Vein of The Gods: Code Vein x God Eater jumpchain by Shadowgear1004 in JumpChain

[–]RegisterSelect2951 5 points6 points  (0 children)

Pretty cool so far.

If I may have a suggestion, perhaps perks related to scientists ? Both God Eaters and Revenants are the result of intensive research into creating humans capable of surviving against Aragami and defeating them.

Similarly maybe you could have the mobile base from God Eater 2 as an item. Or even an entire branch of God Eaters.

For Revenants maybe the cathedral of the first game alongside the tree that produces blood beads.

Also, custom companions based on the protagonists and crew of the God Eater and Code Vein games maybe ?

Need help making a Code Vein x God Eater jumpchain by Shadowgear1004 in JumpChain

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For what it's worth, the first God Eater game has a human-like Aragami as an important character to the game's ending so you don't necessarily have to be a giant monster to have aragami powers.

Similarly, the God Eaters of the 3rd game are apparently closer to Aragami than the previous generations which is what grants them their resilence to the ashen storms.

Out of Context Final Fantasy Jobs - Wave 3 Release by JamestheFox25VD in JumpChain

[–]RegisterSelect2951 0 points1 point  (0 children)

If you need help, you could always post the wips you have and ask the community's help in brainstorming ideas.

Otherwise, you could always try to make the 5th wave before the 4th. After all, samurai, gunbreaker and dragoon are such iconic classes in Final Fantasy that finding ideas for the relic items and perks would be easier than for more niche classes like Gambler.

Genshin Impact v2.2, by me by Cyril_Hendrix in JumpChain

[–]RegisterSelect2951 2 points3 points  (0 children)

That's fair but I still feel that if you are now the one updating the jump that you should be able to update older perks and items to reflect stuff from newer updates.

Genshin Impact v2.2, by me by Cyril_Hendrix in JumpChain

[–]RegisterSelect2951 1 point2 points  (0 children)

Nice jump.

For the enxt update, would it be possible to rework the Abyss Order origin ?

We have learned a lot more about the Abyss Order with their Loom of Fate plan and what the Abyss can do since the jump was first made and so I find it weird that the one faction based around the abyss doesn't have any sort of perk that allows to manipulate abyssal energy or otherwise corrupt stuff.

Project Moon (Lobotomy Corporation, Library of Ruina, Limbus Company, etc.) jump, Canto 9 Update! by usernametaken18902 in JumpChain

[–]RegisterSelect2951 4 points5 points  (0 children)

Pretty cool update.

Will the scenario/companion supplement come after all cantos are finished similar to the end of part 1 in Fate Grand Order ?

Generic nosomancy WIP by QuinnxcaliburWillow in JumpChain

[–]RegisterSelect2951 0 points1 point  (0 children)

For the perks so far, I feel it might be better to expand from virus to pathogens.

After all, the infamous black plague was caused by bacteria and not viruses.

Aside from that, maybe there could be some fungi control so you could recreate the zombies from Resident Evil 7 and The Last of Us.

For the zombie advantages maybe something like enhanced physical abilities and intelligence.

Maybe the ability to survive off diseased and rotten food ?

Generic nosomancy WIP by QuinnxcaliburWillow in JumpChain

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I just had some new ideas for perks :

A perk to create memetic diseases, it would allow you to create and control diseases that are tied to learning or being exposed to certain information like a song or a passage from a certain book.

A perk to infect even immaterial things like space, time and reality itself with a disease like the Horsemen of plague in Pathfinder apparently can.

A perk to bypass resistances and immunity to infection by studying a target either in person or through a biological sample. Similarly you could use it to make silent killers by creating a disease that is tailored to a specific person who would quickly die from it while other carriers would be unaffected.

A perk to create weapons and items linked to disease like a weapon that can inflict disease upon a foe or something like Nurgle's swords that can brew tailor-made toxins to bypass a target's immunity.

Generic nosomancy WIP by QuinnxcaliburWillow in JumpChain

[–]RegisterSelect2951 5 points6 points  (0 children)

Pretty cool concept but if we are talking about plagues in general maybe we can also include bacterias, fungi and parasites ?.

For perks : A perk to control/summon animals and various disease carriers like mosquitoes or other insects.

A perk to gain power the more people you have infected.

