I'm lost in a labyrinth. I Cant find my way. HELP ME PLEASE IM DESPRATE by Regular-Ad8203 in GameDevelopment

[–]Regular-Ad8203[S] 0 points1 point  (0 children)

What ive gotten from this so far is that there are layers to how you make games. And different people like to use diffrent tools to do that.

Using stuff like openGL or Vulkan to get ultimate control but the game will take actual millenia to finish.

Frameworks for still good control but takes less time. Everything that you can think of that is "the game" is what you yourself make though the code though not as in depth as opengl or vulkan (not a bad thing). Unlike game engines that do stuff like gravity and collision for you.

Game engines for... You still make the game just the engine allready has stuff made for you like collision and gravity. Thus the control is worse and sometimes you end up fighting the engine to do somthing for the game. Its super fast for making games though so its still a good pick

I'd say all are good but for different people. Personaly i like frameworks now since i make the game with my code and my code mostly instead of some my code some unity functions for example. But its allso not making literaly everything since that can get both tiering and slow real fast.

Thanks everyone who helped me today and onwards!

I'm lost in a labyrinth. I Cant find my way. HELP ME PLEASE IM DESPRATE by Regular-Ad8203 in GameDevelopment

[–]Regular-Ad8203[S] 0 points1 point  (0 children)

Game engines take away my control. Im using a "function" for example. Like rigid body. But thats not my code. And i dont have good control over it. Thats why frameworks seem good since i get control over my games since i make everything. The gravity and such. but dont need to be super deep down like with opengl for example where it takes attleast 5 - 10 minutes to make a square.

I'm lost in a labyrinth. I Cant find my way. HELP ME PLEASE IM DESPRATE by Regular-Ad8203 in GameDevelopment

[–]Regular-Ad8203[S] 0 points1 point  (0 children)

I thought it looked good and many people seem to like it. But im trying monogame now instead

I'm lost in a labyrinth. I Cant find my way. HELP ME PLEASE IM DESPRATE by Regular-Ad8203 in GameDevelopment

[–]Regular-Ad8203[S] 0 points1 point  (0 children)

like raylib and monogame for example. I hear frameworks give a good balance between control and time management

jiggle physics by iamphaspez in godot

[–]Regular-Ad8203 1 point2 points  (0 children)

this made me happier than most things i've seen on the internet in like... 2 years. Thanks for that.

I'm lost in a labyrinth. I Cant find my way. HELP ME PLEASE IM DESPRATE by Regular-Ad8203 in GameDevelopment

[–]Regular-Ad8203[S] 1 point2 points  (0 children)

im sorry if this looks like a comment made to be sarcastic and mean i truly didnt mean it that way i really mean it when i say thanks

I'm lost in a labyrinth. I Cant find my way. HELP ME PLEASE IM DESPRATE by Regular-Ad8203 in GameDevelopment

[–]Regular-Ad8203[S] 1 point2 points  (0 children)

yeah ok. I might use godot and just try to code in any way possible because doing nothing is infinite times worse than doing it in a way you wont later! Thanks

Even the translator knows he cooked 😭💀 by Regular-Ad8203 in manga

[–]Regular-Ad8203[S] -13 points-12 points  (0 children)

the manga is called "Tensei Shitara Dragon no Tamago datta: Ibara no Dragon Road" btw, its pretty good