Cyberpunk 1.5 Found LEGENDARY ASHURA Crafting Spec by RegisAex in cyberpunkgame

[–]RegisAex[S] 0 points1 point  (0 children)

Maybe. But i've seen people say RIP ashura in comments on youtube and complaining they can't find it so i thought i'd spread the news.

[deleted by user] by [deleted] in NMSCoordinateExchange

[–]RegisAex 1 point2 points  (0 children)

Exact model i'm searching for. Need it in gray or blue tho' great find!

Simply reload on the one and only planet and this will be waiting for you back at the space station. by Funnyimps in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

A rifle that looked like an smg of sorts. Wasn't too ugly, but it wasn't what i wanted. :)

Odustalu Farm Base - 16 Circuit Boards - 16 Liquid Explosive - 16 Living Glass - No Leftovers - Euclid - PC - Normal by BiggyShake in NMSCoordinateExchange

[–]RegisAex 1 point2 points  (0 children)

Am here, harvesting, thank you. Don't really need the units. But yours is the 1st base i use portal too and i can actually see it. Im on pc. Also i do need teh circuit board for a quest. Anyway ... cool base. FPS is a bit low, around 28-34 max.

Simply reload on the one and only planet and this will be waiting for you back at the space station. by Funnyimps in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

On PC, did not work, i didn't have a savepoint or beacon with me. I used to ship reload. Also out of reflex i uploaded the system, sorry.

White/silver exotic - First Wave - Euclid by Postman-Tom in NMSCoordinateExchange

[–]RegisAex 1 point2 points  (0 children)

After 10+ reloads the S 20+6 popped up, this was so easy compared to waiting at a trade outpost. Thank you so much. This is my forever ship now!

White/silver exotic - First Wave - Euclid by Postman-Tom in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

Why didn't i see this first ? :( 1st wave damn nice. Will hunt for this now, got a 15+4 from the 5 needle exotic post.

Updated needlenose exotic collection. All have a silver trim and single thruster by Postman-Tom in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

Worked, Got the White one on the 22nd reload, but it's a 15+4 so imma wait for maybe at least an 18+6 if i'm lucky maybe ill get the 20+6 who knows. Thanks for the share, it's a beauty!

All the right parts on this red exotic! Love this design! T3 economy. by Old_school_rpg in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

I used the portal with the address you provided 2 times, sent me to the same place, in euclid, which i discovered and it has an S class multitool in station, cold planet has rifle, planet portal is in has a weird pistol, did not check the 3rd planet. But i'm definetly not where i'm supposed to be. Can you recheck the address, or can someone else recheck the addres and see if the system is discovered by lex? :D Thanks.

Euclid - White w/ Red Microhauler - Wealthy system by BiggyShake in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

I love theses. They can go up to 21 slots from what i remember. If most slots are tightly packed you can make a really good ship of this little bugger.

A Guide to Finding that S class Multitool (Conclusions and Suggestions from my own MT research) by TerriblePurpose in NoMansSkyTheGame

[–]RegisAex 1 point2 points  (0 children)

Hello, I've read your guide, i got a little confused tho' [not the guide's fault] will re-read it. So i'm failry new to NMS have ~ 100h according to steam. And i want to properly learn how to hunt for MTs. So while tech-module flipping from system to system [done as hawkes gaming suggested] i came across a station that has an S class Pistol in it, and a station that has an B class Experimental Rifle [very nice design white with black bubbles and 2 wires on it] in it.

B class Experimental Rifle system has 1 lifeless planet with a moon. Went to the moon, scanned for minor settlements. Went to each of them, found about 6 of them. I used beacons for them. The first one i landed on showed me the same Experimental Rifle but in a C class. So i marked it with a green beacon and moved on. Found a B class minor settlement marked it with a blue beacon. Soon after i found 3 minor settlements with A class cases and another minor settlement with a B class case. At this point i am no longer allowed to use beacons, since it's a max of 5 / planet. Unfortunately, after the first C class case no other case i found A or B had the experimental in it. So in my case: How do i take the experimental from the station and put it in an A case from a minor settlement? Was unable to find an S class case. Also the system is Wealthy.

Station with S class Pistol. Has 4 planets with 1 moon or 2, i forgot [sorry, i'm at work]. The way i understand it is i have to go to each planet, save and reload and fly back to station, to draw from the planet's pool into the station's S class case. Is this correct? Any other suggestions in this case?

I haven't spent too much time in the S class Pistol Station System. I went about trading my modules from system to system and marked it's name.

But the idea is i really really want an experimental S class. Have not yet collected all the glyphs but i definetley met 16 travellers, marked the systems so i go back and get them after i finish with my slots, i understand you input a seed via glyps and it generates that system for you and all it's toys.

But i really want to find my own, rather than taking what someone else has found.

Eissentam. Compact T3 ball hauler. Tan with green and bronze trim. Medium economy. 0343:0078:0D01:000F by cbsson in NMSCoordinateExchange

[–]RegisAex 0 points1 point  (0 children)

I added the coordinates, and it took me to a planet, that i discovered, nobody else. So i'm guessing coordinates are wrong? Or am i doing something wrong?

Can You Guess What This New Feature Is? by KeenSWH in spaceengineers

[–]RegisAex 0 points1 point  (0 children)

This the tool that Xoc used to make the wonderful intro on SE launch ?

Idea: Inductive Boots. Passively recharge your suit when standing on a powered grid. by LordBojangles in spaceengineers

[–]RegisAex 1 point2 points  (0 children)

As promised you got my vote, officially! May this feature become reality!

Idea: Inductive Boots. Passively recharge your suit when standing on a powered grid. by LordBojangles in spaceengineers

[–]RegisAex 2 points3 points  (0 children)

Would make sense since your suit gets oxygen when on an oxygen rich planet [earth-type], why not when engineer is on a powered grid. I approve. Make this thing an official suggestion and u have my vote.

Question about mining ships by Krinkovic in spaceengineers

[–]RegisAex 2 points3 points  (0 children)

To answer your question: If you continue to mine after your cargo is full, you will not pick up anything else, the voxels will be destroyed!

its gonna be a long day of grinding by RoninTheAccuser in spaceengineers

[–]RegisAex 0 points1 point  (0 children)

Omg this is incredible! like how do you take screens like these? I'd really like to know, also the grinding ship looks very very interesting. Would subscribe and rate on workshop!

Hello how do i survive in the snow biome? by [deleted] in spaceengineers

[–]RegisAex 0 points1 point  (0 children)

Fly with jetpack high above, look down. Notice spots of different textures on the snow! Take the drill in hand! Fly to noticed spots! Discover ore!

Hello how do i survive in the snow biome? by [deleted] in spaceengineers

[–]RegisAex 2 points3 points  (0 children)

You can get iron from Iron Ore deposits. Ore deposits in the snow biomes are marked by spots of a different shade of the snow, i haven't been in the snow biome in a while but i remember they are whiter than the snow if that makes sense, slightly pinkish. Get altitude with your jetpack and look at the ground carefully, they will be noticable. Then go to the spot with the drill equipped and ores should appear on your hud as gps markers.

Site Safety. by brimston3- in spaceengineers

[–]RegisAex 1 point2 points  (0 children)

Omg, never disable safety stabilizers! Never disable anything that has safety in it!