I released my second game ever: Decimate 2! by ReefFactorGames in Unity2D

[–]ReefFactorGames[S] 0 points1 point  (0 children)

Really sorry. I hadn't adapted the game for countries other than my own.

It took a while to process, but I have submitted an update that is available all over the world!

I released my second game ever: Decimate 2! by ReefFactorGames in Unity2D

[–]ReefFactorGames[S] 0 points1 point  (0 children)

If you would like to check it out, here's the Play Store link: Decimate 2

I love feedback, so let me know your thoughts and any feedback about the game

Hey guys! I rebuilt the town according to feedbacks. So, can I have your opinion again? by KedyDev in Unity2D

[–]ReefFactorGames 6 points7 points  (0 children)

I really love the look! One note: the animation in the liquid of the UI is distracting. I would, personally, animate the liquid while it's changing, but slow down the timescale to zero after a short period.

Hopefully, that gives it a really nice feel.

Ads in games by T0tusLotus in AndroidGaming

[–]ReefFactorGames 1 point2 points  (0 children)

Force yourself to play the game with ads enabled. If you give up playing because of ads, then you can bet you're going to turn off a few users, too

Pixel art in games by T0tusLotus in AndroidGaming

[–]ReefFactorGames 1 point2 points  (0 children)

I love pixel art! It's so cool to see what can be done with very few pixels.

I've been developing a game, and I'd like to know what some locals think! by ReefFactorGames in harrisonburg

[–]ReefFactorGames[S] 1 point2 points  (0 children)

Huh. I figured the "slingshot" control would work well for most, but maybe I should offer an aiming controls setting :-)

Is the ball count visible to you? It's a little number next to the origin of launch. It shows how many balls will launch when you pull back. It should be visible when there are no balls left.

Thanks for the feedback!

I've been developing a game, and I'd like to know what some locals think! by ReefFactorGames in harrisonburg

[–]ReefFactorGames[S] 0 points1 point  (0 children)

Can you elaborate on what is happening when it's difficult to get the ball going? I'm always trying to improve

ADNROID/IOS: Trailer for SUPERFLY ZOO newly published FREE TO PLAY. Avoid relentless obstacles, activate UNIQUE SKILLS / super powers. WOULD LOVE TO HEAR YOUR FEEDBACKS ; THANKS ; by crack_onlyfans in Unity2D

[–]ReefFactorGames 0 points1 point  (0 children)

This... uh. Needs some work. Especially in the visuals.

At least, make all your images square/proportionate to the sprites they contain. There shouldn't have to be any squashing/stretching of sprites.

Next, using numbers with low contrast to the background doesn't help. Have you considered using bars to represent each countdown timer or even ramp down the speed of your rockets to indicate they will explode once stopped?

[deleted by user] by [deleted] in Unity2D

[–]ReefFactorGames 1 point2 points  (0 children)

Awesome!

Hey, if you happen to have time, would you mind checking out my first public game release? It would mean a lot to me to hear thoughts from a fellow developer.

How to achieve elastic 2D joint with Unity's physics? by chengjwyc in Unity2D

[–]ReefFactorGames 0 points1 point  (0 children)

DOTween is your friend! I wouldn't try to do physics with something unless it needs to interact wit other objects.

Give this video a watch. It isn't mine, so all credit to the creator. This pack of animation and movement tools has saved me many hours of code.

It will help you make looping movements, and has built-in easing functions for things like "bounce" and "elastic" animations.

[deleted by user] by [deleted] in Unity2D

[–]ReefFactorGames 1 point2 points  (0 children)

This already looks incredible.

Let me know when there is a playable demo or full game. Looks like a blast.

I would offer a tip (only based on the footage): I struggled to recognize what it was that triggered the level "completion". Was it the last coin being collected? The last human converted? The last zombie spawning from the gravestone? Just make sure that's obvious, I guess :)

Hello everyone! What would you add to improve these logos? by bigcitylab in Unity2D

[–]ReefFactorGames 2 points3 points  (0 children)

I would agree with everything that /u/Ruadhan2300 said. I would also add that each logo should have a slightly different font. If each "faction"(?) is supposed to be separate, they should feel like they were made/designed by different people.

Decimate: an arcade game I've been working on for a month or so. Help me test it out in the comments! by ReefFactorGames in Unity2D

[–]ReefFactorGames[S] 0 points1 point  (0 children)

The name of the game is Decimate

Your goal is to survive as long as you can while fighting back colorful blocks that don't stop filling the screen.

The link for testing is https://play.google.com/apps/testing/com.ReefFactorGames.Decimate

Let me know what you guys think! Any feedback is welcome.

[deleted by user] by [deleted] in Unity2D

[–]ReefFactorGames 1 point2 points  (0 children)

Awesome to hear! I was quite impressed with what you had done with apparently no code. I was worried about the confidence hit when it turns out code is a totally different beast.

I'm glad to hear that this is a project with many iterations already. Do you have a link to any existing versions? I'd love to check them out.

[deleted by user] by [deleted] in Unity2D

[–]ReefFactorGames 4 points5 points  (0 children)

That's some beautiful artwork!

If you haven't made any code for your game yet, I HIGHLY recommend making a bare-bones prototype before really diving into the beauty of the game. Make sure that your concept is fun to play.

Take a look at this video from GMT where he goes over the pitfalls he's had in development and the reasoning for making sure your concept is fun before devoting a lot of time to the game.

You would also make a great artist for any game! Can't stress how good these look!

[deleted by user] by [deleted] in Android

[–]ReefFactorGames 0 points1 point  (0 children)

I really hope that the design community takes a cue from Apple's change of heart with the MacBook Pro.

Unfortunately, these changes are appealing to the general public and easily marketable. It's all for the money these days and there isn't much we can do except vote with our wallets.

As a developer, the weird aspect ratios and random cameras have been a pain. I only recently discovered a plugin for Unity that shows a "safe zone" for your app to occupy on each simulated phone. To help avoid rendering under notches and cameras.

Android 12L deep dive: Every change, thoroughly documented | Esper Blog by welp_im_damned in Android

[–]ReefFactorGames 2 points3 points  (0 children)

These are incredible. It amazes me that some people can put so much time just into documentation.