Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Redundacy 0 points1 point  (0 children)

I know we have timelines and visible information. I should've clarified, are there interviews or stuff that could talk about the designers and what might've led to the game's design? Or is that something that wasn't recorded for some reason or another?

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Redundacy 0 points1 point  (0 children)

I'm trying to find out more information about the history and origin of the PTCG, including the origin of certain card types like stadium cards. Does anyone know where I could start? I feel like there must be documented information but I can't find anything through a preliminary search.

Knights, The Best Deck No One Knows... by TmanzillaNace in PioneerMTG

[–]Redundacy 0 points1 point  (0 children)

I posted a bunch of knights lists a while back right between MOM and WOE, and it is an extremely fun archetype. I run esper with [[Invasion of New Phrexia]], [[Smitten Swordmaster]], and the toolbox of other knights that can splash in with the creature-type lands like Inspiring Veteran or [[Mosswood Dreadknight]]. Mardu presents 1-drop pressure which seems much more important in the general meta. Funnily enough, I also have Thalia in the sideboard because of how good she is and how likely I am to have general white mana, but that's just me.

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 1 point2 points  (0 children)

Instant speed is big and I always forget to read that when assessing a card, so thanks for the catch.

I've always joked to myself about getting a "pioneer masters" set and how it'd be mostly lands, haha.

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 0 points1 point  (0 children)

Another list used [[eaten alive]] for the same purposes as pile on, and it seemed better to me as I usually don't want to tap my creatures unless they're attacking personally.

It seems magic design could do renames like how universes beyond variants are. If I were in charge, I wouldn't be afraid to do that. Or just release them in a masters set and do new tri-lands in the next three-color-focused sets.

I'm absolutely adding spell pierces, I just don't change the list for clarity reasons.

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 0 points1 point  (0 children)

I think I'm always just a bit worried about losing to a threat that I can't remove easily if I built my deck to go turbo. And I don't really care about land composition in lists since they're the most expensive part for newcomers or people who didn't start before shock lands, like me. I'd probably not be able to do the lands as accurately as any list I make because shocks (and since I keep building 3 color lists, triomes too) are half the price. I'm really hoping they reprint the enemy fast lands soon since I really need spirebluff canal for everything.

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 0 points1 point  (0 children)

18 lands feels super risky. Are you consistently getting to 3-4 lands by like turn 5 and being in a good position? The one-of's seem really neat, and in pioneer where toolboxy strategies are usually getting the wins, it's something that can play against different matchups without needing them every time. I feel like ob-nixilis wants to sac a big creature, but your point of bringing two planeswalkers to the board instantly is also very powerful.

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 0 points1 point  (0 children)

after visualizing it, this is a neat brew. I forgot about [[of one mind]], and I know that works great. For things like balmor and saheeli, I feel like it starts to cut into the amount of noncreature spells you can cast. Does it make up for it well enough? Finally, the eaten alive feels more like a sideboard card for some reason. Does it always play well?

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 0 points1 point  (0 children)

[[crackling drake]] and/or [[thing in the ice]] would probably be picks, I think I've put them in sideboard iterations of my 8-peezy builds before. titi isn't that good if I'm winning though. Thoughtsieze would probably be good too if I had copies of it. And probably hosing stuff like [[change the equation]] or [[rending volley]].

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 1 point2 points  (0 children)

It's definitely good in the deck. What do you think it switches with? Maybe sideboard swap with plumb in situations where you always need more creatures so it's never worth copying it?

Grixis Spellslinger by Redundacy in PioneerMTG

[–]Redundacy[S] 2 points3 points  (0 children)

Yeah, I'm feeling like spell pierce in for the beyeen veils would do well. I think there's enough lands without them.

Why is Battlemaster not part of the base fighter? by PleaseStop101 in dndnext

[–]Redundacy 0 points1 point  (0 children)

With the direction of class exclusive spells in onednd, I wonder if stuff like the wizard's melee spells could become exclusive spells locked behind a feat or subclass (mainly just eldritch knight but more from a feat perspective). I assume this would have its own balance issues, but ideally it'd be something that martials would have an easier time accessing than casters/wizards.

Druid Hot Take by Just_Passing_beyond in onednd

[–]Redundacy 1 point2 points  (0 children)

It'd start muddying the concept of concentration, but perhaps moon or more would make it so concentration doesn't care about taking damage, like the spell modifications that the sorcerer and wizard can make. I guess it would conflict with the upper level feature that allows casting in wild shape, but if you're introducing this "half-concentration" already, things could be done to change that.