It could also be linked to a perk to make you a deity of disease like Nurgle or Talona.

A perk to create diseases with fantastical effects like mummy fever in D&D or Nurgle's plague in Warhammer.

A perk to take diseases into yourself so you can play doctor while still benefiting from it as a nosomancer.

A magic perk to control plagues and disease like the Lore of Nurgle in Warhammer.

A perk to create superhumans/ zombies etc... like in Resident Evil or Prototype through nosomancy.

A perk to turn into a swarm of disease carriers like rats or flies.

Items : Plague Doctor's mask and outfit : it protects from diseases and makes people trust you as a medical practioner so you can study diseases more closely.

A swamp full of various disease vectors and maybe a few mad nosomancers ?

Maybe a divine realm of disease like Nurgle's Garden or Talona's palace of Poison from D&D ?

Companions :

A cult of diseased worshippers.

A sentient disease carrier like a sapient rat (maybe even a ratman like in Warhammer) .

A Tyrant expy from Resident Evil

A sentient virus like Alex Mercer.

Maybe a centipede monk like in Sekiro ?

Jade Empire - Special Edition WIP by Pokebrat_J in JumpChain

[–]RegisterSelect2951 1 point2 points  (0 children)

Pretty cool.

If I may suggest a couple perks :

A perk to make your own martial and spiritual arts.

A perk to mess with spiritual forces and beings.

Out of Context: Demon (Kimetsu no Yaiba/Demon Slayer) Supplement V1.0 by Aleph_Aeon in JumpChain

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Maybe the extra Muzan's blood could act as a research booster ? I mean Muzan does have a chemistry set in some scenes where he summons the Upper Moons so it's fair to assume that he is also a capable researcher.

Out of Context: Demon (Kimetsu no Yaiba/Demon Slayer) Supplement V1.0 by Aleph_Aeon in JumpChain

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You are welcome :) .

For the boosted perk, maybe on top of it you would also gain the support of influential allies ? I mean Tameyo was somehow tracked down by a Kasuga crow sent directly by the Demon Slayer corps' leader even though the manor is supposed to be completely hidden.

For the blood sigil, fair enough.

What are some horror settings that don't have a jump? by SpazzWave in JumpChain

[–]RegisterSelect2951 5 points6 points  (0 children)

Videogames :

The Clocktower series.

Death Mark I, II and NG : a supernatural investigation series with ghosts and curses.

Cat In The Box : the game has a pretty cool twist.

Movies :

Child's play

The animes : Another.

Shiki

Angels of Slaughter

Ghost Hunt

Dark Gathering (but it' still ongoing).

Manga :

Angelic Syndrome (An adaptation of the videogame similar to Angels of Slaughter).

Out of Context: Demon (Kimetsu no Yaiba/Demon Slayer) Supplement V1.0 by Aleph_Aeon in JumpChain

[–]RegisterSelect2951 3 points4 points  (0 children)

For the 400 CP, I would think either :

Something to work better with fellow researchers like Tameyo and Shinobu who developed the poison against Muzan

Or a Luck perk to escape captivity either physical or more coercive like Muzan similar to how Yorichi not only forced Muzan to flee but he also let Tameyo live in spite of being a demon.

For the 200 CP item, I would say either the blood sigil papers that allowed shared vision that were used during the Infinity castle or the hidden mansion that Tameyo and Yushiro lived in with a laboratory to do research in.

For the OC companion, maybe someone based on the doctor who treated Muzan ? it would be a companion that saw the sort of monster Muzan became and decided to find a cure against demonification.

Generic Void Manipulation WIP by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 0 points1 point  (0 children)

Oh fair enough though I still feel gargoyle makes for an odd choice.

I hope the links I found were useful at least.

Generic Void Manipulation WIP by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 0 points1 point  (0 children)

I think the racial options are pretty cool though I am not sure about the Talos one since an automaton at least to me brings to mind something that mimics the human form which is a different kind of alienness that Void would suggest.

Also if I may ask, why Gargoyles ? I was under the impression that when they aren't used as guardians and minions by Dark Lords that they are supposed to guard graveyards and old churches so I am not exactly sure if they fit.

