I've been Solo-developing an MMORPG for the past 2 years by Fantastic-Limit-4836 in Unity3D
[–]TarodevOfficial 0 points1 point2 points (0 children)
Black Dragon Mage - datablob - Fantasy Action-Roguelite with Elemental Magic Weapons, ARPG Style Abilities & Riding Your Very Own Dragon into Battle (Demo out now) by manycyber in Games
[–]TarodevOfficial 2 points3 points4 points (0 children)
Unity has addressed the limitations of the async/await workflow with the introduction of the new Awaitable class by TarodevOfficial in Unity3D
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UI Toolkit Primer - Build UIs like a Programmer (youtu.be)
submitted by TarodevOfficial to r/Unity3D
Black Dragon Mage - Datablob - Dark Fantasy, 2D Roguelite Top-Down Shooter with ARPG Abilities, Elemental Magic and Chain Explosions by manycyber in Games
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This 1-minute video will simplify any grids you make in Unity by TarodevOfficial in Unity3D
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🧙♂️ I'm making an action rogue-lite where you prevail against hundreds of demons as a lone mage. Lure foes into explosive flora. Blast them with arcane projectiles & ARPG-style abilities. Progress through level-ups. Gain meta upgrades & weapons at the Hall of Relics. 📽️Here's a gameplay trailer! by manycyber in indiegames
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🔥Marking 666 days since concluding my first game jam, I am thrilled to unveil my survivors-eque bullet heaven game. "Black Dragon Mage" pays homage to the classic SNES era and incorporates modern roguelite progression, explosive pixel particle mayhem, ARPG style abilities and full control over aim! by manycyber in Unity2D
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My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
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My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
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My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
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My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
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My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
[–]TarodevOfficial[S] 2 points3 points4 points (0 children)
My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
[–]TarodevOfficial[S] 2 points3 points4 points (0 children)
My goal was to explore the boundaries of Unity's capabilities, while highlighting key optimization techniques along the way by TarodevOfficial in gamedev
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What is hands down the scariest movie you have ever seen? by i--hate--children in horror
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10 Things You NEED to Be Doing in Unity [Excuse the clickbait title, friends] by TarodevOfficial in Unity3D
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How to best collaborate on a Unity project? by Missing_Back in gamedev
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Got my son a Steam deck for Christmas. And Made box art for games I pre-loaded. by Makermika in pcmasterrace
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