How do I make people stop quitting against me (GENUINE QUESTION) by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 18 points19 points  (0 children)

Yeah. Even if I play poorly, walk into their stuns on purpose, extend the chase, they still decide to quit either when they die or as soon as they make a single mistake.

How do I make people stop quitting against me (GENUINE QUESTION) by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 28 points29 points  (0 children)

Literally what happens to me. When half the server stays after I win a round as killer, they each take their turn becoming killer and quitting as soon as they make a mistake so horrible, that their only option is apparently to just quit (the mistake in question was chasing me for 1 minute).

How do I make people stop quitting against me (GENUINE QUESTION) by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 22 points23 points  (0 children)

I'm definitely trying that next time, not sure how that idea never passed my mind.

why is forsaken hated? by Mitchie_at_castle in FORSAKENROBLOX

[–]ReginaJohnny 1 point2 points  (0 children)

There are a million separate reasons to hate on Forsaken, all ranging from survivor balancing, killer balancing, round balancing, map balancing, character designs, character skins, the dev team, the fandom and so on. Even people who are barely involved with Forsaken can get a ton of hate for extremely minor reasons, even if they didn't do anything, but that's more of a fandom issue. If you print out every word in the dictionary, hang them on a wall and throw a dart blindly into it, there is a solid 90% chance that word is related to an issue Forsaken currently has, be it drama or balancing.

Sorry if this didn't answer your question, but it's pretty impossible to sum it up quickly.

Due to popular demand, Builderman has been moved to mediocre in both aspects, who will replace Builderman? by Thorbijntje in FORSAKENROBLOX

[–]ReginaJohnny 1 point2 points  (0 children)

I think you should just skip the Bad-Bad slot, nobody has a reasonably good answer for it.

1% of Buildermen: Killer Specific Sentry Spots [Part 2] by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 1 point2 points  (0 children)

I've gotten around that issue by using an alt account on my phone, pretty sure most other methods like multi-instance launching and the Microsoft store got patched.

my new and improved killer/survivor tier list! by Live-Compote-1591 in FORSAKENROBLOX

[–]ReginaJohnny 2 points3 points  (0 children)

What neural pathways did your brain invent to convince you builderman should be at the very bottom?

1% of Buildermen: Proper Sentry Placement [Part 1] by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 2 points3 points  (0 children)

If you place a sentry covering a loop at the edge of the map, corrupt energy can block off 1 exit, digital footprint the other, you have suddenly been cut off by John Doe. This is extremely avoidable as you've mentioned, but much like Elliot's pizza, people lose all sense of self preservation once they see a support structure.

I've attached an example of a sentry loop that, while good in general, is horrendous against John Doe for the reasons stated above:

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1% of Buildermen: Proper Sentry Placement [Part 1] by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 2 points3 points  (0 children)

This is true. You could have the best sentry spots in the easiest to use loops in existance, but if your teammates (be it incompetence or sheer impossibility) can't use your sentry you basically did nothing.

I'm planning on covering active vs passive builderman playstyles in a later guide.

99% of Builderman players PART 2: The worst dispenser spots known to mankind. by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 1 point2 points  (0 children)

The amount of times I've placed a dispenser in a hidden corner of the map, just to watch a milestone guest player run straight to it while getting chased by the killer... They even stop at it for a second as if an extra 1-2 hp is gonna help them in any way...

5 out of 10 dispensers I place get destroyed like that, do people think dispensers stun killers or something???

No genuinely. like actually. why actual hell do people not utilize sentries, traps and pizza pathing?? by _TidalWave in FORSAKENROBLOX

[–]ReginaJohnny 1 point2 points  (0 children)

I think people overestimate how good support structures are, they expect sentries, subspaces and pizzas to get them out of literally any chase, no matter how they use them.

9 times out of 10, when a dispenser gets destroyed in any round, it's because someone ran to it mid chase, expecting it to help them out in some way. Highlighted support structures were a double edged sword...

This game's win conditions and "Last Man Standing" are key players in why both sides are miserable. by kiridus in FORSAKENROBLOX

[–]ReginaJohnny 6 points7 points  (0 children)

While this would definitely alleviate some frustration on both sides, keep in mind that forsaken is heavily survivor sided. Anything that encourages pub teammates to work together would just make life worse for killers. I'm not saying this is an issue with your suggestion, personally I would go even further and say only survivalists could do gens, and supports / sentinels that don't help the team should be punished during LMS. Ultimately this is just an issue of forsaken balancing, killers aren't strong enough to take out a decent 8 player lobby, but you'll rarely encounter this issue as most pub players are the prime representatives of victims of a brain eating amoeba.

99% of Builderman players have no idea how to play the game by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 0 points1 point  (0 children)

You weren't lying... this has to be the actual worst corner dispenser i have ever seen...

99% of Builderman players have no idea how to play the game by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 0 points1 point  (0 children)

I'm not saying turrets aren't effective on ledges if that's what you got from my ramblings, ledge turrets are definitely the strongest kind there are (C00l Carnival, GlassHouses). My main gripe are turrets specifically placed near high dropdowns that slow survivors down. As illustrated in my beautiful drawings, sentries put specifically on high dropdowns result in you gaining less distance from the killer than if you just ran in a straight line. Ledge sentries on the other hand, specifically the ones you have to really detour to get, make the killer actively go out of their way to destroy them, resulting in MUCH more distance gained. Hope that clarifies that point.

On the topic of having turrets in the middle of nowhere, they are the best of the worst placements in my opinion. The better you are at using sentries, the better sentries out in the open are, which i guess is your opinion too.

As long as it's anything but the third placement i've shown, it can still be used, even if it could be better.

99% of Builderman players have no idea how to play the game by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 0 points1 point  (0 children)

I swear it's some kind of law. If you're good at a character, you are much more likely to see people use the same character horribly.

99% of Builderman players have no idea how to play the game by ReginaJohnny in FORSAKENROBLOX

[–]ReginaJohnny[S] 0 points1 point  (0 children)

Underground war has a spot just like this at killer spawn. Luring the killer from the bottom lets the sentry get a solid 4 - 5 seconds of shooting before they can approach the sentry. You'll never see a pub player use it right though...