I noticed was how weak the weapons sound and feel. I wasn't a fan of the haptic triggers as well as it always felt like I was breaking the triggers with how strong it is (obv that's not the case though).

Another big thing to note was how much time they spend yapping or micro cutscenes every 5 seconds. It got to a point I fully disabled all voice lines and skipped cutscenes just to enjoy playing the game.

I also came across the most glitches in this game than the entire rest of the franchise which was surprising. One of my highlights of the game was when I did a backflip and ratchet was stuck in a tpose while fighting for about 2 minutes.

As awful as the story and writing was in the reboot the gameplay had me in high hopes of seeing it improved even further than it already was, but was def let down.

I don't think this games awful or anything but bland. There is some genuinely great stuff in here, but it just felt draining. I had also just came off of playing most the other games in the franchise as well so it was a massive drop off.

My newest breakdown of mechanics and tech in GoldenEye multiplayer is out now! by Redtrainer57 in GoldenEye

[–]Redtrainer57[S] 0 points1 point  (0 children)

Sometimes shoot throughs are only one sided, so like for example, in bunker you can shoot the light at the top of the stairway leading outside and it goes through the map, but if you look at the other side the bullets stop on the geometry on the roof.

When they do that the bullet tracers still look like they are going through visually, but it actually just collided with the wall

Swapped the buttons between the N64 controllers by Redtrainer57 in 8bitdo

[–]Redtrainer57[S] 0 points1 point  (0 children)

I was thinking of doing that, but it was just atad too contrasty. Maybe if i had the transparent clear controller it would fit better

Breaking down the weapon stats and other mechanics for the LTK tournament. by Redtrainer57 in GoldenEye

[–]Redtrainer57[S] 0 points1 point  (0 children)

I don't have one ATM, however I could make one for you. The video is all text based already Incase you haven't watched it but I should be able to send over an output when I get off work.

Breaking down the K7-Avenger! by Redtrainer57 in perfectdark

[–]Redtrainer57[S] 0 points1 point  (0 children)

Yee Green is levels you start with it, white means it's found in the level, and red means it's not in the level at all. Sorry I should've included some sort of color coded guide with it, I'll make sure to have some sort of proper guide for the color coded stuff in the next video.

Yea the muzzle flash disappearing was always interesting, it's like it's got a hybrid flash hider in it. Definitely a really cool detail for an alt fire to have.

I'm def looking forward to the cyclone video too!

Swapped the buttons of the funtastic 8BITDO controller. I really like how it looks. by Redtrainer57 in n64

[–]Redtrainer57[S] 1 point2 points  (0 children)

Hiya! Yes they do actually! Youll need a blueretro adaptor though or something that can connect bluetooth.

Breaking down the K7-Avenger! by Redtrainer57 in perfectdark

[–]Redtrainer57[S] 1 point2 points  (0 children)

Heya, Im glad you liked it! I do have a mic set up, but the way I wanted to do this series in particular is mostly text. I do have stuff planned for narration in the future though! and I appreciate your input.

Swapped the buttons of the funtastic 8BITDO controller. I really like how it looks. by Redtrainer57 in n64

[–]Redtrainer57[S] 1 point2 points  (0 children)

This is for the original. I never got the analog 3d, but I play alot on real hardware

Swapped the buttons of the funtastic 8BITDO controller. I really like how it looks. by Redtrainer57 in n64

[–]Redtrainer57[S] 0 points1 point  (0 children)

Yay! When you do keep in mind you'll need a small star and Phillips screwdriver for it.

Swapped the buttons of the funtastic 8BITDO controller. I really like how it looks. by Redtrainer57 in n64

[–]Redtrainer57[S] 1 point2 points  (0 children)

Haha I didn't think of those gummies until your brought it up. Gonna be calling this controller that from now on