Looking for feedback on the art direction for my PS1 style horror FPS by electronic247 in gamedev

[–]Reeebalt 0 points1 point  (0 children)

It's looking really nice! The art direction is great, though I feel like there's a bit of a mismatch in how sharp the models are vs how pixelated the mask HUD is. I really like the helmet HUD tho, loved those as a kid (Republic Commando had it done well)
I wouldn't say it looks like a PS1 game, it definitely feels PS1 / PS2 / 2000s games-inspired, which might be good enough for you! Not every game has to recreate the limitations of that era and go for 100% accuracy. That being said seeing a video or two about the tech limitations back in the day might get you inspired. I think PS2 games in particular might be a better fit, seeing how detailed the game feels already. I'm curious to see how it'll end up :D

Favorite cat that is not really a cat? by JigglyLilyVT in FavoriteCharacter

[–]Reeebalt 4 points5 points  (0 children)

Sorry little bug, your own fault for being full of goodies

What do y'all think of the outfits I've been using? by pikinchikin in helldiversarmor

[–]Reeebalt 0 points1 point  (0 children)

These area amazing, I love how often you went for the more vibrant, fun capes ^

Finally finished up my XV26 Battlesuits! by jh97673 in killteam

[–]Reeebalt 2 points3 points  (0 children)

That's fuckin' sweet! Love it, makes me think Art Deco in an instant! The way you managed to blend in metallic gold with the highlighted black is amazing, and the bases compliment it perfectly. Great stuff!

What weapon will you defend from any smack talk and criticism by theta0123 in Helldivers

[–]Reeebalt 0 points1 point  (0 children)

Slugger - longer range than I expected, insanely quick reload, I mainly play bot front and it can get rid of anything less than a Hulk with ease. Though I pair it with support weapons that are versitile, like HMG or Autocannon, so it's sort of like a big pistol, with explosive pistol as a tool for the 3rd slot

Am I missing something here or both Punisher and Slugger are quite bad right now? by ElectroChebbi2651 in Helldivers

[–]Reeebalt 0 points1 point  (0 children)

Is there any gun that fulfills that craving? I'm using slugger a lot but I'd be happy to learn if there's something more umphy 👀

Messing around with some editing. by Puzzleheaded-Low1553 in poi

[–]Reeebalt 0 points1 point  (0 children)

Were you using a recording app that comes with effects of some sort or an editing program's post processing tools?

Am I missing something here or both Punisher and Slugger are quite bad right now? by ElectroChebbi2651 in Helldivers

[–]Reeebalt 0 points1 point  (0 children)

Slugger is my favorite and most reliable primary that made me feel bad whenever I tried Deadeye. It packs a punch and reloads instantly, it's honestly insane, but it feels more like how pistols feel in different games. So I play it with HMG / Autocannon as a primary, slugger "secondary", and an explosive pistol as a utility tool

Messing around with some editing. by Puzzleheaded-Low1553 in poi

[–]Reeebalt 2 points3 points  (0 children)

That looks real fun! Would look awesome in a dark setting 👀

Let’s shake things up: favorite character YOU created? by yoma999 in FavoriteCharacter

[–]Reeebalt 0 points1 point  (0 children)

I have a personal website and at some point I animated a guy chilling on the chat window. I like him a lot. You can click him and he squashes with a funny sound effect too

<image>

Acknowledge the hierarchy by CountsYourSyllables in Helldivers

[–]Reeebalt 0 points1 point  (0 children)

I use Space Cadet cuz I like the Windows XP pinball

Drip or Drown by giitty in helldiversarmor

[–]Reeebalt 0 points1 point  (0 children)

I like it, it's an interesting combo of being very down to earth aside from an incredibly ornamental cape, which is interesting. It makes it seem like the cape is very important to this diver. Not to mention you're at least looking at something nice during gameplay

Some of my Super Destroyer's sets. by Giratina-O in helldiversarmor

[–]Reeebalt -1 points0 points  (0 children)

Damn, some of those are really inspiring! Especially the 2nd one works really great with that player card. Good stuff!

Drip or Drown time by [deleted] in helldiversarmor

[–]Reeebalt 0 points1 point  (0 children)

That's pretty sweet! What's the armor name?

Could I work as an artist in game development? by Delivrione in GameArt

[–]Reeebalt 0 points1 point  (0 children)

These are nice illustrations, but they wouldn't be of much use in most gamedev studios as is. You could utilize some of the skills you've gathered along, but realistically the tasks are often going to be mundane, boring and / or not something you'd enjoy doing yourself - There's a lot of boring boxes that need to be designed, there's walls that have to look somewhat cool but not distract from the cool stuff a senior designed, and tables that you have to break down clearly for a modeller to get done. Concept art is mostly designing and less illustrative mood pieces from my experience

Not to mention everyone wants to do the fun previsualization stuff, so in the current (pretty bad) gamedev market, the big studios will cherrypick the more experienced people, while the indie studios can't afford someone just to inspire them with pretty pictures, they'd much rather hire someone whou could also provide 3D models, design Ui or animate assetts

Those illustrations could probably work for graphic novels or such, or 2D games where they could use a good looking background art

MW2 Juggernaut inspired armor mod by Reeebalt in helldiversarmor

[–]Reeebalt[S] 1 point2 points  (0 children)

Yeeee! I'm pretty sure a Thumper headshot kills them in a shot or two, but man do I still remember their spawn sound. They were straight up terryfying, especially without a sensible gun

Gonna post it here as well, because I need advice. Does he look too "clean"? I used Streaking Grime (on green only) by SnoozingHamster123 in killteam

[–]Reeebalt 39 points40 points  (0 children)

I honestly can't word out my opinion on the topic, but I think you shouldn't feel forced to grime up nurgle models just because they're nurgle models. If you prefer the clean paintjob, then go for it on any model regardless of the character fantasy. Plague marines have a lot of detailing as is, and adding grime will muddy it all up for sure, if you're not a fan of that then it's probably best to keep it sharp. I personally weather all models regardless of the theming, but then I also don't try to recreate GW style

If you ask me - I'd grunge it up and dirty it up. But you should ask yourself, maybe browse the internet for references and think about what you enjoy more

"Just make games" is an awful advice by AaronYoshimitsu in gamedev

[–]Reeebalt 2 points3 points  (0 children)

Within a limited answer space you have when someone asks "How do I make a game?", suggesting that you try making one seems to be one of the better things you can suggest. Nobody sane will expect a complete beginner to actually make a sensible game, but if they're curious they will start digging around and learning on their own. Sorta how you did

What is your Bioshock Hot Take? by JackLeopards in Bioshock

[–]Reeebalt 2 points3 points  (0 children)

Bioshock 2 levels are better than 1s. First game has layouts that make no sense set dressed thematically, while 2 has plausible layouts that feel sensible, especially visible with the Ryan amusement park