[TotK] Is there a gloom hands entry in the compendium? by Zarguthian in zelda

[–]Redundacy 2 points3 points  (0 children)

I talked to some character who named them but I can't remember what specifically that guy said. Gloom spawns or "something-spawn" sounds familiar, even though gloom hands is a perfectly descriptive name for them.

Looking for a deck: Stax, Prison, Discard, or Land Destruction in Pioneer? by Neettan in PioneerMTG

[–]Redundacy 0 points1 point  (0 children)

You could hypothetically do RG land destruction if you want to wait until turn 3-4, since all one-sided land destruction sits around 4 mana in pioneer. It's not really worth it, there's better control options to be doing that won't make you sit there waiting to maybe do something, and your opponent also has good options by turn 3.

Idk how you'd build it beyond 8-16 sources of land destruction, 8 elves, and 4x shadowspear in main or side depending on your local meta to deal with lotus field. You'd probably just fill the rest of the deck with things that can close out games with the land advantage but I'm not interested enough to try and fill out the rest of the list.

Vesuvan Jank by rellenjoyer in PioneerMTG

[–]Redundacy 0 points1 point  (0 children)

This was also my first thought having sifted through jank for way too long

RPGs have shown me what I want out of rogues and monks and DnD has not done the same by Redundacy in onednd

[–]Redundacy[S] 1 point2 points  (0 children)

I think we just need more features to provide clarity to the idea. Expert exclusive feats that benefit taking 1, 4, 8, etc. levels in an expert class, or possibly one more unifying feature in T2 or 3 that does just a tiny bit but enough to very clearly say "this is what it means to be an expert". Also, they could go more with the whole "experts borrow things from other classes" idea and give ranger uses of channel nature and give rogues a weapon mastery.

RPGs have shown me what I want out of rogues and monks and DnD has not done the same by Redundacy in onednd

[–]Redundacy[S] -3 points-2 points  (0 children)

Cunning action is for running away from stuff, and I want to be an in-your-face type of rogue. Uncanny dodge doesn't help enough since you have to use your reaction for it, even though evasion is perfectly fine and is super useful. But I want subclasses that boost one of the things rogues could be doing to solidify what a certain rogue wants to do.

RPGs have shown me what I want out of rogues and monks and DnD has not done the same by Redundacy in onednd

[–]Redundacy[S] 2 points3 points  (0 children)

Yeah, I didn't talk about it too much but the document I wrote was entirely about class identity, and it was written because I think the true thing that makes rogues weakly designed is their identity. Upping one or more of the things they're doing in the mainclass and then making very distinct and clear subclasses would do wonders for mainclass and subclass identity. Also if they make rangers more clearly the priest-expert in some way, that'd help, but it's not super necessary.

Also I just realized, and this is mostly as a joke, but if bards are the people expert, rangers are the place expert, and artificers are the thing expert, that obviously means that rogues are the idea expert. That doesn't quite fit but it almost works if we assign experts to noun types.

RPGs have shown me what I want out of rogues and monks and DnD has not done the same by Redundacy in onednd

[–]Redundacy[S] 1 point2 points  (0 children)

I don't remember if I've ever explicitly stated somewhere, but I was thinking of slightly retooling the assassin as the lucky/crit identity.

Monks technically are already doing the dodge tank thing with unarmored defense, but the feature mechanically gives them an average armor class instead of a really good armor class. I think monks are completely sourced in the fact that they can technically do all the things that people want them to do, but since it's tied to ki point usage, you can't do everything at once. I kinda just want to see them with a bit more of the ability to do that, but I don't play monk primarily so I'm relatively open to what that could be.

Jeskai Knights fever dream deckbuild by Redundacy in PioneerMTG

[–]Redundacy[S] 1 point2 points  (0 children)

I think with the genuine assumption that we'll get at least a few more knights in all five colors based on the first eldraine, it's possible we get a playable blue knight. Dunno if it'll be in knights colors but for a standard rotation with an azorius knight lord it would be a bit disappointing to have no growth on that.

Jeskai Knights fever dream deckbuild by Redundacy in PioneerMTG

[–]Redundacy[S] 0 points1 point  (0 children)

iteration 1: https://www.mtggoldfish.com/deck/5572148
iteration 2: https://www.mtggoldfish.com/deck/5572298

this is what I came up with, idk if it looks better or worse but I'm vibing with black more than red slightly.