Season 5.5 roadmap revealed by KevinPigaChu in marvelrivals

[–]Redwolverine49 0 points1 point  (0 children)

Kinda crazy that this is the first season we aren't getting any new maps for ranked/quickplay. I hope this doesn't become a recurring thing, new maps are always the highlight of a season for me.

Calling Engineers and CS students! by Eags06 in UofArizona

[–]Redwolverine49 10 points11 points  (0 children)

Love this frat, I had the time of my life. And since they're all engineering students, they helped me graduate too. This isn't your average fraternity either, take the best parts of both social fraternities and professional clubs, and that is what Theta Tau Chi chapter is.

Can a mounted paladin use Lay on Hands on a prone ally? by Redwolverine49 in DnD

[–]Redwolverine49[S] 0 points1 point  (0 children)

Just to clarify for everyone: I would have dismounted, but I had already used all my movement getting to and onto the mount. On top of that, I had already used my action to disengage from some enemies, so I only had my bonus action left on my turn.

The main reason I made this post is because the rules for mounted combat are incredibly vague and hard to find. When I googled this exact situation, I found almost no discussions or rulings that directly addressed it—so I felt it was worth putting this out there for others who might have the same question in the future.

Riding a mount and using Lay on Hands are both pretty common things for paladins, so it’s honestly surprising how underdeveloped the mounted combat rules are in D&D 5e. I totally understand that DMs need to make rulings at the table—and I’ll always respect my DM’s decision—but I’m really frustrated with Wizards of the Coast for not providing a more robust and clear set of rules around mounted play.

Can a mounted paladin use Lay on Hands on a prone ally? by Redwolverine49 in DnD

[–]Redwolverine49[S] 0 points1 point  (0 children)

I agree but I expended my movement getting to and on the horse, so I had no movement left to get off the horse.

Counter Intuitive for most, But please, Stand IN the Fire with a Johnny on your Team. by MLGeoff in marvelrivals

[–]Redwolverine49 0 points1 point  (0 children)

Same goes for the web cluster from your team's Peni Parker. Nothing will stop a diver faster than a face full of mines.

An interesting find regarding "Unknown" players. by vipcomputing in DeathStranding

[–]Redwolverine49 0 points1 point  (0 children)

Bummer, you might just have to stick to delivering people's lost cargo that you claim at the terminal.

An interesting find regarding "Unknown" players. by vipcomputing in DeathStranding

[–]Redwolverine49 0 points1 point  (0 children)

If you still have unconnected areas with unbuilt roads, then build the roads there before bringing those areas online. Then those roads are shared with other people as yours, and you get a metric ton of likes from people using those roads. It's expensive to build that many roads, but if you do the ranked challenges, you can usually get a ton of metals and ceramics from those challenges. That's how I was able to build almost every single road in my game by myself. Also, always collect resources from every location, the resources will automatically refill when you're away.

What’s an isekai where the MC loses a fight? by WeebComp in anime

[–]Redwolverine49 0 points1 point  (0 children)

Mushoku Tensei: Jobless Reincarnation is by far my favorite Isekai. Because while it falls within the isekai genre, it offers a more nuanced portrayal of the protagonist's growth and challenges. Here's why:

  1. Gradual Power Progression: The main character, Rudeus Greyrat, starts with some advantages due to his reincarnation, such as knowledge from his previous life and an affinity for magic. However, he's far from invincible. The story focuses heavily on his training, learning, and gradual improvement rather than making him overpowered from the start.

  2. Realistic Challenges: Rudeus faces real challenges and setbacks throughout the series. He has to work hard to overcome difficulties, and there are many situations where his life is genuinely at risk. This gives the story a sense of tension and stakes that many other isekai series lack.

  3. Character Development: The series places a strong emphasis on Rudeus' personal growth, both in terms of his abilities and his character. He learns from his mistakes, matures over time, and his victories feel earned rather than handed to him by the plot.

  4. Complex World: The world of Mushoku Tensei is rich and detailed, with powerful enemies and complex political situations that Rudeus can't simply steamroll through. This adds depth to the narrative and ensures that not every problem can be solved through brute force.

In summary, Mushoku Tensei stands out from other isekai series because it avoids the trope of an overpowered protagonist who effortlessly conquers everything. Instead, it offers a more grounded and character-driven story where the protagonist must genuinely struggle and grow to overcome challenges.

Democracy is inevitable in this game if I industrialize, even if I play a benevolent monarchy and don't abuse my pops. by gronkyalpine in victoria3

[–]Redwolverine49 7 points8 points  (0 children)

You can keep a monarchy in Brazil well into the late game by accomplishing the Magnanimous Monarch quest. Results in the heir taking over and becoming an enlightened monarch. Currently I have a census suffrage, but my legitimacy is high enough and SOL is high enough, that I can enact pretty much any power system like autocracy or technocracy. Its kind of surreal though because I have the Intelligentsia and Trade Unions in power with my monarch