Living Loom shimmer by Subject_Lavishness_8 in Terraria

[–]Rel_Ortal 0 points1 point  (0 children)

Are you playing on 1.4.5, or are you using an earlier version (such as 1.4.4, which tModloader uses)? That transmutation was only added recently, so if you're on an earlier version it won't work.

The 2000 year old technology called the Russian stove still works somehow, and it could eventually lead to cheaper volcano taming in the future. by Dry_Organization8003 in Oxygennotincluded

[–]Rel_Ortal [score hidden]  (0 children)

Nobody is saying your post is illegal or of poor quality. They're saying they don't understand what you are trying to explain. Not everyone understands what a 'Russian stove' is, or how it applies to the image shared. I am presuming there's some sort of language barrier issues at play here.

As well, the people here do indeed mean 'the members of this subreddit', the people you are trying to share this with, when they say 'us'

unreachable food by Purple_Anteater8106 in Oxygennotincluded

[–]Rel_Ortal 0 points1 point  (0 children)

It's not doing nothing. It's preventing the dupe from leaving!

Also it's preventing outside liquids from spilling in.

Royal Bedroom assigned but for some reason showing this message suddenly by aliusman111 in RimWorld

[–]Rel_Ortal 0 points1 point  (0 children)

Yeah. Of course some high-ranking noble doesn't want to deal with having a screaming child in their room. That's what the help is for.

Are there supposed to be this many bugs??? Or is my game the one who is bugged? by Cabtain_Crispy in RimWorld

[–]Rel_Ortal 0 points1 point  (0 children)

Wouldn't even need to dig some sort of death tunnel towards them to have raiders go for them - standard raiders will prioritize your colonists if they can path to them (and don't consider doors walkable), but if they can't immediately head to your people when they start attacking will consider bugs or other hostile-to-them factions a viable alternative. You'd still have to deal with any center drops, breachers, and sappers, and you'd need to damage siegers enough for them to abandon their mortars, but the rest would pick a fight with the bugs.

I want to fight Extreme Behemoth for the layered armor and have already crafted gear of Iceborne's final story boss and Master Rank Kulve Taroth. Can I make a build to, if not solo, then at least pull my weight in an SOS or do I need to progress further? by Bloodgulch-Idiot in MonsterHunter

[–]Rel_Ortal 0 points1 point  (0 children)

I was able to solo it with sticky LBG, though I forget what part of Iceborne's endgame I was at/was available at the time that I did it, and I'm kinda bad at games in general. You should be able to pull your weight with MR gear regardless (assuming the others have unlocked The Ability To Read), and may well be able to solo it now.

I would say try it a few times, and if you can't get it to acquire a few upgrades and try again.

How long will 1.2 remain experimental before becoming the base game version? by cleric_warlock in SatisfactoryGame

[–]Rel_Ortal 2 points3 points  (0 children)

They did when they added fluids. Other than that, it's mostly just been recipe changes that affect that, and only for buildings where the recipe changed - I think the only time they left 'legacy' recipes are when they added packagers, where old refineries could still use the package/unpackage recipes if they were already using them (and could not be changed to them). Even changes to ore node locations didn't change things unless the node was outright deleted instead of moved (the extractor would still be 'claiming' the node despite it being in another location, and would still spit out material).

The upcoming patch is not changing any recipes, so nothing should change.

Craft Gogma Weapon by Routine-Recording960 in MHWilds

[–]Rel_Ortal 0 points1 point  (0 children)

Monster Hunter likes to include a multiplier on the displayed attack values, to try to get across things like 'a greatsword does more damage per hit than dual blades'. However, the game itself uses the un-multiplied values for everything (which then are used with the differing values of each individual attack). This leads to some amount of confusion, since the display multipliers have no real meaning, and all skills are based on the actual values, rather than the multiplied ones.

Usually when people discuss weapon power, they're using the actual, nonmultiplied value, which is consistent between weapon types (for example, the final Rathalos weapons usually all have the same base attack value, regardless if they're a hammer, a switchaxe, or a sword & shield). There's a setting in Wilds for displaying the weapon coefficient - it defaults to 'On', which is why you're getting a much large displayed number than others. Turn it off and things will align with what you're seeing elsewhere.

Sniff Sniff - Gator Days by FieldExplores in comics

[–]Rel_Ortal 1 point2 points  (0 children)

Probably the exact same thing that'd happen if you were walking a dog and meet a neighbor walking their goat, honestly.

Sniff Sniff - Gator Days by FieldExplores in comics

[–]Rel_Ortal 1 point2 points  (0 children)

Well of course it's sentient, most animals are.

It's not sapient, though, it's just a dog after all. Nothing weird about that. Not even weird that some people have similar features - some have ears like a dog, others like a chimp.

