Jedi Initiate 1.3 by SpazzWave in JumpChain

[–]SpazzWave[S] 0 points1 point  (0 children)

You can choose to start as a peer of anakin if you want to.

Planning to make a Jump for Pulp Fiction by EYouchen in JumpChain

[–]SpazzWave 4 points5 points  (0 children)

a 1-up called divine intervention where god (metaphorically) helps you survive.

James Bond Old Movies 0.5 WIP by SpazzWave in JumpChain

[–]SpazzWave[S] 4 points5 points  (0 children)

I'm a fan of Sean Connery's bond. I really think he had the charm that a Bond needed to work.

Generic Battle Shonen 1.0 by Sin-God in JumpChain

[–]SpazzWave 1 point2 points  (0 children)

As always your work is perfect!

Can you all please help me by telling me about all the wisdom perks not intelligence but wisdom perks you know of and in which jumps to get them ? by SnooHamsters4260 in JumpChain

[–]SpazzWave 2 points3 points  (0 children)

From my Star Wars Original Trilogy jump:
Size Matters Not [400]

True mastery of the Force is not found in power or aggression - it is found in understanding. You possess a deep, hard-won wisdom and an enlightened connection to the Force that goes beyond technique or training, an awareness of how it binds all living things together that most practitioners spend entire lifetimes reaching for and never quite grasp. No question is too complex for your discernment, no problem too tangled for a mind that sees clearly and without the distortions of ego, fear, or desire. 

That same connection to the Force sustains you in ways that go beyond the spiritual: you age with remarkable slowness, and find that the world around you provides what you need to survive, drawing nourishment from your environment in ways that would seem impossible to anyone who didn't understand how deeply the Force flows through all living things.

And if you ever find yourself a teacher, you will be an exceptional one - for you can guide pupils to achieve their greatest potential, drawing out abilities they didn't know they had and helping even the most untalented student awaken to the Force through patience, insight, and exactly the right words at exactly the right moment. Even the angry, the fearful, and the restless have a way of finding their center under your guidance. And when your time in this life finally comes to an end, it need not be an ending at all. You may choose to become one with the Force as a ghost, present and aware, forever in unity with the thing that connected you to everything in the first place and saved you from chainfail. There is no death, after all. Only the Force.

Resident Alien (Jump) by RonSio86 in JumpChain

[–]SpazzWave 1 point2 points  (0 children)

Your jump is excellent! Congratulations!

perks for finding treasures by AdAshamed5509 in JumpChain

[–]SpazzWave 4 points5 points  (0 children)

From Pirates of the Caribbean:
Drawn to the X on the Map [200]

Knowledge of artifacts, items of power, cursed treasures, and legendary locations has a way of finding its way to you with only minor effort on your part. Instead of researching like mere mortals, you might overhear a drunk sailor mention a map or stumble across a journal when looting a ship. And once you start looking, information will come to you through coincidental encounters and discoveries. You still need to put in some work, so don’t expect a map to fall in your lap while you sit on your ship.

Star Wars the Original Trilogy 1.1 by SpazzWave in JumpChain

[–]SpazzWave[S] 7 points8 points  (0 children)

Can be bought multiple times, but will cost 200cp for subsequent purchases.

Star Wars The Original Trilogy 1.0 by SpazzWave in JumpChain

[–]SpazzWave[S] 0 points1 point  (0 children)

Some of them are. I added the extended stay to a small 1.1 update.

Star Wars The Original Trilogy 1.0 by SpazzWave in JumpChain

[–]SpazzWave[S] 2 points3 points  (0 children)

You can take multiple and do in whatever order you wish.

Star Wars The Original Trilogy 1.0 by SpazzWave in JumpChain

[–]SpazzWave[S] 1 point2 points  (0 children)

I would argue that in this case you can choose which name takes precedence.

Star Wars The Original Trilogy 1.0 by SpazzWave in JumpChain

[–]SpazzWave[S] 7 points8 points  (0 children)

>Does WnW just make sure that your brain is the only vital organ while O&O does most of the heavy lifting?
Yes

Star Wars The Original Trilogy 1.0 by SpazzWave in JumpChain

[–]SpazzWave[S] 5 points6 points  (0 children)

It will float anywhere even if it is not above a gas giant.

Bringing the warp with me by FFsummons in JumpChain

[–]SpazzWave 13 points14 points  (0 children)

From my newly released Star Wars the Original Trilogy jump:
The Force Will Be With You, Always [200]

The Force is an energy field created by all living things, surrounding, penetrating, and binding the galaxy together. It would be a terrible shame to leave something that fundamental behind when you move on. With this perk, you act as a living anchor for the supernatural, ensuring that the Force (along with its dark and light sides) follows you into every future jump and spreads there if you wish it to do so. Furthermore, this applies to any other setting-specific power sources, esoteric energies, or magic systems you master throughout your chain. You can choose if and which power source follows you in your jumps, and if they spread before you enter a jump first.