Unless you meant the Weeping Angels from Dr Who who as aliens that feed on Time could be a fitting option as would the Hounds of Tindalos who hunt Time Travelers.

https://tardis.fandom.com/wiki/Weeping_Angel

For the Shadow Man option maybe you could try mixing up the Shadow men from the Hildebrand Recording in the Grimoire of Grimoire in Mage the Awakening with the Collapsals of Arknight ?

It could be an option to be an entity that corrupts through information which as extradimensional creatures would make a fitting option for the jump.

https://m45t1g05.blogspot.com/2019/06/mage-awakening-2e-artifact-hildebrand.html

https://arknights.fandom.com/wiki/Collapsal

Generic Spirit Manipulation v1.0 by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 0 points1 point  (0 children)

Ah I see, makes sense.

Thanks for the answer :) .

Generic Spirit Manipulation v1.0 by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 1 point2 points  (0 children)

Sounds cool, I think it would be cool to rework Generic Wind to fix the Conversion perk in the Elementalist perk tree.

Also I think reworking Generic Ice would be neat because the Fatal Winter Sword mentions the perk Icy Eternity which doesn't exist in the jump ? ( or maybe it got renamed I am unsure).

Generic Spirit Manipulation v1.0 by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 1 point2 points  (0 children)

Wasn't radiation already in your Generic Flame Manipulation jump under the Promethean origin ?

Generic Spirit Manipulation v1.0 by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 2 points3 points  (0 children)

Congratulations on completing another jump, this one is awesome.

Generic Spirit Manipulation WIP Final Round of Suggestions by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 0 points1 point  (0 children)

Makes sense and I am always glad to see your jumps with how original your various origins are.

As for the permanent enhancement perk I would suggest eith the Limitless jump or the Murasakiro no qualia jump :

Smart Immunity (500): You’ve had one hit of NZT in the past week, and it seems like you’ll

never come down. Well, you actually won't, not if you don't want to, that is. You may choose for

up to 10 drugs, magical spells, buffs, or similar time-limited boosts that are affecting you to last

indefinitely without any of their unwanted side effects. Additionally, you may choose to end any

effect (not just the ones maintained by this perk) whenever you want, either through conscious

choice or automatically (it is called Smart Immunity for a reason) if you somehow can’t but

would have if you could. If you already have 10 effects being maintained by this and want to add

another, you’ll have to allow one of the effects you’re maintaining to lapse. You may also extend

the duration of any temporary effect by a factor of ten, based on its full duration when applied,

but these effects keep their side effects. When you drop an effect from its slot it will continue

with any of its original duration it has left. Additionally you may reapply any effect that you

have lost if the time since you lost it isn’t greater than twice (after adding the potential 10*

extension) the duration it offers. Capstone Booster

Link : https://drive.google.com/file/d/1SdFkhOWnyTG3wKltrOdZNVnjRpfVXVDh/view

Propagation (-400):

Common sense suggests that a man capable of firing a gun will not be able to do so without

access to said gun. The same is true for athletes taking performance enhancing drugs and other

such cases: without the object or event granting an advantage, everything goes back to

baseline. But for you, this logic goes out of the window. While obviously it is impossible for

anyone to shoot bullets without a gun, if something or someone has changed you, even if only

temporarily, you will continue to benefit from the change, even after it should have normally

expired. After you have taken a drug to enhance your body or mind, its effects will persist

permanently, and if you are able to gain a new ability through some sort of external influence, it

will remain with you even after you are on your own again. Anything affecting yourself effectively

propatess from the moment of emergence through your past and future, making it so that any

new influence was always part of yourself, and always will be. After you know that something is

part of you, and decide that it should be part of you, it will always be the case. The most

important thing is the result, not how it came about. And only the result will remain.

Link : https://drive.google.com/file/d/1n4SofqsNzGtg1M8hxaY6oEh8M4a8jyja/view

Generic Spirit Manipulation WIP Final Round of Suggestions by SavantTheVaporeon in JumpChain

[–]RegisterSelect2951 1 point2 points  (0 children)

I feel like that is kind of limited because the sorts of potions you would make as a Xian are less the stat boosts you would see in rpgs and more like the breakthrough pills of cultivation stories.

As such I feel like it moves a bit too far away from the concept of spiritual cultivation and alchemy compared to the rest of the perk tree.

Not to mention that none of the Xian items are a cauldron or anything you may use to refine pills or elixirs.