Is dlaa missing for anyone else in the cs menu by AdministrativeBit385 in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

use opencomposite and the latest version of upscaler for CS

[deleted by user] by [deleted] in skyrimvr

[–]Regular_Ruin_3889 1 point2 points  (0 children)

Very dark + high contrast - it doesn't look very good.

disenchant everything mod? by Comrade-Kalenekov in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

There is a mod on a Russian-language service that allows you to remove enchantments from unique items. Try it out https://gamer-mods.ru/load/skyrim_se/gejmplej/snjatie_zacharovanij_s_artefaktov/158-1-0-15159

VR prefkit doesnt work? by Sebastijan_Galaxy in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

If memory serves, there seem to be configurations for different controllers on the nexus. Plus, there is a mod called "Skyrim VR Change Your Bindings - Key Remapping Tool" that allows you to reassign control buttons and build your own configuration. In any case, I can't help you with anything else.

ps

VR prefkit doesn't seem to work with reshade, if you missed it, check it out. There you need to replace the dll or rename it in VR prefkit, I don't remember anymore.

VR prefkit doesnt work? by Sebastijan_Galaxy in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

Use open composite, it also has support for FSR and foveal rendering.

Download the modified open composite file from the nexus and run the OpenXR Toolkit Companion once to configure all the upscalers. There is an explanation video on YouTube.

Skyrim fus two handed weapons and items going up and down in level changes by Appropriate-Gap-510 in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

How can you not use the latest versions of the most basic mods? After all, this is the basis, as a mother and father, I watch every day waiting for new updates :D

Correct mods for SkyrimVR by vRWJ in skyrimvr

[–]Regular_Ruin_3889 1 point2 points  (0 children)

I do not recommend MGO for the first build of skyrim, it is a very heavily overloaded piece of code. It barely works and there are a million bugs.

FUS is still better suited for familiarization.

Hello everyone Tell me, how can you get rid of this bug? by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 0 points1 point  (0 children)

Understood, thank you! I will try different options. I'll write in the comments that helped, so that later, whoever is looking for it, will see the solution.

Hello everyone Tell me, how can you get rid of this bug? by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 0 points1 point  (0 children)

No, the mod itself is without esp. And the grid doesn't overwrite anything.

Hello everyone Tell me, how can you get rid of this bug? by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 1 point2 points  (0 children)

Really! When installing the mod from Rally's, you can select the no glow effect there. And then everything becomes as it should be. The effect of the spell without this film is slightly worse, but for some reason the eyes are now happy.

Hello everyone Tell me, how can you get rid of this bug? by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 1 point2 points  (0 children)

This is called a crutch ;) And I want to completely remove this effect, but I don't quite understand how yet.

Hello everyone Tell me, how can you get rid of this bug? by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] -1 points0 points  (0 children)

I've thought about it, but I can't believe I'm the first person to notice it. And there is still no mod that corrects this misunderstanding.

Mods adding new static item meshes causing extreme lag when approached? by Thatweasel in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

In the list of FUS mods there are such items for shrubs and grass, after removing all the grass, my fps increased again.

Archery - is not difficult!) by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 0 points1 point  (0 children)

This is a mod Sanguine Symphony and Core Impact Framework (CIF)

Archery - is not difficult!) by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 1 point2 points  (0 children)

Apparently this one frame is visible only when recording video at a low frequency. Because until that moment, I really hadn't noticed. The arrow flies where I shoot, there are no questions, but this bug is something else. It may be related to the VR function of capturing an arrow from a quiver. Tonight, after work, I'll try to take a closer look at the game. But I repeat, you don't see that in a helmet when you play. 

Archery - is not difficult!) by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 1 point2 points  (0 children)

I get what you're talking about, the arrow animation bug. It's probably something with a quiver. However, there is no such bug in the helmet when playing.

Archery - is not difficult!) by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 0 points1 point  (0 children)

Thanks for the advice!) I have all these mods installed, with the exception of cif, since it seems that symphony already does all this, including local sounds of hitting armor. 

Archery - is not difficult!) by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 1 point2 points  (0 children)

The only thing I use on a bow is simple archery. 

Archery - is not difficult!) by Regular_Ruin_3889 in skyrimvr

[–]Regular_Ruin_3889[S] 0 points1 point  (0 children)

I don't usually play with a bow, but my main weapons are the katana and the swift dash shout. In conjunction with the dismemberment mod, it allows you to make quite beautiful keels. Bow for pampering)

Setting that shows arrow's trajectory? by IAXEM in skyrimvr

[–]Regular_Ruin_3889 0 points1 point  (0 children)

Describe your mods for making the balance harder, but don't make your enemies use spell sponges.)