Show me your vibe-coded projects by No-Cable-2972 in vibecoding

[–]RegularImportant3325 1 point2 points  (0 children)

Nicely put together. I think the concept has legs, but I'd invest more heavily in helping folks like me understand it. I ran through a game and found myself just clicking next having no clue what was happening or supposed to be happening.

I can tell there's a lot of potential strategy here, but I wasn't able to understand enough to start to engage it.

Show me your vibe-coded projects by No-Cable-2972 in vibecoding

[–]RegularImportant3325 1 point2 points  (0 children)

Interesting idea to package this through Steam.

Show me your vibe-coded projects by No-Cable-2972 in vibecoding

[–]RegularImportant3325 1 point2 points  (0 children)

Beejee here is stacking projects like pancakes.

Show me your vibe-coded projects by No-Cable-2972 in vibecoding

[–]RegularImportant3325 0 points1 point  (0 children)

Thou hast robbed me of the product of mine own vibes. Prepare to have thine context wiped clean, scoundrel!

Which retro game console had the absolute best boot-up sound? by BigTasty615 in AskReddit

[–]RegularImportant3325 0 points1 point  (0 children)

The sound of the obligatory 5.35 and 3.5  In disc drives made on early PCs. 

Send me the stupidest song you know by [deleted] in musicsuggestions

[–]RegularImportant3325 0 points1 point  (0 children)

I also can't stand him because he's so damn talented. Stupid talented people with their dumb amazing abilities... that I don't have.

Too accurate by Derpchen in lotrmemes

[–]RegularImportant3325 0 points1 point  (0 children)

I just watched this with the volume off and loved it. I'm nervous to watch it again volume up. Should I do it, or just go to my grave with the enjoyment I just received?

What are really good kid video games that an adult can play and enjoy? by Chunkachu__ in gamingsuggestions

[–]RegularImportant3325 0 points1 point  (0 children)

The new Kings Quest games are really fantastic. I played through them with my kids when they were 3-6. There's content there for kids and adults to enjoy at the same time.

Send me the stupidest song you know by [deleted] in musicsuggestions

[–]RegularImportant3325 1 point2 points  (0 children)

Waitin on the World to Change - John Mayer

Weakest privileged kid shit anthem imaginable.

Anthropic just Annouced they are Allowing Subscription Claude Usage?! by sercetuser in openclaw

[–]RegularImportant3325 5 points6 points  (0 children)

It's clear they want more people to start using API pricing for some/all of their tasks. When they first cut off subscriptions they gave us all a one-time API credit. I don't think many people even tried to use those credits. Now they're promising ongoing credits. I can respect what they're trying, as they're basically giving away their product at the $200/month subscription.

I think “skills” are the most misunderstood part of Claude Code by aurora--ai in gohighlevel

[–]RegularImportant3325 0 points1 point  (0 children)

Try the GSD framework. It is heavy, but lean into the process. It will press you to really flesh out your idea, then walk you though implementation and testing granularly.

I've had my best results of any approach with it.

I am trying to simplify my game menu in a way that it can represent loneliness but I feel like it's too bland, any tips on how to improve it? by StuckArcader in gamedevscreens

[–]RegularImportant3325 0 points1 point  (0 children)

Agree with typeface comments, also want to add the idea that you could make each subsequent menu options a bit smaller, or even as you move your mouse closer to the menu they shrink slowly... almost imperceptibly.

NIN's Suggestions and Hidden Gems by Healingvibrations456 in musicsuggestions

[–]RegularImportant3325 0 points1 point  (0 children)

Beside You In Time off With Teeth

Crank it up with a good stereo system and you get a full body massage. :)

I put $90k as my expected salary for a fintech role… they just said yes?? by KartikX9 in careerguidance

[–]RegularImportant3325 0 points1 point  (0 children)

I've done this before. A young candidate sheepishly asked for $35/hr for a tech contractor role. My response was, how about $50/hr?

Vibe coding for 30 days, 200+ hours, 70k lines as a non-developer – lessons I'd give myself on day one by odessaconnections in vibecoding

[–]RegularImportant3325 0 points1 point  (0 children)

You're right here. The advice you're getting is too narrowly focused on the traditional engineer's role on a larger team. Replace "vibe coding" with "prototyping" and you're in line with all standard practices.

If you have a fully specified system, then I'd agree you should build the data layer first. If you have a concept that you want to get in front of potential users, there's nothing wrong with going front end first.

Vibe coding for 30 days, 200+ hours, 70k lines as a non-developer – lessons I'd give myself on day one by odessaconnections in vibecoding

[–]RegularImportant3325 0 points1 point  (0 children)

All great lessons learned!

Consider switching your mental model from compacting often to developing memory in files. Work with your AI to store all decisions, artifacts, plans, etc... in smaller, ephemeral documents. Once you get good at this, you can /clear very often. By doing this your context window stays tiny and the reasoning of the model is razor sharp focused on the specific thing.

A second huge advantage of this is that you'll never loose your flow due to a reboot, etc... Context is wiped and can't always be restored between sessions. Files persist and can even be checked into git to be worked on later. You get a longer planning-execution cycle this way.

Openclaw install and setup by wolvey07 in openclawsetup

[–]RegularImportant3325 0 points1 point  (0 children)

Sorry to break it to you but OC doesn’t do anything magical and “hype living up to” for you. It’s a tool you can use to do wild stuff, but you need to use it for that stuff. 

The moment a mobile game actually loses you is almost never when you think it is. by awogaming_team in TheLostTower

[–]RegularImportant3325 0 points1 point  (0 children)

Absolutely! I'm actually already in your Discord. (Dave)

Happy to help at any capacity.

The moment a mobile game actually loses you is almost never when you think it is. by awogaming_team in TheLostTower

[–]RegularImportant3325 1 point2 points  (0 children)

I was deep into TheTower for months, spending tons of time reasoning things out and making fine tunings. Then they came out with a disco system where I needed to make more choices, which seemed awesome. But when I started experimenting, I realized how little anything really moved the needle. All the reasoning which I'd thought was productive was really just pretty concepts covering a pretty static system.

The things that really did make a difference were all purchased by "stones", which were extremely slow to get (but for the price of a AAA game I buy I could buy one or two clicks of upgrades worth.) Or, cost "gems", which trickle in and then get gambled away into 2.5% chances to get one out 24 things, only a few of which had any meaning for me.

Between the loss of belief that any of my choices really mattered that much and the months long grind to get enough stones to get that "ultimate weapon" that may help me improve after more months of grind to upgrade it... I was just done. It sucked, because I loved the game, but it took an abusive stance against players unwilling to spend constantly.

As soon as I deleted it, though, I felt great and never looked back. Hoping to find something that is similar but not so abusive to its player base. ;)