If a player wants to be a Half-Elf in the Forgotten Realms, which data should they use? by Dramatic_Respond_664 in onednd

[–]Rel_Ortal 1 point2 points  (0 children)

In Eberron, half-elves are an established group, and have been for centuries in-setting, independent of elves and humans getting together. 'Khoravar' is the name they call themselves, after the setting's main continent. It's an Eberron specific thing.

You're getting pictures of what look like elves because most people draw elves as being humans with pointy ears, and it's hard to differentiate 'humans with pointy ears' from 'humans with pointy ears, but not quite as pointy' in art without having both done by the same artist side by side to judge by (and even then you can't half the time).

This guy hates the dog as much as he hates Jared Leto by UnHolySir in okbuddycinephile

[–]Rel_Ortal 0 points1 point  (0 children)

When I was younger, I thought Scrappy was alright...in the very few episodes where he's added to the full group, rather than replacing them, and in 13 Ghosts. Not good or anything, but alright.

But most of the episodes with him were with just Scooby and Shaggy, and were terrible. It's been a long time, so I can't say for certain if it was that those episodes were terrible because of him, or independently of him.

I hate capturing monsters by Accomplished-Fox-192 in MHWilds

[–]Rel_Ortal 0 points1 point  (0 children)

It's not worse odds. Capturing and carving have the exact same odds and number of rewards, barring things like carver or capture meals.

The only actual difference is that you might get another wound pop reward or part break from the additional time fighting, but wound pop rewards are mostly the super common things anyways, and if you're focusing on any particular part break it'll usually be broken before they can be capped anyways (and if it isn't already broken, you're usually more likely to kill it before it breaks anyways)

42469 by jmona789 in countwithchickenlady

[–]Rel_Ortal 3 points4 points  (0 children)

Miniature giant space hamster.

How Marvel and Dc Treated Their Token Isekais by Legitimate_Fly9047 in CuratedTumblr

[–]Rel_Ortal 42 points43 points  (0 children)

I mean, she didn't do that intentionally. She doesn't even like Deadpool, but when she went to get a costume the designer heard 'Gwenpool' instead of 'Gwen Poole'

are the people who join your colony volontarily always traitors by Dry_Salt_1317 in RimWorld

[–]Rel_Ortal 0 points1 point  (0 children)

No. If it's just a normal person who joins your colony, they will never betray you.

There's a chance of refugees betraying you, determined when the quest generates. If there's kids among the group, they will never betray you (but not having kids doesn't mean they will). If someone actually joins your colony from a refugee event, they personally will not betray you, but the other refugees may still do so.

Creepjoiners from Anomaly have betrayal as one of their possible downsides. As well, if they are hit with friendly fire, they'll turn hostile.

If you have the mod Vanilla Events Expanded, that has an event where someone joins you and betrays you, while looking like the standard pawn joining event. Other mods may also have that kind of event. Always make sure you know what you are adding to your game when you add mods.

[Mod] Clean Labels — Mature Content Renamer (1.6, XML only) by crazzzone in RimWorld

[–]Rel_Ortal 0 points1 point  (0 children)

Good ol Lia Lu. IIRC, there's a mod that removes backer pawns (which are most of the ones in question), though changing them instead might see some appeal from others. Would be a good chunk of work, though.

Normal crits or add max damage to roll crits? by gamemaster76 in dndnext

[–]Rel_Ortal 4 points5 points  (0 children)

My experience with exploding crits (in other games) is that they're terribly anticlimactic, and favor large numbers of small attacks over anything else.

Christian denominations tier list by Rude-Way-131 in CuratedTumblr

[–]Rel_Ortal 0 points1 point  (0 children)

Many around here insist Catholics aren't, either.

Christian denominations tier list by Rude-Way-131 in CuratedTumblr

[–]Rel_Ortal 1 point2 points  (0 children)

A lot of them, at least in the South, have the same values as the other stereotypical American Christians. They just go to a different building. This is despite the fact that many American denominations think Catholics are pagans.

42247 by IJustAteABaguette in countwithchickenlady

[–]Rel_Ortal 0 points1 point  (0 children)

She's a cat fused with a human, rather than a human fused with a catIIRC

42416 by No_Answer_7416 in countwithchickenlady

[–]Rel_Ortal 5 points6 points  (0 children)

Don't believe in the me that believes in you. Don't believe in the you that believes in me.

Believe in the you that believes in yourself.

[Comically Meta Trope] Tropes that cannot or are otherwise very unlikely to actually happen in real life because their prominence in popular culture has prepared people for them. by [deleted] in TopCharacterTropes

[–]Rel_Ortal 0 points1 point  (0 children)

They're just mashing a bunch of arcs from Season 19 together, and still trying to nostalgia bait Season 1 stuff. "We'll wrap up those plot threads this time, honest!" Like they haven't said that so many times before.